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Forums » RP Discussion » SciFi RPG: Interstellar Wayfarers Discussion

I thought I try out something and open up an OOC discussion thread for Interstellar Wayfarers, for those currently involved and/or watching/reading through and wish to have some place to discuss whats happening.

If you don't know what I.W is, its a a Novel based Starship RPG, where a player can take any spaceship (within reason) from any established scifi realm or your own, and join in an adventure. The "story" progresses in part on how each ship and the player responds to others, which could lead to some interesting results.

For a more thorough look-see, pop over to the thread linked here: Interstellar Wayfarers

In any event let the discussions begin and tell us what you think!

What will happen next in this meeting of interstellar travels? ;D


"Plot" Summary as of 8/18/2013

-The Coalition Alliance Defense Vessel Valhalla, under Captain Nikoli is sent to the outer boarder for patrol when they discover what appears to be a wormhole
-A human timeship, Time Dancer, under Captain Felix reveals himself to be human, his ship has an AI named FJ, somewhat damaged ("missing pieces", the Captain explains), and carries a mysterious cargo
-Nikoli and a few of his crew accept Felix's invite to dinner, while also dispatching repair teams to help the damaged vessel
-The Valhalla receives a distress call from a nearby colonial outpost and responds, while keeping a support squadron behind for the Captain
-The HMS Bismark under Field Marshall Taranis pops on to the scene and detects the two vessels; sends a message to both vessels only to gain no response. Sends another message a bit more forcibly
-Time Dancer has yet to respond to the HMS Bismarck; Valhalla has responded making aware their intentions to investigate the distress call, despite the dispute over the territorial claim of the system, and should any hostile action be taken against them, they will respond accordingly
-Field Marshall Taranis boards the Time Dancer, with a Captain and a few other men
-The Valhalla get to the colony Calypso, and finds the HRA Empire laying siege to it, intentions unknown. Efforts to ascertain why HRA Empire forces are planetside, are answered with a barrage of missiles and shells. The Valhalla is moderately damaged.
-The Valhalla responds in kind, targeting the source of the barrage, the HRA Carrier Yorktown. The carrier is destroyed before leaving the planet and decimating a large portion of the already war torned colony.
-Bismarck and Field Marshall Taranis receives the mayday. Bismarck leaves the for Calypso to avenge the fallen carrier.
-Valhalla and Bismarck meet in battle. The Valhalla is heavily damaged, but makes the jump to FTL
-As additional repayment, Taranis orders "Exterminatus" decimating most of the planet's surface. Calypso is effectively destroyed.
-Nikoli as a Coalition authority and representative notes a declaration of war between the Coalition Alliance and HRA Empire. Captain Felix of the Time Dancer is notified of this, and asked to release the Field Marshall and his party into Coalition hands for war crimes.
-Field Marshall Taranis makes the first move, knocking Captain Nikoli out and causing carnage in the bay of the Time Dancer. Lt. Colonel Follox, acts accordingly and Valhalla marines respond and try to subdue the "criminals."
-Captain Felix in an attempt to maintain the situation has his crew fire traq darts, but to little effect.
-The Tarkat Nictov jumps in an begins to render assistance to the Time Dancer
-The Hand of Terel jumps, not knowing where they are. They detect the battle, inquire as to what is happening, and asking that hostilities cease.
-The Bismarck is in a firefight with the Dancer and Nictov; they ask the Hand of Terel for assistance
-Captain Nikoli and his Doctors, are evacuated by the Valhalla's CAG leaving Lt. Colonel Follox and the engineering teams behind; Field Marshall Taranis and his people beam off the Time Dancer.
-The Valhalla enters the area, issues its ultimatum to all vessels and is immediately fired upon by the Bismarck.
-The two vessels once again duel, the Bismarck activating its Nova Cannon, and the Valhalla receiving severe damage
-The Nictov jumps out the immediate area
-Hand of Terel accepts the wounded of the Bismarck
-The Valhalla completes a gauntlet run along the Bismarck as its shields are down, inflicting heavy blows, she is given crippling damage.
-Elder Amaar of the Hand of Terel, meets with Captain Robbins, to discuss the charges in which the Valhalla speaks of
-Lt. Colonel Follox and whats left of his marines, burst into the Dancers command deck demanding to know whats happening
-Captain Robbins attempted to assassinate Elder Amaar and issues the kill order to the Death Korps
-Valhalla issues its surrender, and Commander Cigol departs for the Bismarck.
-Robbins then attempts to kill Nariel and his men open fire on the marines guarding them. also ordering the Bismarck's supercomputer to sabotage the Hand's communications and destroy their AI, Aelya.
-Robbins' initial attack on Naril fails. The marines send men to te bridge to secure it whilst the rest of them go to the hangar bay to take out the Death Korps. Aelya initiates defensive measures against the Bismarck's cyberattack and simultaneously retaliates. The fighter escort protecting the Hand open fire on the fighters the Bismarch had dispatched to defend them and Robbins. Captain Tolarim warns the Bismarck that this attack constitutes an act of war against the Terelain race.
-The Bismarck and Hand of Terel, begin to fire upon each other
-Breask boards the Valhalla, in hopes of personally lobbying to render assistance, offers experimental nanites for Captain Nikoli, offer denied
-Cigol dies in his duel with Ascrith, successfully completing his last mission: infecting Ascrith with modified nanites to disrupt his psionic abilities that were disrupting Captain Nikoli's healing process
-Ascrith activated the autopilot of Cigol's shuttle to bring his body and himself to Valhalla
-Bismarck commits full combat boarding parties toward the Hand of Terel, who soon initiate their "Gilau Protocol" (ramming)
-Head of Coalition Intelligence receives the notification of an agent terminated, and begins steps to secure all information of the deep space encounter
-Hand rams the Bismarck, destroying both ships in the process. Elder Tynian and Nathanial are wounded but make it to an escape pod. Captain Lysander and Robbins, caught up with their gunship, Robbins gravely injured.
-Valhalla begins Search and Rescue mission of all survivors; pick up an unknown FTL signature
-Captain Nikoli notifies, Captain Braesk and Lysander, they will be dropped on Calypso until support ships pick them up to ferry them home; Braesk will be transported to Terra for war crimes.
-Captain Sera Kalari of the Isaia class Carrier RNV Aldareth arrive on the scene demanding to know what has transpired
-The Valhalla responds and explains the situation, denies them their request for prisoners, tells them to send in a government protest and asks they withdraw from the battlefield
-Kalari complies, however the Elders note that war may soon be on it way.
END OF INTERSTELLAR WAYFARERS
HRA

