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Hello dear readers! Today, we will discuss Wild Pokemon battles.

What do I do when I fight Wild Pokemon?

The World is dangerous! If you encounter a Pokemon, it may attack you or your Pokemon.

When you encounter a Wild Pokemon, first choose which of your Pokemon to send out. Then, decide which move your Pokemon will use. The Wild Pokemon will be NPC'd by me, so don't worry about rolling its dice and deciding its move! When you have chosen a move, it's time to roll dice.

If your Pokemon is defeated, you may select another to send out or flee the encounter! For very concerned Trainers, you may fight alongside your Pokemon and roll dice as well. But if you are hurt, you go to the hospital instead of the Poke-center, so it's always best to play it safe! Especially around Wild Pokemon!

If I'm not attacking with my Pokemon, what can I do?

Your trainer can use Items on their Pokemon, direct it to use different moves, activate class abilities, throw Poke-balls to catch Wild Pokemon, and otherwise encourage your Pokemon to do its best!

Who goes first in Wild Pokemon Battles?

Whoever's Speed stat is fastest determines who acts first. Some trainers can fight without Pokemon, but most can't. It's always safer to adventure with a Pokemon out and beside you!

What dice do I roll in a Wild Pokemon Battle?

Roll 1 d20 for the Accuracy of the move. Each move has its DB (Damage Base) and that will detail what dice to roll. Add your Pokemon's Attack or Sp. Attack to the damage, if the move is a Physical or Special move respectively and that's the entire turn!

How do I add dice to the post?

Below the post box, you will find a plus button and an underlined sentence that looks like this:

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Hitting this will add one die roll for each click. If you click on it too many times, don't worry! Just leave the number of dice to roll as a 0.

Move Breakdown

Move: Scratch (Move Name)

Type: Normal (Type of Move)

Frequency: At-Will (How often one can use the move. At will is every turn. EOT is every two turns. Scene x2 is twice a battle. Scene is once a battle. Daily is once an adventuring day.)

AC: 2 (AC + the Target's Evasion is what you need to roll above to hit)
Damage Base 4: 1d8+6 / 11 (What you roll with the Accuracy roll for damage. The /11 is Set Damage, for when the DM doesn't feel like rolling dice.)

Class: Physical (What kind of attack. Physical adds Attack to damage, Special adds Sp. Attack.)

Range: Melee, Pass (How close you have to be to hit the targets.)

Effect: None (Special effects go here!)

Contest Type: Tough (This is for Contest Rules)

Contest Effect: Steady Performance (This is for Contest Rules).

rolled 1d20 and got 11
Attack Roll

rolled 1d20 and got 1
Evade Roll

rolled 1d10 and got 3
Defense Roll

rolled 1d10 and got 6
Damage Roll