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They are naturally curious and fast learners, meaning they never need to be told or taught something twice. However, due to the nature of how their brain functions and how they learn in a very clinical manner, a change in situation may cause the Elysian to seek guidance on how to act appropriately if the original knowledge doesn’t exactly cover it.
Only Elysian Servitors are capable of using their own hearts to cast magic, and even then only in service of properly modifying or repairing other Elysians. This command is ingrained deeply within their personality, and only a Servitor can release it… for a price.
Elysians do not have souls. They are constructs, and while they may exhibit personalities, have emotions, etc, they lack the special spark that gives them what many would label a soul. As such they also lack auras related to souls and only are magically detectable by their unique aetheric energy signature.
Even basically modelled Elysians make excellent conduits for other magically-inclined beings.
Every Elysian can be modified by a Servitor: extra hearts can increase their physical strength and speed as well as make them stronger conduits for the magically inclined. Higher quality whiskers can allow for better detection of threats while exploring. Fluid flavors can be changed in order to fit the preferences of an owner. Even genitals and integumentary systems can be modified to an owner’s preference.
Elysians are very mentally stalwart, and beyond brain damage are almost incapable of suffering from mental disorders except through extremely traumatic events.
They are not created with morals, and are rather directed by learned rules and edicts from free people, owners, and their environment. An Elysian will by default kill someone on an owner’s order (even a friend or innocent bystander), but will not do so of their own accord, for example.
Elysians can get drunk, just not by normal means. Possessing excessive amounts of aetheric energy can give them equivalent of drugged or high until they can expend said energies. Alchemical potions can have a drunk effect on them or being given magically-enchanted objects can have the same effect.
While they can't use their own aetheric energy to produce magic (unless unlocked by a servitor), they can be effected by magic easily.