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Setting

  • The World of Astrial. The land is currently split three ways by the countries: Alfrueta (Demi-humans), Mast (Humans), and Xylia (Demons). Once again, during this time, the world descended into chaos. In the past, strong monsters that dwell in the demon regions leaked out into the mountains of the southern borders of Xylia, causing wide spread panic and chaos. Upon pushing them back, the humans found where the "demons" have lived. Thinking they were the belligerent, they called upon an invasion force and a crusade to wipe them out, only to be pushed back.

    Years upon years, the fight continued endless. Multiple summons of heroes to help them. Only to this few centuries did the fighting stop and the peace restored to the lands. Walls and castles were built near the entrance of the demon lands. Soldiers were manned on walls, preparing for whatever they come to them. Time passes as worry of war grows....Mast sought that they may be a war in the future have called upon the heroes again to help them fight their enemies. The heroes were summoned from Earth to the royal castle of Mast, where they will start their journey. To return to their homeworld, they must retrieve an artifact that the demon leader holds that can be used as a catalyst.

    The World of Astrial mechanics worked similiar to RPGs. Everyone in the world has a HUD that displayed their HP and magic mana. Status plates, given out by guilds, can monitor their levels, stats, abilities, and other things that are taken into a status sheet. To gain level is to kill enemies or to train. To learn to read is to learn magic. Each hero that was summoned here may have unique play style, unique stats, and unique magic to their suiting, according to their roleplayers. In short, think this as somewhat similar to your typical web novel fantasy world. Guilds give out quest. Shops opened to selling, enchanting, or learn to make weapons.

    Stat Related

    Max Stat: ???? (Human Max: 13,000) (Hero Max: ????) (Demi-Human: 15,000) (Demon: 20,000)
    Level: Max 150 for normal humans, 200 for demi-human, 250 for demons, anything above is abnormal, there are exception, like heroes.
    Class: For more Class, look under Database
    Strength: 10 (normal human)
    Vitality: 10 (normal human)
    Resist: 10 (normal human)
    Agility: 10 (normal human)
    Magic: 10 (normal human)
    Magic Resistance: 10 (normal human)

    These stats determine how well you fight against others. The above stat is just a template. Your character, a hero, can have a variety of stats with numbers ranging from 10 to 100 at start, with an increase in level goes with an increase in stats by an interval of how you choose. Magic and spells are also up to you, but I still get the final say if they are overpowered.

    Class: Knight(Guard/Armored, Horse, Ranged, etc), Oracle(Mage + Priest), Mage(Battle Mage, Normal Mage, Ranger Mage, etc), Priest(Normal Priest, Inquisitor, etc), Beast Tamer, Rider(Horse, Pegasus, Wyvern), Shapeshifter, Berserker, Scientist/Researcher, Blacksmith, Farmer, Assassin, Healer, Druid, Paladin, Blade Dancer, Alchemist, Gunslinger, Ninja, Samurai, Shadow(Dancer, Hunter, Ranger). Each of these classes does not have a typical set of skills, so it is up to the roleplayers' discretion. You may also make up new classes. All classes either have to have a strength or flaw or neutral.

    Titles: These show up on your guild card. The Hero title is automatically given to you(it increases your stats to the ones you have picked/answered in your question). Other titles can be given to your character at your discretion.

    For a comparsion, a royal guard has these stats:

    Level: 45
    Class: Knight Guard
    Strength: 430
    Vitality: 570
    Resist: 420
    Agility: 350
    Magic: 150
    Magic Resistance: 250
  • Fantasy, Magic, Heroes, Summon