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Played by a verified adult
Booker DeWitt is a New Yorker of partial Native American descent, who was born on April 19, 1874. At the age of sixteen, he was part of the 7th Cavalry Regiment of the United States Army, and took part in the Wounded Knee Massacre of 1890. At Wounded Knee, a sergeant had accused him of having Native American lineage in front of the men in his unit. To avoid being stigmatized by his comrades, he scalped Native American victims and burned teepees with men, women and children still inside. Due to his gruesome actions, other members of his regiment, including Cornelius Slate, gave him the nickname "The White Injun," because of his taking trophies from his victims.
Booker DeWitt is an experienced detective and former US Army Calvary soldier. This has given him the skill set needed to survive his trip to Columbia. Most apparent of these skill are his combat abilities. He is able to fight and kill dozens of enemies with little regard utilizing weapons and Vigors he had never seen before as he adapts quickly to his surroundings. While he certainly learned to fight while in the US Army, nearly twenty years in a violent and corrupt Gilded Age New York City honed those skill greatly. Being a detective Booker demonstrates a high degree of skill in manipulating and lying to people, even playing the double agent. He is also very adept in accurately reading other peoples personalities and realizing when he is in a dangerous situation. These skills notably tend to fail when dealing with Elizabeth however.
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Vigor: Bucking Bronco Cast: Temporarily levitates enemies, rendering them defenseless. Charged Effect: Deploys the Vigor as a stationary trap, levitating nearby enemies for longer when sprung. |
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Vigor: Charge Cast: Grants the ability to ram into the target from a distance and damage them. Charged Effect: Increases the charge's damage the longer the Vigor is held. |
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Vigor: Devil's Kiss Cast: Throws a flaming projectile which detonates after a short while, burning nearby enemies and environmental hazards. Charged Effect: Deploys the Vigor as a stationary trap, burning surrounding enemies for higher damage when sprung. |
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Vigor: Murder of Crows Cast: Sics a murder of crows onto the targeted enemies, damaging and temporarily distracting them. Charged Effect: Deploys the Vigor as a stationary trap, releasing crows onto all nearby enemies when sprung. |
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Vigor: Possession Cast: Turns the targeted enemy or machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user. Charged Effect: Deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung. |
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Vigor: Return to Sender Cast: Creates a temporary shield, blocking all incoming gunfire. Charged Effect: While charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed. |
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Vigor: Shock Jockey Cast: Shocks the target, temporarily stunning them and doubling the damage they take. Deals critical damage against enemies in contact with water. Can also activate electric generators. Charged Effect: Deploys the Vigor as a stationary electrified field, shocking any enemy who approaches it. |
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Vigor: Undertow Cast: Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground. Charged Effect: Pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take. |
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Always
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Sometimes
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Maybe
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Never
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