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Setting

  • There exists a system of caves that weave through a mountain outside the boundaries of a sprawling city named Dunholt. The mountain begins at the north end of the city and runs west for hundreds of miles serving as a natural land barrier. East of the mountain is an ocean. The city is open on the south and western fronts where it sprawls endlessly with the only visible boundaries being farmland. Nearly five hundred thousand live in this city and it is considered the last haven before the wastelands of the north.

    These caves are owned by the Eastern Dervish Trading Co. who claim the cave system is used to stockpile perishable goods where they can be kept moderately cold. This is mostly true, but a small cult has bought out a significant portion of the deepest caves for use as a meeting center. There are not any widely known public rumors about this cult, and they are good at keeping their business hidden from view using symbols and handshakes and secret words.

    One day news is brought from the north to this cult that there has been a prophecy. They say there is a chosen one who has the ability to unlock a prophetess from the old ages. She will eventually bring destruction upon the land, but will repay those who support with endless power and riches.
    The authority of this land is powerful and has an iron grip on the people by their own will. Peace has been prevalent for several generations thanks to the orders of sorcerers, warriors, and nobles. Many guilds and trading alliances have brought great prosperity and done well to squash out most small time bandits and rebels.
    Some people think it is time for a new ruling class. Some people are unhappy with the strict laws and orders. Some people just want to watch things burn. Others seek power and few seek riches. One way or the other, peace will not last.

    http://i.imgur.com/eKq9Fc7.png
  • This is for a medieval fantasy role play.