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(DAMN you are close)
(Back, I got kicked and then NOTHING would work, so I had to restart my laptop. :/)
(damn wb)
*Wakes up, rubbing the back of his head in pain
* "How long was I out???"
... *is somewhere*
(Uhh....about 25 minutes.)
*He stands up and looks around, remembering what just happened* "I need to get better control of that attack..."
hmmm *got back*
"Which means... (DON'T DO IT!) "I have to try it again." (*Facepalms*)
.... *walks home*
(morning i woke up so late
*Jumps high into the air, 6 colored dots appearing on the ground below in a circular pattern, him standing directly in the middle of them all as he floats in the air, charging up energy* *He summons a clone as he charges energy*
rolled 1d100 and got a natural 92.

Note: Fire: 50+

rolled 1d100 and got a natural 47.

Note: Water/Ice: 45+

rolled 1d100 and got a natural 32.

Note: Earth: 50+

rolled 1d100 and got a natural 91.

Note: Air: 55+

rolled 1d100 and got a natural 77.

Note: Light: 55+

rolled 1d100 and got a natural 41.

Note: Dark: 60+

(._.)
(mornin) *continues walking*
*The green and black spots of energy fizzle out, but the others erupt in magical energy as Del drops to the clone, vanishing mid-swing*
*10 copies of him surround the clone and swing, doing the same thing as before. The clones are destroyed, and Del gets sent flying backwards, but this time with less force since the attacks were more tame.*
(. . .)
rolled 1d100 and got a natural 2.

Note: If less than 60, Del hits the wall again and gets knocked unconscious for another 20 minutes.

*yawwn*
(Holy sh*t, make that 30) *He hits the wall head first and crashes with insane force against it, getting knocked unconscious again*

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