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This guide has been started using information from prior years and should be updated with additions/corrections for this year. If you have a topic where you are also tracking info (the same or otherwise; you are entirely welcome to steal as much of this guide as desired) and/or working to better organize combat efforts, I'd be happy to add a link here to that. If you'd like to take on at least partial responsibility for updating this page, but do not currently have edit access to this group, let me know.
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Multi-Use Weapons
Using the wrong weapon against an enemy allows the enemy to resist some of the damage.
Fists - Infinitely usable, but only deals straight 1d4 damage and may be resisted by any enemy.
Piercing Type (Dexterous Type) - Slightly improved accuracy and dodging. Ideal against green (or aqua, or white) enemies; others may resist some damage.
Examples
Noble Rapier - "A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish."
Energy Sword* (2017, 2020) - "A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool."
High Tech Whip* (2019, 2020) - "A whip, enhanced by electric shock technology. Stunning!"
Pitchfork (2021) - "A common farming implement, now being used for battle."
*Energy swords are blue by default, but could have their color changed to green, red, purple, or pink via special crystals. The crystals also fully repair the swords, and each color comes with a unique crit flavor text. As of 2025, the crystals can also be used on whips.
Stats
Max uses: 40
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4
Slashing Type (Heavy Blade Type) - Ideal against red (or pink, or purple/lavender) enemies; others may resist some damage. Has most uses before breaking.
Examples
Wicked Battle Axe - "Holding this axe makes you feel... powerful."
Alien Honor Blade* (2017, 2020) - "A blade for warriors who show true honor in combat."
Dwarven Mining Pick (2022) - "A heavy pick for extracting ore from rocks... or pain from monsters."
Stats
Max uses: 50
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3
*Alien Honor Blade (2017, 2020) appears to have a chance to deal a couple points extra damage via insult to honor.
Energy Type (Gun Type) - Ideal against blue (or purple Xenobeast) enemies; may be resisted by others. Highest damage potential among multi-use weapons, but fewest uses.
Examples
Ray Gun -
"A sleek, futuristic energy weapon."
Flintlock Pistol (2018, 2020) -
"An old timey flintlock pistol."
Stats
Max uses: 20
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3
Single-Use Weapons
We don't get a lot of these and single-use means they can't be repaired, so save them for when they're most useful!
Pineapple Grenade - "Pull the pin and throw for explosive results."
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Stick of Dynamite - "Light the fuse and get out of the way -- there are going to be explosive results." (A 2022 item.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 6d8
Damage Bonus: 5
Crit Threshold: 20
Crit Multiplier: 3
Portable Cannon - One-use high-damage item. Equally useful against all enemies. (A 2018 & 2020 item; can also be gotten as a "loyalty" gift from the repair merchants.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Rocket Launcher - "A one-shot shoulder mounted rocket. For when a grenade just isn't enough." (A 2017 & 2020 item, ongoing?; can also be gotten as a "loyalty" gift from the repair merchants.)
Stats
Damage type: All
Attack bonus: 10
Damage Dice: 8d10
Damage Bonus: 5
Crit Threshold: 19
Crit Multiplier: 3
Healing
Party Hat of Healing -
Heals 5-15 health. Can be traded to Moa or Aalto to repair weapons.
Can be found while navigating the site during Epic Week.
"A festive hat. Its polka dots glow with a soft pink light."
Super Party Hat of Healing -
Heals half your total health and a small bit (1 point) of stamina.
Can be found while navigating the site during Epic Week.
"A festive hat. Its polka dots glow with a soft light."
Mini Healing Potion -
A tiny potion bottle, that can heal for a small amount of HP.
Craftable.
"" (Introduced 2026.)
Medicinal Plant -
Cure blight and poison.
Can be found while navigating the site during Epic Week or gotten as a "loyalty" gift from the repair merchants.
"A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties."
Stimspray -
Cure blight and poison. (A 2017 & 2020 item)
Can still be gotten as a "loyalty" gift from the repair merchants.
"A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid."
