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Each character gets a number based on their group. In a group of 4, the listings will go like this:

1- Bob
2- Mary
3- Stu
4- Frank


A number die is rolled to determine who is hit, in this case a D4.

D4 is rolled- 3!

Stu is up to bat, percentage dies are cast. 0-50 is a miss, 51-100 is a hit.

D100 is cast- 66!

Stu has been shot. However since he is wearing medium armor he gets a 20% buffer zone. The bullet doesn not penetrate the armor.

Basic Light Armor- 15%
Basic Meduim Armor- 20%
Basic Heavy Armor- 25%


Other factors are involved, such as species, size, and armor modifications.

Say the dice rolled a 95 or above, Stu would be critically wounded, verifying a headshot or other major organ and needs help ASAP. If he is not stabilized within two turns he must roll a Will to Live save.

Will to Live saves are a roll of a percentage die beginning with a DC 10, if Stu rolls above ten he will live, if not, he will die. Every turn the DC gains ten more, making turn two a DC 20, and three a DC 30 and so forth until DC 100 where there is no chance of being saved.

Moderators: Nibbles (played anonymously)