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ON THIS PAGE
● People ↪ Friends, family, acquaintances ● Equipment ↪ Stuff he doesn't have to dig in his bag for; equipped on his body or belt; mostly for my own reference ● Bag of Holding (Type 1) ↪Stuff he has to dig in his bag for; mostly for my own reference ● Stats ↪DND-based stuff in case I want to make things interesting; mostly for my own reference ● Skills ↪DND-based stuff in case I want to make things interesting; mostly for my own reference ● Talents ↪DND-based stuff in case I want to make things interesting; mostly for my own reference ● History ↪Renat's past; mostly for my own reference |
ON OTHER PAGES
● Pokemon AU ↪ Renat in the Pokemon world! |
Complexion: Covered in soft, short fur that is mostly light gray. The fur on his face is brown, while the fur on the top of his head, half of his tail, and arms and legs are a dark gray. He has twin markings above his eyebrows and next to his eyes that are the same color as his hair. Hair: Wavy, about shoulder-length, and a darker gray than the dark gray of his fur, almost black, but not quite. Eyes: Pale celadon green, reflect light like a cat's while in low-light settings. |
Build: Slender, lithe, long and lanky. He has a longer neck and torso than a human, but his arms and legs are shorter in comparison. Height: 5'2" Weight: 115 lbs Voice: The male singer in this |
🔐WEAPONS🔐
● Longbow ↪ on back ● 50 Arrows ● Kukri ↪ sheathed on belt |
🔐ARMOR🔐
● Short Mantle ↪ dull purple ● Tunic ↪ dull dark woad, gold-trimmed ● Tights OR Leather Pants ↪ black ● Leather Bracers ● Leather Chestguard ● Leather Belt ● Leather Boots ↪ gold-trimmed |
🔐OTHER🔐
● Oil Flask ↪ 1 at a time ● Grappling Hook ↪ 1 |
🔐TOOLS🔐
● 1 Thief's Kit ↪ 3 lockpicks ● 1 Hooded Lantern ↪ hooked on belt ● 5 Oil Flasks ↪ 1 hooked on belt ● 1 Silk Rope ↪ 50 feet ● 1 Grappling Hook ● 10 Pitons ● 1 Compass ● 1 Whetstone |
🔐SURVIVAL🔐
● 50 Rations ↪ beef jerky ● 1 Waterskin ● 1 Iron Pot ● Various Maps ● 1 Tent ● 1 Blanket ● 1 Bedroll ● 1 Campsite Kit |
🔐MISC🔐 ● 3 Bars of Soap ↪ 1 unscented ↪ 1 lavender scented ↪ 1 rose scented |
NAME ↪ HP ☥ STR ↪ Strength ●●●●●●●○○○ |
AVERAGE ●●●●○○○○○○ ∞ REF ↪ Reflex ●●●●●●●○○○ |
☁ CON ↪ Constitution ●●●●●○○○○○ ∞ FORT ↪ Fortitude ●●○○○○○○○○ |
↭ INT ↪ Intelligence ●●●●●○○○○○ |
∆ WIS ↪ Wisdom ●●●○○○○○○○ ∞ WILL ↪ Will ●●○○○○○○○○ Lv 1 & 2 +0 Lv 3-8 +2 Lv 9-11 +3 Lv 12-14 +4 Lv 15-17 +5 Lv 18^ +6 |
∞ CHA ↪ Charisma ●●●●○○○○○○ |
∞ AC ↪ Defense ●●●●●●●○○○ ∞ TAC ↪ Defense ●●●●●●●○○○ |
∞ CMB ↪ Defense ●●●●●●●○○○ ∞ CMD ↪ Defense ●●●●●●●○○○ |
ATHLETIC
↪Acrobatics + ↪Climb + ↪Escape Artist + ↪Fly ↪Ride ↪Swim + MENTAL ↪Appraise ↪Bluff ↪Diplomacy ↪Intimidate ↪Linguistics ↪Perception + ↪Sense Motive + SKILLFUL ↪Disable Device + ↪Disguise + ↪Handle Animal ↪Heal ↪Sleight of Hand ↪Spellcraft ↪Stealth + ↪Survival ↪Use Magic Device CRAFTS ↪Bows & Arrows PERFORMANCES ↪None PROFESSIONS ↪None KNOWLEDGES ↪Arcana ↪Dungeoneering + ↪Engineering ↪Geography ↪History ↪Local ↪Nature ↪Nobility ↪Planes ↪Religion |
L1 +9 +8 +9 +5 +5 +8 L1 +2 +1 +1 +1 +2 +6 +4 L1 +10 +5 +1 +0 +5 +2 +11 +2 +1 L1 +2 L1 +1 L1 +0 L1 +2 +6 +2 +2 +2 +2 +2 +2 +2 +2 |
L2 +10 +9 + + + + L2 +2 +1 +1 +1 +2 +6 +4 L2 +10 +5 +1 +0 +5 +2 +11 +2 +1 L2 +2 L2 +1 L2 +0 L2 +2 +6 +2 +2 +2 +2 +2 +2 +2 +2 |
L3 +11 +10 |
L4 +12 +11 |
L5 +13 +12 |
L6 +14 +13 |
L7 +14 +13 +13 +5 +5 +13 L7 +2 +11 +1 +9 +2 +12 +8 L7 +15 +9 +1 +0 +5 +2 +15 +2 +6 L7 +2 L7 +1 L7 +0 L7 +2 +10 +2 +2 +2 +2 +2 +2 +2 +2 |
L8 +14 |
L9 +14 |
L10 +14 |
L11 +14 |
L12 +14 |
L13 +14 |
L14 +14 |
L15 +14 |
L16 +14 |
L17 +14 |
L18 +14 |
L19 +14 |
L20 +14 |
☀ Lightning Reflexes ↪ Feat You have faster reflexes than normal. You get a +2 bonus on all Reflex saving throws. ☀ Quick Draw ↪ You can draw weapons faster than most. You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. ☀ Point-Blank Shot ↪ Feat You are especially accurate when making ranged attacks against close targets. You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. ☀ Resiliency ↪ Talent Once per day, a rogue with this ability can gain a number of temporary hit points equal to the rogue’s level. Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the rogue’s hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal. ☀ Sneak Attack ↪ Talent If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. ☀ Slow Reactions ↪ Talent Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round. ☀ Evasion ↪ Talent At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. ☀ Trap Sense ↪ Talent At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. ☀ Trap Finding ↪ Talent A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps. ☀ Uncanny Dodge ↪ Talent Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. ☀ Fast Stealth ↪ Talent This ability allows a rogue to move at full speed using the Stealth skill without penalty. |