Orientation Camp

  • Orientation

    Orientation is an in character event led by one of Chiron University's teachers. Your character's orientation leader may be different from the previous group's, or it may be the same. Orientation will be announced an hour before it happens and there will be multiple chances for you to join in.

    The event is entirely optional OOCly, In Character, however, it is assumed that every student has gone through orientation before they are accepted into the school and therefore know the rules and have all their supplies. Even if you have been moved to another group and have already gone through your Fresh Off the Boat stage, if you have a new student IC, feel free to join in on this event.

    Orientation Covers the following topics:

    All Students
    • Are told the name of the school and island (while the game is call JLUniversity, the school and island are known as Chiron University and Chiron Island respectively).
    • Reminded of CU's zero tolerance bullying policy.
    • Shown where the building for classes are, and reminded that the building is off limits outside of classes without permission from CU staff.
    • Are given a welcome box at the front desk containing their student handbook, a map, their student ID card, a school cellphone, and other useful objects.
    • Are shown where to get lunch at the end of the tour, and directed to where their cabin is. The rest of the day is free time.

    Artemis Students ( Characters under 18)
    • Students turn in their weapons and more dangerous gear. Those with powers or technology attached to their bodies are allowed to continue to use them on the premise that they are not misused. Students are told that anyone misusing their powers will receive a power inhibitor.
    • Are told that they will be staying in the Artemis Wing long term, and that the Advanced Placement and Perseus Wings are off limits. For now, they will be staying in the Artemis cabin with their fellow new students. All students of the same age group share one cabin, each gets a bunk bed for the first two weeks.
    • Are reminded that the Pool and the Deck are off limits without adult supervision until the required swim classes have been taken and passed.

    Perseus Students (Characters over 18)
    • Are reminded that they are allowed to keep their gear and use their powers, but any abuse of this privilege will result in gear being confiscated and the requirement of power inhibitors.
    • Are told that they will be staying in the Perseus Wing long term, and that the Advanced Placement and Artemis Wings are off limits. For now, they will be staying in the Perseus cabin with their fellow new students. All students of the same age group share one cabin, each gets a bunk bed for the first two weeks.
    • Are warned that they should stay away from the Deck until they've passed their swim classes, because the currents there are strong.
  • The Cabins

    cabin_outside_by_krepta_draconis-dcr4ho6.png

    New Student Living Quarters


    jlu_cabin_by_krepta_draconis-dcr4iij.pngBoth the Artemis Cabins and the Perseus Cabins are almost exactly the same, floating 'cabins' moored to the main island, with mostly the same amenities. Cabins are separated by age groups-- The Artemis cabin for those under the age of 18, and the Perseus cabin for Adult Students.

    Like traditional summer camp cabins, students share a single sleeping space and each gets a single bunk bed. There is also a space within each cabin to relax, read, and watch TV, as well as bathrooms, and a small kitchen. The kitchen come equipped with a sink, a microwave, and a fridge, and is meant mostly for leftovers and personal snacks, as all students are expected to eat in the main cafeteria on the island.

    Besides the bunk beds, the sleeping room for each cabin comes with individual storage space for belongings, and several computer stations.

    If one takes the stairs in the cabin down, there is an underwater viewing area for both so that students can enjoy the wildlife of whatever area the island is passing through. The windows are all thick, bullet proof glass designed by Wayne Tech, and in the event of storms or other problems, the boats are programmed to station themselves close within the confines of the island's marina.

    In times where there are a greater amount of new students than both cabins can hold, there are additional cabins for over-spill students.