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Launch small quantities of boiling or frozen water at an enemy. Neither are very harmful and they are mostly used to surprise/blind his opponent.
Wrap water around his weapon to enhance an attack by either causing scalding damage with heat or by freezing the water at the point of impact to create ice spikes in an already opened wound.
Send a stream of water at an opponent from a distance, freeze the 'rope' upon wrapping, and pull the enemy toward him to knock them off balance or drag them into range.
Pull/freeze/boil the blood of his opponent, using their own injuries against them.
Create a mist out of the air to obscure his location or provide cover for a retreat (works best in a humid environment).
Freeze the blood coming out of his wounds to create a temporary bandage that must be refrozen frequently.
Create several inch thick blocks of ice on precise parts of his body if he is able to anticipate an attack. While it may not completely prevent injury, it can definitely slow a potential blow and minimize damage dealt to him.
If he is able to actually touch his opponent through direct contact, he can use a single word suggestion that will bring forth memories in the person he touches. Doing so will cause every memory they have involving said word to the forefront at once. Accompanying the word comes a blaze of pain (brief), both of which help stun an opponent. This is a double-edged sword, however, as it stuns him as well which is why it is not a viable offensive weapon. He is able to recover more quickly usually.
He can manipulate the water in young green plants or vines to ensnare/obstruct an enemy to allow for time to escape if some part of his body is touching the ground. It is only temporary, however, for beyond 20 yards, he loses control of them.
Boil water to proper sanitary levels or for bathing/soaking purposes.
Freeze water to make cups/bowls.
Create small moving figures with incredibly accurate details or larger ice sculptures (mostly for storytelling purposes).
Clean water of filth and detect poisons or biohazards.
'Feed' crops. He can draw nutrients from the surrounding soil into the water plants use to grow. Water shaman boosted crops grow faster and better than natural crops.
Meditation: When Yokan meditates, he is able to bring his mind to a zen-like state that washes away all those troublesome emotions he doesn't like experiencing. Meditation is similar to a controlled dream-like state for him. He is able to recall happy memories, create people from the many minds he has absorbed merely by thinking about them, and even revisit his homeland with perfect sensory clarity. Doing so deepens his attunement with water. The effect lasts six hours for every two hours he spends meditating.
Can read the health of a person by touch if he is actively trying to. Although he doesn't know it, this is a fire elemental ability and he isn't quite sure when or how he learned to do it. Because there is no reference or prior knowledge of it in his vast library of information, so he figures it is just 'a thing' related to Transferring.
Self memory alteration or removal. Related to his psychic ability, Yokan can disconnect or alter his own memories as he sees fit. Changes take effect after a full night's sleep.
Longer natural life span
Increased stamina
Resistance to pain
Highly organized mind: Yokan perfectly stores any information he chooses to keep. He can perfectly parrot conversations he overheard, recall every book he has read word for word, or even play an instrument/sing a song he doesn't know as long as he has seen someone's fingers move in a certain way or heard their voice clearly.
Psychic resistance.
Resistance to certain drugs that do not directly effect the functioning of the brain. He is, however HIGHLY susceptible to those that do (IE: alcohol, LSD, hormones, painkillers, pheremones).
Yokan is in a zombie-like state post-meditation for roughly an hour. He is during this time highly vulnerable to command/direction.
If he is unable to connect with his element in some way (like when wearing the Golden Tether's Suppression collar), like an addict he experiences the symptoms of withdrawal.
Using his element causes exhaustion and extreme usage weakens the immune system or can even cause unconsciousness or coma.
Because of how Yokan became attuned to water in the first place, his energy is partially blocked when he controls it and causes a build up and glow in his eyes. Being nocturnal, this temporarily blinds him and has had a lasting effect on his sight, especially when there is light around.
Other elements have an effect on him as well, fire being the one he hates the most. Being around a great deal of fire will undo the effects of his meditation.
Because he contains so many memories within his mind, he has to compartmentalize everything. He cannot immediately recall information he has absorbed and must search for it.
Based of a scale of proficient, expert, and master. Proficient being he can do it or feel it in the case of senses, but could use more practice to master, which he can produce perfectly with his eyes closed, or feels it perfectly in the case of the senses. Things he is not so good at will also be noted on a skill of poor, bad, horrible.
Languages:
Nature:
Science:
Mathematics:
Perception:
Social:
Entertainment:
Slave:
Combat:
Physical:
Survival:
Crafting:
Vocal:
Wins: 6
Losses: 9