Blight-Be-Gone -
Recovery from blight. (A 2022 item.)
Craftable in the farming game.
"A curative to the blight status effect, brewed with special care."
Anti-Venom -
Recovery from poison. (A 2022 item.)
Craftable in the farming game.
"A specially brewed curative that can reverse the lingering effects of a venomous bite."
Crafting
For 2022, items to cure status effects and buff fellow fighters are craftable in the Epic Farming Game. [Guide/reference needed.]
Bake Sale
These items were only available through the virtual "bake sale" held as a fundraiser for Operation Audacious Phoenix.
Chocolate Chip Cookie - Heals 1-4 health.
Strawberry Lemonade Cupcake - Heals 1-4 health.
Rich Cupcake - Heals 1-4 health.
Raspberry Thumbprint Cookie - Heals 1-4 health.
Macaroons (multiple colors) - Heals 1-4 health.
Hot Cuppa - Recovery from blight and poison.
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Buffs
A player can give another active player a buff from inside combat once per 10 stamina (after you've used 10 stamina total, you can give another boost so long as you have at least 1 stamina). Boosts replace each other, but those with oil boosts already will not be listed as an option. (Appeared 2018? Year-specific or ongoing usage?)
The standard, item-free buff is a +1 defense boost.
Blue Throwable Oil (Defense)
(formerly Blue Fish Oil)
+4 to defense.
"Sweet Flips" Blend Buffing Oil - This blend will make you feel so nimble and dextrous, you can do backflips out of the way when a foe tries to hit you!
Red Throwable Oil (Melee)
(formerly Red Fish Oil)
+4 to melee damage.
"Buffy the Goblin Slayer" Blend Buffing Oil - Slay with confidence and puns! This blend will make you more dangerous in melee combat.
Yellow Throwable Oil (Damage Resistance)
(formerly Yellow Fish Oil)
+4 to damage reduction.
"Ultimate Tanking" Blend Buffing Oil - Useful when you want to be able to withstand multiple blows.
Bone Flute
Using this item in combat costs 1 stamina, and gives a one time buff (+3 initiative, +1 attack) to 5-10 additional players who hear it being played. This buff will only work against the monster you play it in front of. This buff can stack on other buffs.
A flute made out of bone, and carved with enchanted runes. Blowing it can heighten your allies' awareness. (Introduced 2026)
2026 Crafting
Crafting 1 "Bone Flute" requires:
Ancient Bone x4
Ember Daggers
Crafting 1 "Mini Healing Potion" requires:
Empty Bottle
Strip of Bark x2
Seed Pod x2
2025 Crafting
Crafting 1 "Empty Bottle" requires:
Sand OR
Solar Panel Shards x 3
Crafting 1 "Throwable Oil (Red)" requires:
Empty Bottle
Leaked Machine Oil OR
Nibbly Fish OR
Red Fish OR
Super Scarab x 2
Crafting 1 "Throwable Oil (Blue)" requires:
Empty Bottle
Comet Tail Dust OR
Jellyfish OR
Blue Fish x 2
Crafting 1 "Throwable Oil (Yellow)" requires:
Empty Bottle
Irradiated Space Junk x 3
2022 Crafting
For 2022, items to cure status effects and buff fellow fighters are craftable in the Epic Farming Game. [Guide/reference needed.]
2018 and 2019 Crafting
Oils/potions are items that could be crafted in 2018 & 2019. Crafting them requires an empty bottle (obtained from bottled message). Blue and red oils/potions require 2 of the matching-color item (blue fish or lapis lazuli for blue, red fish or super scarab for red). Yellow oils/potions require one of the colored item (puffer fish or super slug), plus two medical items (medicinal plants or stimspray). Bottles and fish could be found in 2018; bottles, lapis, scarabs, and slugs could be found in 2019.
Status Effects
Poison - Reduces accuracy, making it harder to hit enemies. Takes 4-6 hours to wear off. Can be removed with a medicinal plant, stimspray, or Anti-Venom. (Introduced in 2015. Originally never wore off.)
