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Introduction

  • Tablet Updates

    A dark hole opened up very close to Earth. It has a gentle suction like a vacuum cleaner, it moves the grass and trees as it senses for individuals to collect. As you look at the dark hole at night, you can see a faraway castle. If you are intrigued by the sight, you might even walk under it by accident, or maybe the dark hole moves over you. It doesn’t matter how you end up in the dark hole, you will find that it is cold and you are being twirled about. You lose most of your memories and gain some new abilities.
    The air is getting thinner, and you lose consciousness. When you next gain your consciousness again, you will be lying in a meadow of tall grass. Grass that is seven feet tall or taller. An animal or two might run from you, but it goes by so fast, you don’t recognize it. Perhaps a strange-looking bird flies out of the grass. Perhaps you remain unconscious until you feel a wet sensation across your feet and head. You open your eyes to a floating robot with a dripping sponge hanging from it.
    When you stand and look about, you can see the top of a castle far off in the distance. Maybe you can get help there, so you begin to walk towards the castle.

    This is a futuristic world where robots handle routine day-to-day things. You don’t have to make your bed or wash clothes or any of those dreaded chores. The castle is sentient, and it is done for you by the castle and robots. There will be a registration desk where you can sign in, and you will be given an assigned room number. A clipboard with a box under it will pop up. It will have a key, maps, and a tablet. Your room will be circled on the map, and a dot will show where you are. The map will guide you to your room if you follow the dot.
    I use a lot of pictures to show what I mean. I will start on a map next.
    YC will help MC discover what is in the castle and the surrounding land. You will help create the world for it is wide open to almost anything you can do.
  • The Lore

    The Lore
    All Magic starts in the Brain Center. There are 2 parts of the brain- the ordinary, everyday functional brain(Outer Brain), and the inner Brain Center where magic lies.
    Here is the Basic Magicks and how you came across to have Magick.
    You need 2 sets of Magick Being Genes, one from each parent. Just because you have 2 good sets of genes, you may not become a Magickal Being. Here is why.

    While your mother is pregnant, you may have suffered nutritional, physical, mental, and/or emotional abuse. If the woman wants a healthy baby that has a chance to become a Magickal Being, she has to be protected from all abuse. What the mother receives, so will the baby.
    All Magick starts forming in the brain, but if the Magickal Core is not present, the baby will not become a Magickal Being. The Magickal Core sends signals to the organs that produce the needed Magick.
    Here is the list of organs:
    Inner Brain Center regulates Mind Control/Mental Magick.
    Heart is the Core where the love of Magick is located. A must-have, and you are born with it.
    Lungs send out the Air Magick
    Feet sends out the Earth Magick
    Hypothalamus, which regulates your body temperature, sends out Fire Magick.
    Muscles send out Water Magick.
    Outer Brian sends out Imagination.
    Glitterizing comes from Imagination, which is in the Outer Brain.
    Shields and Blocks come from a combination of Magicks. That is why I teach Shields and Blocks after you have learned the other Magics.
    If there is an injury to the Brain or any other Organ or if the Organ becomes diseased or ill in some way, the corresponding Magick will not work as well or perhaps not at all.
    IE: Pneumonia temporarily is not able to do Air Magick. Asthma permanently kills Air Magick as does cancer.
    Earth Magic can be harmed by foot injuries, foot fungus, or if the leg is cut off, Earth Magic is not there since the foot is gone. Feet need to be sunk into the ground for Earth Magick to work.
    Meditation is an exercise for the Brain and is used to strengthen the Brain.

    Other possible things that could happen to you and you slowly lose your Magickal Ability is the loss of Imagination. If you are told things such as there is no such thing as (whatever is imagined), or if a child is laughed at enough, Imagination will fade away, taking the Magical Ability with it.
    One possible thing we can not control sometimes is pollution. Pollution kills the cells in your body over time, causing the organs to die.
    If you are tired, ill, or can’t concentrate, you can’t use your Magical ability.
    My final Word on why you do not have Magickal Ability. It is your responsibility to take care of your health. To do that, you must take an herbal tea for the problem or some kind of medicine.
    Meditation is an exercise for the Brain and is used to strengthen the Brain. I suggest that you use Meditation daily. There are 3 levels of Meditation. Most will be able to do the first 2 levels.
  • Info

