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Forums » Looking for RP » Stars Without Number (Sci-fi sandbox) (closed)

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Hello, I am looking to run a campaign based on the Stars Without Number system.

Essentially, humanity has expanded across the galaxy using "spike drives" and psionic powers wielded by psychics. However, a major metadimensional cataclysm originating from the Veil Nebula rendered spike drives and jump gates useless, and killed or drove every psychic mentor insane. The year is 3200 and humanity is rebuilding its dominion in the stars using new spike drives and jumpgates, but remaining wary of psychic powers. Alien races have moved into formerly human controlled sectors and brave explorers venture out into the unknown galaxy to recover old tech from tomb worlds and ancient secrets from remnants of alien civilizations.

If you are interested in the RP, just drop a reply and skim the full text down below.
I have a few campaigns/plot ideas within the universe lined up so we can choose from them.


Full background

For almost a thousand years humanity had expanded from its
ancient cradle to fill the sky with its worlds. At first the expansion
came by way of the enigmatic “spike drives” that granted humans
the ability to skip between stars. Countless nations, faiths, and
ideologies sent colonists to the darkness above to find new homes
where they could live free from the oppressive rule of Terra’s
calcified masters.

The spike drive touched on different worlds. It folded the tissue
of space and time and pierced it to emerge at distant stars, but
the space between touched in turn those who traveled it. Over
the course of generations, this subtle influence shaped certain
descendants of the starfarers. The condition that resulted was
known as “Metadimensional Extroversion Syndrome”. Most
simply knew its victims as “MESses”. Later, they were known as
psychics.

MES inevitably killed or maddened its carriers when they began
to use their powers. The surge of extradimensional energy either
cooked their brains or burnt a pathway through their sanity. It was
only through decades of research and the expenditure of countless
lives that techniques were developed for harnessing this power
safely.

The channeling of psionic energy began the second great expansion
of humankind. Even though hardly more than one in ten thousand
humans were touched by MES, it was still enough to reshape
human civilization. Vast choirs of psychics were employed to
develop new technology, advanced manufacturing capabilities,
and huge jump gates that could teleport whole freighters across
interstellar distances. Spike drives were relegated to the frontier,
to the distant star systems that could not yet afford to train the
psychics or buy the components necessary to build their own jump
gates.


This reliance planted the seed of the golden age’s destruction. In
2665, a metadimensional pulse of unimaginable violence erupted
from the Veil Nebula, washing over the whole of known space
in seconds. Every psychic in human space was instantly killed or
maddened by the surge, burnt out in what later became known as
the Scream.

With the jump gates inoperable and all the psychic mentors insane
or dead, the core worlds were suddenly cut off from the frontier. A
few spike drive ships remaining in the core were able to make their
way out, bringing tales of horror, starvation, and frantic warfare
over shipyards and orbital factories. Most of the core worlds are
thought to have perished, cut off from the worlds that supplied
their enormous populations and fueled their vital technologies.
The centuries that followed were known as the Silence, as
unnumbered human worlds fought to survive their sudden
isolation. Some slid into barbarism or worse, their planets unable
to support a starfaring civilization. Some worlds lacked metals,
or fossil fuels, or any one of countless other vital ingredients for
maintaining their industry. And all, of course, lacked the psionic
mentors necessary to train a new generation of psychics.
Over the past six hundred years, humanity has slowly, painfully
begun to heal the wounds of the Scream. Not all worlds were
incapable of independent survival, and these hardy planets have
become the linchpins of stellar nations and miniature empires.


Yet a pall hangs over these efforts. Great sacrifice has revived some
of the old secrets of psychic training, but no world dares rely
on psionic forces any longer. The nature of the Scream is still a
mystery. For now, humanity strives to build a world that does not
rely upon powers it cannot fully understand or completely control.
Human space is a vast canvas of mystery to most. Ancient nav
charts are long out of date. Alien races have since moved into many
formerly human-held sectors, and there remain ruins of races
that long predate mankind. Warlords and petty tyrants scheme to
expand their stellar domains, and brave souls struggle to recover
lost secrets.


Stars without number await you.


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Magic 60%
Magic may be accepted as truth but is not common. It might be harnessed only by specific beings. Lord of the Rings, Game of Thrones.
Technology 90%
Far future, perhaps interstellar travel (faster than light)
Combat 70%
More combat than not. The setting may be at war, and the characters will likely get involved whether or not they seek it out.

Details: Occasional dice use, adjustable length posts, long-term RP partner preferred.

floatch Topic Starter

Bump for interest
I'm interested
floatch Topic Starter

WaitingCynicism wrote:
I'm interested
Great, got a character to use?
no, i'm new to the system
Tink

IM GAME!!!!! I'll use any charecter, does it matter if there hybrids or no?
floatch Topic Starter

Been busy all week, so I'm bumping this thread again for potential interest.
floatch Topic Starter

As far as characters, basically anything goes as far as race/class. The original 3 classes are Expert, Warrior, and Psychic but I don't really care so much about that.
However, your character should obviously have some sort of goal or motivation to participate in adventure.
Tink

I'm still game for this, Flynn and Lucy would fit in. Flynns got reasons, Lucy's got 2 or 3 that's really it.

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