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| Strength | 8 (-1) |
| Dexterity | 18 (+4 / Save +6) |
| Constitution | 10 |
| Intelligence | 15 (+2 / Save +4) |
| Wisdom | 12 (+1) |
| Charisma | 16 (+3) |
| Armor Class | 17 |
| Hitpoints | 18 |
| Initiative | +7 |
| PassivePerception | 13 |
| Speed | 30 |
| Acrobatics | |
| Intimidation | |
| Perception | |
| Stealth |
| Simple Weapons | |
| hand crossbows | |
| longswords | |
| Rapiers | |
| Shortswords | |
| Light Armor | |
| Thieves Tools |
| Common | |
| Celestial | |
| Thieves' Cant |
| Darkvision | 60ft |
| Celestial Resistance | Resistance to Necrotic/Radiant Damage |
| Healing Hands | 1/long rest - heal HP = your level on touch |
| Light bearer | Light Cantrip (Charisma on dispel) |
| Necrotic shroud | |
| Sneak Attack | 2d6 bonus damage on advantage |
| Expertise | Thieves' Tools, Perception |
| Cunning Action | Bonus Action (Dash/Disengage/Hide) |
| Fancy Footwork | |
| Dual Wielder |
| Rapier | x2 |
| Dagger | x2 |
| Hand Crossbow | |
| Explorer's Pack | |
| Thieves' Tools | |
| Ring of Jumping | |
| Studded Leather Armor |
| Rapier (Main Hand) | +6 : 1d8+4 |
| Rapier (Off Hand, bonus action | +6 : 1d8 |
| Dagger | +6 : 1d4+4 |
| Hand Crossbow | +6 : 1d6+4 |