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Continuity Info

  • Intro

    Continuity information can be found here. This will include Species, Approved Technology, Deities, and more.
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  • Group Announcements

    A Hopeful Clearing Up

    Posted By Guilder on Oct 2nd 2012

    I've had a few people from other Medieval dreams show up and try to say that I'm trying to be competitive with them. They accuse me of trying to muscle in on territory I didn't even know existed, and frankly it's rather upsetting.

    I am here for roleplay. I am here to enjoy myself, and I certainly...

    Read more...

    Dream Open and Ready for Business!

    Posted By Guilder on Sep 24th 2012

    Cragsfall is open and ready for business!

    Read more...

  • Races and Species

    Humans
    The most commonplace of races that reside in Valkayet, they are broken into three different groups, each having their own key qualities and specialties.

    Nords:
    Well known for their smithing and their alliance with the dwarves and the Highlanders, they are are a tough and hardy race. Their skills and prowess in fighting and battle is near unmatched, and they are infamous for their bottomless drinking habits, and their hot tempers. However their fierce loyalty towards comrades is worth the trouble they cause.

    Baaten:
    While being known as a Desert people, they are flightly and untrustworthy, as their culture revolves around thievery and assassination. Known for their sly demeanors they are traders by birthright, and the most ruthless of traders. Well hated amongst the races for their alliance with the Kavyet, they very rarely hold alliances with other kingdoms and royalty.

    Highlanders:
    Holding a haughty reputation for being drunkards, they hold a similar culture with the Nords, though are farmers rather than smithers. Their kingdoms and villages provide most of the wood, stone, and food that are the lifeblood of Valkayet.

    Myster:
    They are considered to be the more cultured deviation of humans, well known for their colleges of magic, science, and astronomy. Holding a snide attitude towards many of the races, their alliances to the elves pose a terrifying problem for the wellbeing of Valkayet



    Orks
    The one species that has an incredibly spiritual love for nature akin to Native Americans, they're attuned to the forests and the life within them. Working hand in hand with the wood elves, they regulate the hunting of beasts within their forests, and protect the wildlife from poachers and fur traders. Comprised of Shamans and warriors, their sense of honor and pride allow them to be fierce allies with those they find worthy of such a partnership.



    Beastbloods
    Also known as Anthropomorphics, they are reclusive and untrusting of outsiders. They can comprise of any species, though trappers and hunters pose a significant danger, being that they are hunted for their skin. While the Orks and the wood elves strive to protect them, they are a dwindling race on the verge of extinction.



    Dwarves
    A hearty race small in stature, they are the masters of smithing and mining. Their talents honed by thousands of years, there are few people who are able to master their ways of weapon-making. Holding quite a bit of pride and stubbornness, they are not easy to get along with, and prefer alliances with hardy and strong races.



    Elves
    There are three primary races of elves, all of which heinously different from one another.

    High Elves:
    While they are fair skinned and beautiful, their wicked hatred for all races and their thought of racial superiority make them a deadly foe to many kingdoms. Masters of magic and potion-making, they often are seen as professors at the colleges of magic. They are known slaughterers of all, especially the Beastbloods.

    Wood Elves:
    Considerably kinder than their High Elf brethren they are known healers and protectors of the forests and glades that stretch across Valkayet. Extraordinary masters of healing and protective spells and magic, they are the peacemakers of the country, very rarely violent unless their livelyhood is threatened. Their hatred for the High Elves is lethal however, and often are they dragged in bloody and long wars to attempt to combat their desires to conquer the entire country.

    Dark Elves:
    Enslaved by the High Elves after they lost a war to attempt to save themselves, they are primarily seen on auction blocks and in High Elven households as maids, butlers, and hard-labor workers. Usually worked to death by their masters they are a dwindling and miserable race. However their skills in assassination and poisons make them incredibly useful for jealous and paranoid Elven nobility.



    Werekin
    Rumored to be blessed by Landr and Maven to take the form of animals during the light of the full moon, they are nomadic hunters that never stay in one place due to the fear that surrounds their transformations. While they rarely have control over their bodies during the transition from homonid to , older werekin have been known to keep their sanity. They have the keen ability to form fierce life-bonds with those they chose as mates, though it is a curse as well. For if their loved ones, or they, are killed or die, their partners and themselves go mad with rage and sorrow. (They can encompass all races)



    Altiri
    Mystic beings nicknamed elementals, they are mysterious and secluded, said to be the messengers of the gods, and created by the pure spirit of the land itself. Earth, Air, Water, and Fire are the primary elements that they can take form of, they can be corrupted by the darkness of necromancy and become horrifying spirits that lurk in the shadows and bring plague to cities and villages.



    Undead
    There are a great many types of undead, that can be either created by Necromancers, or Landr himself.

    Necromancers:
    Considered the high nobility and members of Landr's court, they raise the dead that are created on the battlefield to strengthen and grow the fallen god's armies. They are also known as plague witches, and can sometimes be undead themselves.

    Horror Golems:
    Created by piecing together the parts of creatures and races, they are horrific beings that act as the heavy shock troops in battles, and the fiercesome guards of Landr's castle. Depending on the composition of creatures, they can either be sentient or brain-rotten.

    Low Undead:
    They can either be sentient or brain-rotten, and are considered expendable troops. They are the citizens and soldiers of the Rot-Cities.

    Vampires:
    Having separated from Landr's control, they had created their own hierarchy and split themselves into powerful houses. Fancying themselves dignified and cultured, they are rutheless and apathetic towards the suffering of others, and are also known as Incubi and Succubi.