Well, hell broke loose, so someone's going down. I am thinking here that the Bismarck is gonna get messed up by both ships on her. Doesn't bother me, though. I bet I can get Ascrith out. XD
Alonzo Topic Starter

Haha! Hell seems to have broken loose.

But theres interesting thing about "war," and thats communication. Theres quite a lag in it (hey theres none of those fancy expensive and powerful comm station relays out in the frontier, for near instant communication) so in all respects it seems like entirely two, well three actually, entirely different situations going on, because the characters have to rely on the information they have on hand.

It been an interesting turn of events. Imagine if there were several other ships (players) around. Jeez, thatll explode the mind with all the scenarios that couldve happened.
HRA

Oh, and for clarification, the Bismarck is right in between the two ships. She could target both, and because the rounds have an initial propellant (like today's charges for shells, but much stronger), they also have a second propellant that allows them to move FARTHER. Which would be very helpful. However, that would still take a while, so on the Hellraiser cannons, they have a railgun attachment that kicks in only when it is out of standard range.

Yes, communication. See, in normal battle, a string of cruisers would help provide that communication, relaying the signal automatically. Unfortunately, its only one ship each nation, and one of them doesn't belong in that time! I would love to see that war blossom, though, because that's my violent tendencies blooming. XD
Alonzo Topic Starter

Technically you right, in that the Bis was "between" the two ships, but she was with Time out in deep space, outside the colony, about .4 light years away from. It wouldnt have mattered though, because it still wouldve taken the Valhalla time to get to the L-Point, upload the information from the satellite, and make sure the support ships are deployed; ample time to allow the Bis to get in system and do some scans.

Indeed. A normal battle, would see the battleships being screened by cruisers, a destroyers (hey those tin cans would totally make easier work of that last attack :P)

But, with the mano-y-mano business, things are a bit more tense and exciting. And of course deadly.

Least to say though...you really gave that late 21t century battleship some scars, surprised she managed to pull into FTL.
HRA

Damn tin cans would make GREAT target practice for all three of us. :P

"In space, all warriors are cold warriors,". That means that with no communication abilities, whose to say that no one will commit war crimes? I have fancied the idea of shelling a ship with a mustard gas/HE variant missile/shell.

See, our ships could NEVER pull into FTL with that bad of a hit. We'd would've been screwed over TWICE inside the Warp with those holes. You did pretty damn good, I'll give you that, and more. Took out a Supercarrier, survived an onslought from a Battle Barge, and made it to FTL in the SAME TWO HOURS. It is truly an honor to shake your hand.
Alonzo Topic Starter

Oh poor tin cans.

Oh thats just mean! But I agree with that quote. In the last few hours, things have happened and happened fast. With the ball moving, all one can do is to keep up and try to figure out what the hell is going on.

