Complexion: (if you can see his body.) Dark Green with vine-like flesh, with spots and patches which show his bones.
Eyes: Cyan (they can be seen as faint sparks of light in the eye-sockets of the skull, in the shape of reptilian, slitted eyes.)
Handedness: Right handed.
Scars: His body is almost non-existant. Aside from parts of his human skeleton that still remain, almost everything has been converted into plant matter.
Personality: Cunning, Hot Headed, Willful, Humorous
[Appearance] Yizkavesh is not your normal looking Magician. He is a being which his flesh is made of plant and vine, with his head replaced with that of a skull similar to a male deer's with reptilian similarities. Though, the untrained eye could potentially mistake it for a helm. (the teeth look sharper, not as many gaps between it's bone.) He is clothed in a dark brown robe with drooping sleeves, made of fur, worn cloth and linens woven together, with steel spaulders on it's shoulders. He also wears a dark green cloak, made of woven plant fibers, moss, and lichen. He also wears hazel leather gloves on his hands.
He also has a two leather box pouches on the waist of his robe, and a brown cloth satchel which he keeps some of his things in. As well on his belt, is a book holder, which inside lays a old leather tome, with a ornate anvil symbol on the front of it. It is a Eldenic Tome, and possibly one of the last existing books documenting the subject of Elden Magic.
[Item & Abilities]
[Elden Magic] Elden Magic can be considered a more primitive version of Druidism or Natural Magic. It revolves around the aspects of Elden Creation. Nature, Water, Will, Cold, and Heat. (Or, y'know. The aspects of Nature in it's entirety rather.) He knows mastery in the aspects of Nature, Water, and Will, but is fairly novice in the aspects of Elden Cold and Heat.
He is able to create and control plant life, and earth, and even help plants and other things heal and grow. He is able to talk to animals, but not command or summon them. Though, he can speak to try to bargain with them, like say, get protection from a wolf for the rest of his jerky. He is also able to alter the properties, shape, and aspects of certain things using the powers of Elden Will. Like say, change a cracked piece of metal to a solid, ornate piece of metal. Due to his lacking knowledge of the other two aspects, the only things he is able to do with them is freeze and boil small pools of water, and shoot sparks of flame from his fingers.
[Trekman's Axe] The Trekman's Axe is one of his two main weapons, the other which being a two handed flanged mace. It is a three and a half foot long two handed shepherd's axe the blade of which being made with bluish steel. It's handle is made of brown colored wood, engraved with symbols resembling waves and spirals. The engravings glow cyan when swung. He keeps it in a strap on his waist when not in use. He also uses it for a walking stick. I'ts edge is coated in silver.
[The Shore's Edge] The Shore's Edge is a five foot long two handed flanged mace, composed of sodden and grey looking wood and dull colored steel. The head is composed of six blades, and near it is a band of black black metal holding raven, hawk, and eagle feathers.
[Artificer] He dabbles in a bit of Alchemy and Runesmithing, but is only so knowledgeable in the concept. He is able to make a few runestones and adept level potions and poisons, such as single use warp stones, runes of minor enchantments, powders, Enchanted Beetle Juice, alcohol infused potions, basic remedies and medium enhancements, and certain magical items.
[Negative Vision] Not incredibly useful, but noteworthy anyways, is that he can see in a second kind of Vision, that is in Negative. Seeing everything in reverse colors don't really help with all that much, but it can help with seeing more detail in certain things.
[Beheaded Me Once...] Back in his day, he got framed for a murder, and they chopped his head off, though he was prepared, and quickly put on an enchantment that could prolong his life and preserve his mental capabilities when some his organs go missing, but only once. After the crowds and guards dispersed, he made a clumsy dash for the front gate, and made his way out into the wilderness...
Long story short, the skull he has now wasn't originally part of his body, so you can't really kill him with a decapitation...
[Other Items] He carries with him in his his pockets, an inkwell and quill, a leather journal, mortar and pestle, jeweler's anvil with hammer and chisel, a bottle of ale, a pouch of gems, a small alchemist's trunk, and small wooden jars filled with runesmithing powders.