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If there are any changes you want to make to the characters you post, they'll be posted in here. If these aren't posted on your character's page in some way, then be sure to fill them out. Otherwise, just keep the parts you want to change, and erase anything that doesn't have to be.

Things that are pre-written in the actual character sheet must be noted if not already specified on your character's page. Otherwise you can add things that differ to your liking.

Post them as the character they're meant to represent, though if you're going to play multiple characters just using your profile or that character, make sure you indicate who's who with names.

Anything that isn't expressly noted or not listed on your character's page will be assumed to be human average, by default.

Name-
Age-
Height-

Description- (Provide a picture, or a short explanation)

Strength- (A general example of their physical strength should be given. Two or three sentences describing their specific scale, e.g. 'he can cut through stone' or 'her kicks can puncture metal' should be provided. Keep it within reason.)

Speed- (Not indicating raw speed, it encompasses all of these. Reflexes, dexterity, agility, etc. Indicate which ones are higher than average, e.g., 'he can sprint blindingly fast in short bursts' or 'she has good reflexes and great dexterity, but average running speed'.)

Defense- (Physical defenses beyond armor. Indicates both literal and mental defenses, make sure to indicate the difference, e.g., 'his skin is as hard as stone and can deflect most blades' or 'she has an iron will and while her body is fragile, can withstand enormous punishment'. Literal durability as well as one's willpower, this doubles as a 'Guts' stat.)

Intelligence- (One's ability to think tactically and plan ahead, or read their opponents. Intelligence takes many forms and should be indicated which one with a short paragraph, e.g. 'he's a quick thinker but a terrible planner' or 'he has quick wit and a good eye and can read opponents well' or 'he's booksmart and knows a great many things but an average tactician'. Basically, the mental skills one intends to rely on.)

Magic Capability- (Magic can come from the will or the mind, this stat indicates what one can do List the type of magic in general or the specific kinds of spell or spells they can perform. Listed spells need an indication of strength, ranging from 'stronger than a punch' to specific properties depending on what's necessary.)

Inventory- (Items that would indicate the character to have an advantage with. Their favored type of weapon, the armor they like to wear, or specific gadgets or baubles their special abilities rely on, if any.)

Skills- (Things they can perform with or without the use of items. If they start with an item then it's assumed they already know how to use it, unless you want them to have a more specific flavor, e.g., 'she crafted her own sword but only uses it as well as a novice' or 'he's an incredibly skilled swordsman but his was taken when he was captured'.)
Name - Carxanius Eldreanore
Age - 19 years
Height - 5'11

Description - Carxanius is a young man of a slight build, always just a little too thin to be healthy. His eyes are a deep blue color that seem to faintly glow in low light settings. Scattered in various areas of his skin are patches of inky black scales occasionally featuring what look like fins. His neck, lower legs, upper arms, and his left hand are all prominent areas of these scales. His left hand also features sharp claws that he has to take care of or else risk bleeding a good deal if they break.

Strength - Carxanius' strength is just average, not able to do much that most people can't already do.

Speed - He's quick on the ground but even faster in the water, able to outpace the swiftest of predators on land and match most of the faster sea dwelling creatures. He has problems keeping his footing while sprinting on land and has a slower reaction time as well.

Defense - His scales don't do much more than regular skin does. His mind is heavily shielded courtesy of the parasite in his body, but isn't completely protected. He can take blunt force plenty but bladed strikes and cuts can be difficult for him to handle.

Intelligence - He's quick to make decisions on the fly, especially in high stress scenarios. However when working with long term thinking, he struggles as he cannot reliably predict future events or prepare for them.

Magic Capability - His magic takes the form of manipulating the raw magical energy in his body or from the environment. He can expell this magic in various forms from simple projectiles all the way up to fashioning one time use weapons out of that magic. The power of all of these is dependent on how much of his magic he puts into the spell. He has the uncanny ability to forcibly take magic from other living things. Distance plays a role alongside willingness. Physical contact with the target nets the most efficient gain of magic.

Inventory - He rarely carries anything with him beyond a simple hunting knife and water skin.

Skills - He is skilled in hand to hand combat and can hunt down creatures in the sea better than a fisherman with a wide casted net. His hunting knife serves as a practical tool rather than a self defense weapon, more for skinning animals and so on.

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