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Forums » Character Sheets » #1UN4R - Vincent/Vivian Aljon

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sYmPtHN.jpeg Vincent/Vivian Aljon

Age ~1,000 though appears early 30s - He/She/They
Human Mage - Bisexual
Security Clearance Level 1 - Arcane Novice
#1UN4R - Originally from Florence, Italy


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Passionate, creative, patient, considerate, loyal

Punctual, academic, observant, determined, curious

Cold, petty, arrogant, dishonest, wrathful

About
Vincent (Vinny) and Vivian are all separate names for the same person. They are a genderfluid mage with shapeshifting abilities that allow them to fully express themselves in different ways, usually by changing their appearance to mirror what they currently are on the gender spectrum. In layman’s terms, they can genderbend at will. They can also use their magical talents to help, or hinder whoever they decide is worthy of their attention. While they are usually pleasant company, they have a dark side that most would find troubling - like casting curses upon those who have wronged them.


Typical Appearance
HEIGHT: 6’1
WEIGHT: ~150lbs
EYE COLOR: Aqua
HAIR COLOR: Black


Vincent/Vivian has dark skin and bright eyes, with long raven hair that reaches mid-back. They have a rather large, roman nose; perfect for sticking into books. There’s an oval gemstone in the middle of their forehead, which is the source of their magic. Their clothing can be mixed and matched, depending on what gender they’re feeling, so it varies. They wear anything from skirts and fishnet stockings to vests and turtlenecks. Whatever they’re wearing, they always look fashionable.


Gear & Extras
Notebook for writing down spells, ideas and sketches. A magical amethyst ring, which stores and changes their clothing as needed.


Original Character
Art Credit: Laura Wolfe Illustration
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Shapeshifting
Able to shapeshift into any creature, including fantasy-based monsters. Can also change their gender on a whim.

Transformation Magic
Able to change one object or creature into a different object or creature. He can also change the size of these things.

Elemental Magic
Able to control all elements of nature, including lightning, magma and different metals.

Psychic Abilities
Able to speak through the mind and move objects through telekinesis. Can also use this ability to control plants and animals through powerful suggestion.

Alchemy
Able to create magical objects and elixirs, such as weapons, jewelry, and love potions.

Protection Magic
Able to create walls of force that prevent anything from penetrating through, typically used as a shield or dome for his safety.

Time Magic
Able to manipulate time. This includes helping plants grow, stopping time, or making a nemesis really, really old for fun.

Portal Magic
Able to open, close and move portals through time and space. Can be finicky to pinpoint exact coordinates.

Healing Magic
Able to heal wounds of any severity. Can even bring creatures back to life, if the soul is willing.



Weak Spot
The gemstone in his forehead is very sensitive to attacks, both physical and magical in nature. One flick to this particular spot will leave him unconscious. It is possible to break the gem, in which case he would likely die if left untreated.

Just a Man
Though he has immense magical prowess, he is physically the same as you or me. He doesn’t have super strength or speed unless he specifically uses magic to aid him in these things.

Weakness to Silver
Since their mother is a werewolf, anything that is crafted with silver causes severe burns on contact and drains them of all their magical abilities, leaving them incredibly vulnerable. Even something as small as a piece of jewelry will render them powerless.

Burnout
Using multiple 'schools' of magic at once will seriously drain their energy. Once they have used their powers in this way, they cannot perform any sort of magic until they get a proper night's sleep. Draining their mana forcefully will also have this effect.

Snakes!
They have an extreme phobia of snakes. Snake toys, costumes, artwork... Anything to do with snakes will cause them great distress.


History
Vinny was born during the Renaissance, so they were raised with open access to creating art, studying philosophy and taking part in the innovation of the times. Growing up, they found they had an affinity for magic and was later enrolled in the local academy to further their studies. Vinny loved everything arcane and their abilities quickly outgrew those who were mentoring them, leaving them to find other means of study, usually by conducting experiments at home.

They later opened their own business to the public, selling lucky charms, potions, scrolls and other magical items. Using their talents to help those around them, they were content for a time. However, more shady customers started knocking on their door, which turned their attention to the Dark magics, such as practicing necromancy, making curses and other taboo subjects. They even turned to murder in order to protect the secrecy of his werewolf mother, Nera.

Currently they are simply eager to master all forms of magic, willing to learn a few tips and tricks here and there to make this a reality.


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What is Character Reputation? Read about it here!


THE OMPHALOS - DATABASE FILE
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Reputation Score Explanation
(Click to Expand)


(?) This character is not yet well known in any areas and has not yet done anything to increase or decrease their reputation. They are still true neutral.


SANCTUARY - DATABASE FILE
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··················· 0 Points ······················································

Reputation Score Explanation
(Click to Expand)


(?) This character is not yet well known in any areas and has not yet done anything to increase or decrease their reputation. They are still true neutral.



HARBOR - DATABASE FILE
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··················· 0 Points ······················································

Reputation Score Explanation
(Click to Expand)


(?) This character is not yet well known in any areas and has not yet done anything to increase or decrease their reputation. They are still true neutral.



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NO CURRENT REPRIMANDS

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Read about how you can get more Achievements here!

2ab115411ff6.png IN THE CARDS
Have your character hold the Magic & Occult Specialization! Any of the Magic & Occult roles count for this. This achievement will remain even if your character changes specialties later.

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