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Setting Lore

  • The year is now 21XX. One hundred years ago, mankind's greatest accomplishment is installing a matryoshka brain supercomputer powered by the sun, named HECATE. People followed its teachings, but never understood the origin of the mysterious dimensional rifts, especially to only one place; The Line Between, a floating island near Iceland that is a gate to the Dream Realm, where reality and fantasy blend seamlessly.

    The discovery of The Line Between and the existence of the Dream Realm's creatures led the world into a war - the Celestial Divide - until the founding of the Lunar Empire, led by HECATE alongside its creators. The Lunar Empire is established with the aid of the Astrans from Netherspace - the outer worlds of the Dream Realm. It has long since watched the Three Guilds – of the Priests, Exorcists, and Magicians. Such has been the way of life for the past hundred Earth years, up until the disappearance of the Magicians and the recent destruction of the Exorcists’ Guild.

    Are the dreamfolk antagonistic? Can the rifts be sealed? Does HECATE even know where they came from? Most importantly, for how long and how much will dreamfolk involve themselves in the realm of Earth?
  • Dream Realm Setting Notes

      Five elements govern every species and the state of magic, known as Arts; water, wind, earth, darkness, and light. A species is usually aligned to one element and one element alone, although a mixed-species individual can be aligned to two elements at most. Usually, in this case, one element is dominant over the other. Arts' spells are called 'incantations,' with more complicated rituals being called 'songs.' Most incantations require a spoken word.

      Time doesn't flow in a linear direction in the Dream Realm. A clock or an hourglass brought to the Dream Realm would simply freeze. Time is measured by 'sleep cycles,' which can either be short or long, usually not the same length after one another. Two-hundred sleep cycles, the most common lifespan of sun gnomes, is considered to be rather short.

      Species have 'usual' lifespans, but they can live longer or shorter than the norm for their species, given the abstract sense of time the Dream Realm goes by.

      Directions don't function as they do on Earth either. Places are 'near to' or 'far from' one another, but never 'north, south, east, or west' of something. A compass brought to the Dream Realm would simply spin out of control.