    Playable Creatures

    Dragons: Three types of dragons exist, traditional (western dragons), Water Dragons, and Undead
    Gryphons
    Manticores
    Giant Serpents
    Naga
    Centaurs
    Fauns
    Fairy and Fae
    Wood Nymphs
    Satyrs
    Wendigos
    Water Nymphs
    Merpeople
    Sprites

    (and other magical beings. However, no conventional demons, angels, or oni)
  • Guilds and Organizations

    The Fighter's Guild
    Their primary aim is to form bands of fighters and mercenaries to gain money taking jobs from nobility and those who can pay. They allow entry for all races, including undead that had defected from Landr's rule.

    The Mages College
    Dedicated to the study of magic and astronomy, their purpose is to collect arcane artifacts from ancient ruins. However they are greedy and come off as snobbish, rarely helping others unless the price is right.

    The Godhands
    Vampire, werekin, and undead hunters, their blind conviction to their beliefs in a single, false god leads them to do horrible things in the name of their religion. Constantly trying to recruit others, they are always looking for new members willing to join their crucade. While not necessarily evil, they are not necessarily good either.

    The Deathguard
    An organization of necromancers and undead that strive to poison the land with plague and pestilence. They are also known as the Plague Riders, for their undead and horrifying steeds. Their presence is always announced by the sight of dead and dying livestock.
  • Deities

    While many Religions exist within the continent of Valkayet, the main and prominent ones for both the continuity and the realm is a polytheistic religion including five main gods.


    Jahran
    The Sun God and diety for male virility. He is thought to be the king and overlord of the other gods, to keep them in check and limit their powers if they grow too strong. This is also to avoid the corruption of them, as it was in Vandr. His appearance is that of a well built man, his beard and hair forming what looks like the largeness of a lion's mane. His patron animal, which is seen to be sacred in his branch, is the male lion, with a shining mane and golden eyes. He is said to have pulled the sun (heart) from his chest in an action of love for his wife, who had lamented that she could not see the life and the beauty down below with just her own light.

    Maven
    Jahran's Wife and Queen of the Gods. She rules over the night and is the deity for Magic and Fertility. She is the soft spoken one, the thinker, while her husband is prone to do more action. She is peaceful and without hate, and is considered by mages to be their patron deity. Her animal is a great horned owl, seen as a creature that is wise and majestic. It is also believed that their feathers have unearthly magical properties. She was said to have given the moon to the frightened creatures below their realm, in turn, the gift of magic also rained down upon the world, absorbing into everything.

    Landr:
    The giver of life, nature, and the hunt. He is pictured as a young man, wrought in his youth and dressed in leathers that allowed him to move easily through the forest. The animal always seen to accompany him is a great boar, named Hrognaven, who is forever hunted by the god. When the leaves turn red and orange and fall away, it is a sign that the boar was slain and harvests would be bountiful. When the leaves turn a sickly yellow, or die outright, it is said that the boar escaped his hunter, and the harvests would be meager.

    Vandr
    Landr's twin brother, he was once his hunting partner, and god of the feast and festivity that was brought by the success of the killing of the boar. When he was paired with his brother, the two never failed in catching the beast, and it quickly grew boring for the mischievous man. When it came around for the next hunt, Vandr did not show up and to Landr's anger, the boar had gotten away, and the crops died, and the men and animals starved. When confronted by his brother, Vandr laughed and said that it was growing boring, and there needed to be a bit of changes. Angered, Landr went to find Jahran to speak about this treachery, and when he had done so, Vandr slipped away to admire his handiwork. He grew fascinated by the suffering one mere misstep had caused, and a newfound, sickening lust began to bubble in his chest. Instead of festivals, he was weaving plagues, instead of feasts, he placed maggots, and the discord and pain that followed did well quench his lust for such discord. When Jahran and Landr found out about what he was doing, his crests were torn from the walls, and he was thrown into the bottom of the earth, cast away by the gods and his brother. Enraged by this, he continued his hellish work, and is said to now be the Lord of Undeath, Plague, Illness, and Discord. His animal can be interpreted as either a vulture, a rat, or a starved dire wolf. Many necromancers view him as their patron god.

    Dimhaaven
    The Goddess of Smithing and War, she is a strong god, and the mother of Jahran. Usually depicted as a heavy woman with a hammer and an anvil, she is the patron god of the Dwarves and those who wish to learn the mastery of weapon-forging. She is a strong and majestic woman, and is said to have all-dominion over the victory or failure of an army. The animal that depicts her is a great Ox, to symbolize her power and strength. She was said to have given the world her abilities after Vandr had fallen, to protect themselves against the vile chaos that was expected to be caused.



    **Symbols for the gods and goddesses are going to be made in the future!**
  • Approved Technology

    Please understand that this is a fantasy dream. No modern/futuristic technology is allowed whatsoever.


    Current Technology Levels Allowed
    Steampunk
    Medieval
    Renaissance
    Da Vinci-esque inventions
    Flintlock weapons/Fuse Cannons
    Airships
    Arcane technology (Magic powered machine golems, armor, weaponry, etc)

    There are no exceptions to this rule. Please keep in mind however, that the dream is based off of Game of Thrones. Use that as a base for mood, setting, and demeanor of the dream. Flintlock pistols and rifles are SINGLE SHOT ONLY. The only weapon allowed to shoot multiple rounds is a crossbow. (Think Van Helsing)

    Technology may develop a bit more in later days, but note that it will not be right away.