  • The Abilities

    Air/Wind Abilities- You can manipulate air, creating gusts of wind to blow away enemies, or keep yourself alive in worse conditions by drawing in clean air to yourself. If used hard enough can wear down even the mightiest of stone or gently blow out candles.
    There are various ways to accomplish various tasks within yourself. Remember that Air is part of you, and even when there isn't any wind around you can stir up the wind with your breath or movement of your body parts.
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    ABILITIES TO LEARN:
    1. Make a small breeze
    2. Gusts- short blast of wind that lasts 30-40 seconds
    3. Blasts of wind – can last up to 10 to 20 minutes, depending on experience and stamina

    Earth/Plants Abilities- You can manipulate the very earth around you, building the best shelters, fortifications, and the most resistant of any materials. But even a simple wind can erode you, or a strong one. And a mighty rush of water can knock you down.
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    ABILITIES TO LEARN:
    1. Debris Movement- Moving pebbles, rocks, sticks, etc., from one place to another
    2. Rising -Make the ground rise up to a hill
    3. Speeding- Make a plant grow faster
    4. Raise a plant- from a handful of dirt and a few seeds, grow a plant

    Fire Ability- You can manipulate fire, adding heat and light to what you do, you both weaken shadows, and melt ice, as well as burn other organisms. However, a strong wind, or ample water or earth can snuff you out.
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    The Fire Triangle
    To have a fire, you must have 3 things. An Air Source, a Material Source, and a Source of Heat as seen in this Fire Triangle. Not enough Air or Material to burn or too much of one will not allow a Fire to start.

    1. If you snap your finger as you think about a Fire, you should be able to make a Spark. Give it a try.
    2. Warming- If you have a cup of something that you want to warm up, think of a Fire Source to use to warm the cup contents up.
    3. Small flame- a candle flame


    Water/Current ability- You can manipulate water, moistening things, which doesn't sound like much, but drowning is an unpleasant way to die. You can also wear away at the earth and kill fires. Electricity can easily take you down though.
    Water can take any form in is liquid state or in it’s gaseous state. Ice will be a solid and will not form into another shape than what it is in until it changes form again.
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    ABILITIES TO LEARN:
    1. Move water about in a container
    2. Pull water out of air


    Mind Control/Mental- You mind can control all of your body's functions all of the time yet it doesn't use all of the cells. One of the reasons is that part of the brain is devoted to the Hidden Brain that governs Magick. Depending on your control of your inner brain, is where you can control more.
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    ABILITIES TO LEARN:
    1. Mind bonding – a close bond with a specific creature
    2. Telepathy – Ability to speak mind to mind
    3. Telekinesis is simply moving things with your mind. Just visualize moving the item.
    4. Levitation- the ability to float

    I wish to speak a bit on Magick and its uses. I want each of you to read to this carefully.

    Magick is a tool that can be used for good or evil or anywhere in between. The Magick User must be aware of what he or she is doing and why. There are consequences to using Magick. Consequences can be devastating if the Magick User is not aware of all of the effects of the Magick that is being used.
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    The Magick User is only as strong as his or her body’s endurance of the Physical and Mental Abilities.
    A. Physical Strength.
    The Magick User is only as strong as himself or herself. Magick takes a lot of stamina to do, and the body will be drained constantly when the person uses Magick.
    B. Mental Strength.
    The Magick User must be able to concentrate well, visualize well, and think clearly as well as quickly. To do this, we need to meditate and do mental exercises to make the mind stronger. Meditation is crucial to one’s mental ability. This is the way one learns how to concentrate, block out unwanted noises, keep the mind clear of intrusions, and to imagine the impossible.

  • Character Sheet

    Congratulations if you have made it through all of that information! I hope you read it carefully enough to fill out Character Sheet (CS).

    Name:
    Nickname:
    Age:
    Gender:
    Magick Abilities:
    1.
    2.
    3. Mind Control/Mental

    Abilities to choose from:
    Air/Wind
    Earth/Plants
    Fire
    Water/Currents
    You must keep Mind Control/Mental

    Personality:
    Mannerisms:
    Background:
  • The Game

    There is a Game to this RP. When we start traveling, we will find Artifacts and Creatures along the way. You can't simply claim them. You must throw a dice for them. I won't spoil the surprise by listing them here but I will have a list.
    More later on this subject.