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  • Difficulty Modes

    Posted by Miss November 1st 2018, 11:09pm Hello everyone! Today, I had an excellent idea of implementing a difficulty system. My group has had many adventurers, both young and older and not everyone wants to roll dice with strict mechanics. I understand this. So I would like to offer my players the choice to select what kind of adventure...

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  • Remodeling, Almost Done

    Posted by Miss October 26th 2018, 10:55pm Hello everyone! We are on the verge of a new beginning! For the third time.

    I will be adding the Features for classes underneath the class information to the RPR forums, and the Tutor Points, and the Poke Edges that you can purchase for your Pokemon. I believe that will conclude the transfer. After...

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  • Books, and the like

    Posted by Miss October 7th 2018, 10:33pm Hello everyone! After some thought, I have decided to shift the current system into the book's system. I am almost finished in working with the classes and will move onto character creation, then battle systems.

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  • Possible System Rework

    Posted by Miss August 11th 2018, 2:51pm The current battle system as two extremes: the battles are either other very quickly, or draw on forever. I have come across a new system that may assist our writers in their adventures. I will run a few tests, before I make any decisions however. The document regarding the new system can be found...

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  • Story Re-Write and Posting Order

    Posted by Miss August 3rd 2017, 10:53am With regards to a concern brought up by another, I will be re-writing a section of story that involves Whalerdrake, Joseph, and Titania. And as far as posting orders go, there are none. You may post whenever you wish to advance your stories. I read and know where characters are going and what they...

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  • Starting Posts

    Posted by Miss July 18th 2017, 1:28am If any of you are lost in how to reply to your starting posts, please feel free to send me a message and I will offer suggestions! Sometimes it is difficult to find a path to take alone, thus, it is safe to hire a guide to show us the way! I may read far too much poetry in these early hours.

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  • Stat Lowering Attacks!

    Posted by Miss March 28th 2017, 3:43pm Everyday, there is always something new to think about. Today's topic is Stat Lowering Attacks. Performing the same attack twice, for this instance we will use Tail Whip, does not cause the penalty to defense to stack. Instead, should the first Tail Whip score a 10 and impose a -2 penalty to...

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  • Evade Rolls

    Posted by Miss March 27th 2017, 5:34pm After pondering and watching moves that were super effective hit, I realized that Evade rolls would have a very difficult time avoiding them, as they were only effective if you rolled higher than the damage roll. They were mostly nullified when fighting against super effective attacks, and...

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  • Stat Lowering Moves and Status Effects

    Posted by Miss March 25th 2017, 1:17am Big announcements today/tonight! Within the Mechanics section, you will now discover that Stat Lowering moves now count as Status Effects. These attacks will trigger everything that triggers on Status Effects (ie. Facade, Capturing Pokemon). They were under Status Effects to begin with, but didn't count as the same thing until now.

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  • Super Effective Attacks

    Posted by Miss March 25th 2017, 12:52am Hello my wonderful players! Today's announcement explains Super Effective attacks and Not Very Effective attacks. Super Effective attacks grant a +5 bonus to the damage roll and their opposite grant a -5 penalty to the damage roll. Further information can be found under the damage roll in the Mechanics section.

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  • Status Effects and Trainer Weapons

    Posted by Miss March 16th 2017, 8:13pm Hello! After a discussion with one of the trainers, I have decided to include information on how weapons and status effects work in the Mechanics section of the group page. I highly suggest looking over the new information and I am certain it will add a simplistic, yet flavorful addition to the adventures.

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  • Posting Times and Pokemon Bonuses

    Posted by Miss March 12th 2017, 4:29pm Hello to my small collection of others! My computer access is very limited, and when I am online, I am usually dedicating my time to schoolwork. Schoolwork is my lifeblood, but I will try to post at least once a week. Our scenes may not be the fastest, but in the very least, they will be the...

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  • Pokemon Moves

    Posted by Miss November 24th 2016, 4:02pm Pokemon Move Power will offer small bonuses in terms of damage to the die rolls. These bonuses can also be found in the Mechanics section of the forums, shortly!

    Moves with power less than 50 offer no bonus.
    Moves with power between 51 and 100 offer +1 bonus.
    Moves greater than 100 power grant a +2...

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  • The First Event

    Posted by Miss August 18th 2016, 3:42pm One night, everything was relatively calm. The night sky was filled with stars, and the half-moon offered light to those below. Growlithe and houndours were playing or fighting, or a little bit of both under the cover of the tall grass, while bug-catchers retired to their homes and families,...

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