RP Rules

  • Applying to OKAY

    • Anyone who wishes to join the group should apply (link located top screen). Note that the prompts are optional, but are highly encouraged.
    • Anyone who wants to play as a Freelancer must first pass THE INTERVIEW in which an OKAY franchise recruiter or other employee gets to know the PC better. Otherwise, feel free to join in any active IC threads as a non-Freelancer. We totally encourage it! UPDATE: As of 4/20/14, the interview is completely optional, but strongly recommended. Anyone can hop right in and RP.
    • Keep in mind that this is a primarily modern day RP. Given the subject matter that OKAY will be dealing with, however, any PC is welcome to join.
  • Freeform RP

    Things to keep in mind:
    • Please make an effort to post at least a few sentences.
    • No godmodding.
    • Generally speaking we don't kill off anyone in the RP unless all parties agree to it.
    • To honor the improvisational nature of the (indefinitely postponed) System rules, there is no post order.
  • System

    (THIS SYSTEM IS CURRENTLY INCOMPLETE AND SO IS INACTIVE UNTIL FURTHER PLAYTESTING OF FREEFORM RULES IS COMPLETED. IMPLEMENTATION MAY CHANGE AT ANYTIME.)

    v0.1
    I am in the process of writing up a narrative-driven RPG system in which players write off of each other and have lots of incentive to do so. Not much has come out of it yet; I've been browsing other RP systems for inspiration and so far I've only confidently borrowed a few ideas from the "Roll to Dodge" system. To make things simple, here is v0.1 of my take on the rules:

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    ACTIONS
    Any action undertaken by a PC will be judged by the roll of a six-sided die. The higher the number, the more favorable your outcome is. For the more favorable outcomes, the player will narrate the outcome. Less favorable outcomes will either be narrated by the GM or the player.

    The scale of 1d6 ACTIONS as follows:
    1: APPALLING - your action is negated so severely it hurts. Priority is given to the GM to narrate, unless given to the player to narrate his or her own equally severe outcome.
    2: PATHETIC - your action is negated, and there are consequences. Priority is given to the GM to narrate, unless given to the player to narrate his or her own equally severe outcome.
    3: OKAY I GUESS - your action barely suffices. Priority is given to the player to narrate the outcome.
    4: GOOD - your action suffices, or breaks even. Priority is given to the player to narrate the outcome.
    5: GREAT - your action proves more than sufficient, and reaps minor benefits. Priority is given to the player to narrate the outcome.
    6: EXCELLENT!!! - your action is so very sufficient it hurts, yielding tremendous consequences, good and/or bad. Priority is given to the player to narrate the outcome.

    For this iteration of the system, all RPing will take place on the OKAY forums. All dice rolls are strongly recommended to be marked with their corresponding actions.


    (INCOMPLETE)