*shakes your hand*

Haha! Its a good thing you managed to meet with such a battle worthy opponent!

And between us, I think Commander Cigol might be enjoying the challenge O.O

But really I think it all came down to Valhalla/Liala, and her quick acting. If it wasn't for her, the Val will surely still be back in Calypso licking some heavy wounds. Thats not to say her wounds arent heavy now. The damage report might be long.

And yeah about you guys Warp. Its like youve gotta make sure to keep deamons at bay while yall traverse it yes?
HRA

Yes, it is mean, but I would still like to see it. I believe that if one truly uses the full power of such a weapon, then there's no telling what they can do.

*Shakes hand*

Quite, good sir! Tis the most worthy battle opponent!

I think Ascrith's enjoying that challenge, too, but for other reasons. XD

Our Warp is very tricky. There always has to be a psychic aboard, and we do have to have special shields to keep them away. That's why you will never catch us without shields jumping into Warp. So, yes, we do. That's why Ascrith was chosen for that high rank.
Alonzo Topic Starter

Yeah I thought as much.
This seems pretty awesome, actually. I've had a bit of skim through the RP nd it seems like a great deal of fun! If it's still open I have two ships in mindthat I could play...

The first is a heavily modified pirate cruiser by the name Lapis Lazuli Dawn an original ship of my own making, I don't have a pic for it and I can't draw very well, so I'd have to look for one that might match. The ship is highly maneouverable and has shields and weapons modified to be more powerful than is standard for a ship of its class, but the increased power requirements mean that it isn't good for anything like a pitched battle as the stress on the power supply could lead to an overload, at best disabling weapons and shields and at worst blowing up the shield generator, weapons array or even the power core.

The second ship is also original, and I have a bit of a doodle for it. The Modified Royal Diplomatic Cruiser Alsa Nihr Terel or Hand of Terel. Not originally a dedicated warship, most of its defenses come in the form of a complement of fighters and bombers and point defense turrets studded across the hull. Recent upgrades to its shields and the addition of two heavy plasma cannons and a couple of lighter railgun emplacements serve to give it more bite, however it is still not designed as an out and out warship and it probably wouldn't survive going toe to toe with any dedicated warcraft for a protracted period of time.
Alonzo Topic Starter

Sure by all means. Give the rules a read and surge onward!
HRA

And, in agreement with my friend here, I say:

Use both! You'll need it, and I'm assuming you will want to tango with the Bismarck, so both combined will be fun to deal with... XD

By the way, did I just start a Galactic war with three different empires?
Alonzo Topic Starter

Did you start one? ;P
HRA

Yep! XD
Alonzo Topic Starter

BY. THE. GODS! lol

I leave for just a minute and high hum things start moving so fast and crazy! xD

Nice to see other ships though!
HRA

IKR? XD
Alonzo Topic Starter

Yeah hopefully I sorted out/acknowledge everyone whos there and reigned in everything to see whats going.

Things will be progressing in an interest way though, seeing as the usual command sytle of the Valhalla, isn't currently there now.

If you ever saw, the new Battlestar Galctica, look at the change when Colonel Tigh took over after Adama was incapacitated. Shifty!
HRA

Good luck, sir!
Alonzo Topic Starter

I was going to write these in the rp thread, but since we have this thread though it be better here.

Quick things I wanted to address before I write up a response...

Is the Hand still firing on the Bismarck or did they stop?

Everyone else except the Colonel and Techs were scooped up as the ship went by the Time Dancer.

Howd/when were/did the Colonel and Techs captured from the Time Dancer and put on the Bismarck? (Seems like a lot of trouble to especially with the augmented Colonel).

Not trying to have a godmode (the Valhalla does get smashed horribly, the damage is ridiculous and as I stated, only by the slim graces of their pilot are they even "alive" and able to move) but the increase in acceleration up toward lightspeed will distort/messup target locks and the battle will be EXTREMELY short. Basically for the ship the size of Bismarck, you'd be about to get a few shots out before she outta range. Though, she was swirling around your ship, so thats a lot of arcs she's went into.

I know Time Dancer is quite damaged, but what is their status? Are they trying to retreat? Are they dead in the water? Did they have a few weapons to use?

Did I read it right a Taranis getting a face full of fire when he returned to his ship?

I don't know if it intentional or not, but Terel just wanted to let you know there is a system (sort of main system where everything started) nearby less than a few light years away from the situation.
HRA

Yeah, I know he didn't, but who else does? :P

Yeah, but I'm making every damn shot I can count. I assumed that they were stationary, though. Sorry.

Taranis did not get that. They were aimed at the men.

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