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| Expert Forgery: You can duplicate other Creatures' handwriting and craftwork and get advantage on all checks made to produce forgeries or duplicating an existing object. | Mimicry: You can mimic sounds you have heard including voices, but you speak -only- by using this trait. A Creature that hears the sounds you make can tell they are imitations with a successful Insight check opposed by your Deception check. |
| Health(Hit Points) | 69 | AC (Glamour Studded Leather) | 18 | Initiative | +4 |
| Speed | 40 | Proficiency Bonus | +4 | Passive Perception | 14 |
| Strength | 8 | Dexterity | 18 | Constitution | 13 |
| Intelligence | 12 | Wisdom | 11 | Charisma | 15 |
| Copper | 3 | Silver | 2 | Gold | 1,145 |
| Platinum | 0 | Electrum | 0 |
| Attack Bonus | +6 | Spell Save DC | 14 | Spell Slots | 1st Level = 4 and 2nd = 3 |
| Spell Levels | 1st and 2nd | Cantrips Known | 3 | Spells Known | 7 |
| (~) Acrobatics | +12 | Animal Handling | +2 |
| Arcana | +3 | (~) Athletics | +3 |
| (~) Deception | +6 | History | +3 |
| Insight | +2 | Intimidation | +4 |
| (~) Investigation | +9 | Medicine | +2 |
| Nature | +3 | (~) Perception | +4 |
| (~) Performance | +10 | (~) Persuasion | +10 |
| Religion | +3 | (~) Sleight of Hand | +8 |
| (~) Stealth | +12 | Survival | +2 |
| Strength | -1 | (~) Dexterity | +8 |
| Constitution | +1 | (~) Intelligence | +5 |
| Wisdom | 0 | (~) Charisma | +6 |