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Rules

  • ~Players must be aged 21 or over, characters must be 21 or over.

    ~Treat others in a way you wish to be treated, keep that drama IC

    ~No Meta Gaming, your character might have powers and might be able to see or sense more than others but they cannot know things that aren't beyond those possibilities.

    ~Third person only

    ~No God-modding allowed, everything can be hurt by something, everything dies.

    ~Adult content is allowed in the form of cursing, Physical and Emotional violence, drugs ect but no sex in the threads. (a little kiss and romance is fine but not sloppy bits allowed if you want to do that, take it to private messages).

    ~Character deaths must be agreed before hand with the owner of the character. Be fair some people aren't willing to loose characters they have invested time into.

    ~This is a forum RP, try to keep the posts longer than a sentence and detailed, keeps fights realistic. Take blows as well as dealing them.

    ~All characters must adhere to the powers and abilities stated in their race, this ensures no godmodding. If you think a race needs changing please make a suggestion.

    ~Two characters Max per player.

    ~Real FC Only for characters

    ~Characters can not have stats greater than those in the race template, you can however choose to have a character weaker than the main stat block example.

  • Skill Limitations


    To ensure fairness as listed in the rules characters skills are limited to race templates, this avoids drama between players when one person tries to be all powerful.

    To make this clearer we have outlined the skill examples below.



    SPEED
    ● ○ ○ ○ ○ ○ Common human: Average movement speed, moderate reflexes. Can jog, react to sudden noise or danger in a typical way.

    ● ● ○ ○ ○ ○ Peak human: Trained athlete, soldier, or dancer. Can sprint, dodge, and move with impressive quickness and grace.

    (Max for Humans)

    ● ● ● ○ ○ ○ Moves faster than can, able to dodge thrown weapons.

    ● ● ● ● ○ ○ Seems to move so fast they become a visible blur.

    ● ● ● ● ● ○ Dodges bullets at close range, can cover ten yards in a breath. Only the most gifted Touched perceive their movement.

    ● ● ● ● ● ● Vanishes from sight entirely. Appears behind you before your nerves register the shift in air, eyes cannot track their movement.

    STRENGTH
    ● ○ ○ ○ ○ ○ Common human: Can lift basic weight, carry loads, but struggles with anything beyond manual labor.

    ● ● ○ ○ ○ ○ Peak human: Can lift a person, swing heavy tools or weapons, break wood with effort.

    (Max for Humans)

    ● ● ● ○ ○ ○ Snaps bones with bare hands.

    ● ● ● ● ○ ○ Crushes steel door hinges, rips iron shackles from walls.

    ● ● ● ● ● ○ Tears apart horse-drawn carriages, dents masonry with fists.

    ● ● ● ● ● ● Shatters stone, lifts wagons, splits a man in half with one strike.

    SPIRITUAL
    (Willpower, resistance to fear/possession, connection to the unseen)

    ● ○ ○ ○ ○ ○Common human: Easily frightened, highly suggestible, spiritually unaware.

    ● ● ○ ○ ○ ○ Willful human: Strong-minded, can resist fear, mild charms or spiritual disturbances.

    (Max for Humans)

    ● ● ● ○ ○ ○ Feels the dead but cannot hear them, has an mild awareness of supernatural disturbances beyond a human.

    ● ● ● ● ○ ○ resists psychic intrusion, reads fate in ash or blood.

    ● ● ● ● ● ○ Communicates with spirits, holds darkness at bay, wards against corruption.

    ● ● ● ● ● ● Can banish entities with will alone, force visions into others, Enter the minds of weaker willed and read surface thoughts. (3 and below)

    STEALTH
    ● ○ ○ ○ ○ ○ Common human: Loud walker, easily noticed when sneaking, unaware of their own presence.

    ● ● ○ ○ ○ ○ Trained human: Can move quietly, pickpocket, shadow someone with care.

    (Max for Humans)

    ● ● ● ○ ○ ○ Touched: Melts into crowds, hides well in the shadows, rarely leaves a trace.

    ● ● ● ● ○ ○ Can pass through rooms in low light, makes no sound when walking with concentrated effort.

    ● ● ● ● ● ○ Can pass through rooms with no one seeing them even in full light.

    ● ● ● ● ● ● Has no scent, no sound, no presence. Appears only when they choose, so long as there is low light they are able to seemingly disappear entirely.

    STURDINESS
    ● ○ ○ ○ ○ ○ Common human: Bruises easily, slow to recover, fragile under duress.

    ● ● ○ ○ ○ ○ Hardened human: Can endure pain, illness, basic injury.

    (Max for Humans)

    ● ● ● ○ ○ ○ Takes a blade to the ribs and keeps walking.

    ● ● ● ● ○ ○ Bones knit overnight, resistant to common disease or fatigue.

    ● ● ● ● ● ○ Resists poisons, regenerates from broken limbs within hours.

    ● ● ● ● ● ●Must be seriously maimed or destroyed. Bleeds slow. Burns slow. Dies slower.

    SENSES
    ● ○ ○ ○ ○ ○ Common human: Relies on daylight and sound. Average hearing and vision.

    ● ● ○ ○ ○ ○ Keen human: Can track, hear whispers through walls, notice changes in breath.

    (Max for Humans)

    ● ● ● ○ ○ ○ Smells blood behind doors, sees in shadow, hears footsteps from floors below.

    ● ● ● ● ○ ○ Night vision, sense shifts in air pressure, detects emotional pheromones.

    ● ● ● ● ● ○ Reads truth in heartbeat, feels lies in temperature, knows when death is near.

    ● ● ● ● ● ● Tracks by taste of blood on wind. Can hear the hunger in another’s stomach and track loud sounds up to a mile away, once they have a scent they don't lose it