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2019. A year that's more dangerous than ever; a year in which people are afraid to leave the comfort of their homes and allow their children to do the same. And yet, teenagers and children don't seem to be too effected by the outside world and the horrors it holds both in it's history and in it's people. They don't care and will happily travel out alone.
Unfortunately, that has lead us here. But perhaps to no fault of their own.

You're all trapped in a cave. After exploring, the entrance "unexpectedly" collapsed and trapped you all within it's darkness. However as you move a few rocks aside, you discover a link of caves and ravines.

Now it's time to figure out what is REALLY going on...

dark-cave-drawing.jpg

You're located on the Heshling Estate, a large plot of land which the murderer's parents own. It has three separate cabins, many caves, a mining ravine and many cliffs located within its vacinity. These are all surrounded by miles and miles of forest, trees, ancient totums and inscriptions from the locals that once inhabited the land they were now on.

Like any decent roleplay, there are rules.
  • Harrassment will not be tolerated.
  • Racist, sexist, etc comments will not be tolerated.
  • This roleplay will require A LOT of communication.
  • No sexual content.
  • Drama encouraged.
  • OOC drama NOT encouraged.
  • Romance encouraged!
  • 1+ paragraph per response. NO ONE LINERS!

Characters will have these different traits which a dice will determine their skill levels in:

Medical Skill
This is the skill that determines how good your character is at medical assistance and their knowledge of the subject. The character you choose to play with will increase the chance of you getting a higher skill, or a decrease the chance.

So if you choose a child of a doctor character, you will have a +20 modifier. If you choose a child of a nurse character, you will have a +14 modifier. If you chose a character with no medical knowledge, you will get a modifier of -10. If you have an average character who has done the standard medical knowledge (how to bandage, disinfect, etc) you won't have any type of modifier at all. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

Athletic Skill
This is the skill that determines how good your character is in athletics; how fit they are, and the knowledge of the human body like muscles and effects on it. The character you choose to play with will increase the chance of you getting a higher skill or decrease the chance.

So if you choose a character who does studies athletics, you'll get a +20 modifier. If you choose a character who works out regularly and has a strong physique, then you'll recieve a +14 modifier. If you choose a character who is extremely weak, you'll recieve a -10 modifier. If you choose a character with an average physique and health, you won't have any type of modifier at all. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

Wisdom Skill

This is the skill that determines how wise your character is; how much general knowledge they know. This wisdom attribute only applies to general knowledge and their knowledge of the world and it's events. The character you choose to play with will increase the chance of you getting a higher skill or decrease the chance.

If you choose a character who is really involved in politics, socialism, capitalism, etc. then you will have a +14 modifier. If you choose a character with no real interest, you won't recieve a modifier. If you choose a character that tries to steer away from politics at all costs, then you'll recieve a -10 modifier. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

Strength Skill
This is the skill that determines how strong your character is. The character you choose to play with will increase the chance of you getting a higher skill or decrease the chance.

If you choose a character who works out a lot, and has a strong physique, you will recieve a +20 modifier. If you choose a character who has a vaguely normal physique, you won't recieve a modifier. If you choose a character who is incredibly weak, you'll recieve a -10 modifier. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

Creativity Skill
This is the skill that determines how creative your character is. This means generating ideas, not necessarily crafting them. The character you choose to play with will increase the chance of you getting a higher skill or decrease the chance.

If you choose a character who loves to draw, took art in school, or in general is a highly creative and imaginitive person, then you'll recieve a +14 modifier. If creativity is not specified, you will not recieve a modifier. If you choose a character who is highly logical, then you'll recieve a -10 modifier. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

Invention Skill
This is the skill that determines how good your character is at making things. This doesn't mean thinking up ideas; just displaying others. The character you choose to play with will increase the chance of you getting a higher skill or decrease the chance.

If you choose a character who loves to just randomly create pictures or little sculptures, then you'll recieve a modifier of +14. If it is not specified, you will not recieve a modifier. If you choose a character that is highly logical, then you will recieve a modifier of -10. These modifiers only contribute to figuring out the overall skill. After that, your skill level becomes the modifier for the rest of the RP.

speedpaint-dark-cave-by-daanil-d4ns5u9.jpg

Different roles will also recieve extra modifiers during certain actions.

Murderer;
The one who's behind all the mysterious happenings and deaths. Constantly sneaking off during important events.

+15 modifier to anything relating to death or injury.

Child of a Police Officer;
The one who has spent their entire life in their parent's shoes, figuring out crimes and solving clues.

+15 modifier to making successful predictions, and solving clues.

Child of a Doctor;
The one who has spent their entire life in their parent's shoes, studying medicine and helping people with injuries.

+15 modifier for medical related instances.

The Comedic One;
The one who is constantly trying to be useful while also being funny. Probably quotes Sherlock Holmes constantly as well as others. Usually fails at everything.

-15 modifier for anything important.
+15 modifier for making successful jokes.

The Wise Cracker;
The one who has a large knowledge of the world, but puts all that wisdom into cracking funny jokes about politics, TRUMP, etc.

+15 modifier for political and world jokes.


The Dice System will be as following:
Dice will be used to determine certain outcomes in which I would like to make out of our control; just to make it a little more random and fun.

1 - 25 = You try to help, and simply make the situation worse.

26 - 50 = You only just manage to help; it may go wrong in the future.

51 - 75 = You help, and it's not going to go wrong in the future.

76 - 100 = You helped, and luck seems to be on your side; you get something extra too.

Modifiers will be added for the appropriate characters and where applicable.



Inscriptions are located around the site in many different places. They are in a language no one will be able to understand, but the colours are indeed one thing that you all remember....

Red; Danger of Death

Yellow; Proceed with Caution

White; Safe

Black; Disturbance of Balance

Blue; Uncertainty.



REMEMBER. Do NOT share your role with any of the other players.



Players Currently:
  • StaticNightmares; GM
  • Juls
  • Clearlow
  • Kingbaconporkchop
  • PhantomRabbit

Also please keep in mind this sort of style is new to me ;w;

I've never done dice before, so that's why the system is relatively simple (or at least is in a format and way that I understand.) If I do things wrong I'm sorry but I'm trying my hardest (・_・;)

Same for me

Is the general setup that the characters are friend from school or similar? If so, what are you thinking age wise? 15-16-ish?

I was thinking teenagers, so probably between 15-18

That sounds good to me

Still gotta figure out just who she is, but this'll be my character. I might leave her a little vague and work out the details as we go if that's okay.

I have one worked out tho I planned to make mine a a holmes fanatic just like me when static told me about this

Just waiting on Clearlow :)

I BIT OFF WAY MOrE THAN I COULD HANDLE ANYWHERE.

XD

This is him, so farr. I promise I know what he's like, I just don't have time to update it but ya'll are waiting on my annoying self.

I mean I have time, it'll just be rough for a couple days. :D

I feel like I should add my character name in although not on the site yet listed under my character list his name is conan edwards

Alright. I'm gonna give NSY a bump, to see where they stand rn.

Just checking in ... I'm guessing we lost a person or two, StaticNightmares? You gonna keep trying to recruit or put it on hold?

Yeah, we're waiting on NSY. I'm seeing if he's about, but I've also got one or two people who might be willing to join if he doesn't respond any time soon.

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Forums > RP Discussion > Before The Night Ends OOC