Agents of the Multiverse Size Guide


Sanctuary & Harbor No one knows who built Sanctuary, but many of the original buildings are average human sized, and a good deal of, but not all, of the newer buildings also tend to follow this trend. Taller characters may have to duck, and very small characters may need help getting into some places, or will have to find other workarounds. Harbor is much the same. 4' 0" or Under - Your character will need a step stool to access most things, or other assistance. Door knobs may be above their heads. 4' 5" - 6' 8" - Your character will be comfortable in most buildings and accessing most spaces. The taller end of this range may have to duck a little. 6'9 - 8'4" - It's a tight squeeze. There will be a lot of ducking. 8'5" - 15' 0" - You're an outside dog, but the streets can still accommodate you if you're careful not to step on any toes or tails. Sanctuary's streets are narrow and cobbled-- built for smaller foot traffic. Be careful in those crowds! 16' 0" and Up - Actual travel within the city is going to be limited. Fitting in Sanctuary's narrow streets may cause structural damage or squished citizens, and many are understandably leery of big feet stomping about their store fronts. Out where the farms are, things become a bit easier, and there's a Giant's Shelter built there with a Gate back to The Omphalos. It's a limited structure, but it does its job. There are of course, also the wilds beyond Sanctuary where one can stretch their legs, as long as they avoid Crackle Storms, and in an emergency, some of the cave mouths in the mountains can fit fairly large individuals, offering protection from surprise Cracklers and bad weather. Unfortunately, large sizes limit travel to The Dome or Harbor, as the highest the tunnels reach are 12 feet-- and you'll have to use the ones the mammoths use, which usually come out somewhere near the ruins. |
The Omphalos Built expecting a wide range of body shapes, sizes, and needs, the Omphalos is set up to accommodate far greater sizes than Sanctuary. The doors are all fairly tall, and so are the Gates, and with automated systems, smaller beings can use them just as easily as the taller crowd they were built for. If the power goes out, there are manual hatches available-- still large, but with pulley systems available to allow small beings to work them if necessary. 4' 0" or Under - You can use all of the doors, but some of the furniture is a little big on you. There are special spaces set aside for smaller beings in places like the lounge and the dining hall. 4' 5" - 5' 9" - You can use all of the doors, and most of the furniture is comfortable for you, if sometimes a tiny bit on the big side. 6' 0" - 11' 8" - You are perfectly comfortable here. 11' 9" - 16' 0" - You can still fit places just fine, but the taller end of this scale may have to seriously duck through doorways and it may be a bit of a squeeze in certain areas. 16' 1" and Up - There are limited amounts of places that your character can fit. There are some specialized doors built into certain places in the Omphalos with a clearance of 30'. One such door can be found on the outer wall of the Hazard Simulator, and another in the Technology Hangar, allowing access for larger individuals to these two spaces. They still must move carefully. The barn near the stables has a somewhat smaller door, but individuals of 25 feet can still enter without having to duck too much if they use the side door. Mostly, truly large individuals are regulated to the Colossus Bay, a shelter for giants built into the back side of the mountain that butts up against the Omphalos. The bay has its own Gate built for giants, but is only powered up at certain, scheduled times of day or during emergencies, as it is understandably quite an energy hog. Gate travel is also limited for such large portals, as they need an answering structure on the other side, and if not pre-built, tend to default to cave mouths with little ways to get back. Sanctuary has such a Gate built near its Giant Shelter. |
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