Blight - Prevents normal healing users get every 5 minutes. Takes 4-6 hours to wear off. Can be removed with a medicinal plant, stimspray, or Blight-Be-Gone. (Introduced in 2016? Originally never wore off.)
Bleed - Drops HP by 1-5 points per round for 3 action rounds after infliction. Cannot be cured before the 3 rounds are up. (Introduced in 201?)
Frostbite - Info missing. (Introduced in 2024?)
Pets
This section is being updated. Current info indicates pets in the hotel participate with 1d4, and named pets around 90% wellness may get 1d12.
Walrus - A walrus in your inventory or display case has a 3% chance of absorbing 1d8 of the damage meant for you. (Don't worry, they can't die, all that blubber will keep them safe!) Can be purchased from Moa when she visits, but only a limited number are ever available. They can also be dressed up into different forms; be aware that dress-up items will replace each other and are consumed on use. The dressed-up forms often feature unique flavor text when they appear in battle.
Phoenix - A phoenix in your inventory or display case has a 3% chance of dealing an extra 1d8 damage to an enemy. They were available as part of Operation Audacious Phoenix. They come in several different color schemes, changeable by feeding cinnamon sticks.
Unknown: Is it 3% per pet (more pets = higher chance one appears), or 3% that any pet will get an action? Can more than one pet appear during a single attack?
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2026 Enemies
This area will be filled out as information becomes available. If you're looking for info from previous years, check out the Past Adventures page.
Notice: Non-boss enemies are weak to one of the three multi-use weapon types and typically "shrug off" some of the damage from the other two. Which weapon is best can be determined by an enemy's color.
2026 enemies include the Painguins and Grasping Cold from 2024.
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Masked Monster
White. 25 HP. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.
Stats
AC: 10
Attack bonus: 0
Damage: 1d6
Crit Range: 20
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Smug Masked Monster
Purple. 75 HP. Weak to slashing damage. Requires approximately 3 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 1d8
Crit Range: 20
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Smarmy Masked Monster
Blue. 100 HP. Weak to energy damage. Requires approximately 4 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 2
Damage: 1d10
Crit Range: 20
Description of Enemy
A frost goblin studded with icicles. Its eyes and mouth glow with a pale [white/purple/blue] light. These are the basic shock troops of the forces of frost, and are never seen without their carved masks.
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Icy Cube
White. 125 HP. Inflicts frostbite. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 1d6
Crit Range: 20
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Icy Qoob
Purple. 250 HP. Inflicts frostbite. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.
Stats
AC: 12
Attack bonus: 2
Damage: 1d8
Crit Range: 20
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Extra-Large Icy Cube
Blue. 375 HP. Inflicts frostbite. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.
Stats
AC: 13
Attack bonus: 3
Damage: 1d10
Crit Range: 19
Description of Enemy
A large block of ice that appears to be animated with evil intent. A [white/lavender/blue] gem glows at its center.
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Shadowy Threat
Treat as green. 75 HP. Inflicts blight. Weak to piercing damage. Requires approximately 2 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 2d6
Crit Range: 19
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Silent Shadow
Treat as red. 150 HP. Inflicts blight. Weak to slashing damage. Requires approximately 4 appropriately armed players working together in a round.
Stats
AC: 12
Attack bonus: 2
Damage: 2d8
Crit Range: 19
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Looming Shadow
Treat as blue. 225 HP. Inflicts blight. Weak to energy damage. Requires approximately 6 appropriately armed players working together in a round.
Stats
AC: 13
Attack bonus: 3
Damage: 2d10
Crit Range: 18
Description of Enemy
Sometimes the shadows seem to loom and lean toward you. You could swear that they're out to get you, but you just can't tell where the first strike will come from...
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Snatcher
White. 200 HP. Inflicts poison/blight/bleed/frozen? Weak to piercing damage. Requires approximately 4 appropriately armed players working together in a round.
Stats
AC: 11
Attack bonus: 1
Damage: 2d8
Crit Range: 19
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Enemy Name
Purple. # HP. Inflicts poison/blight/bleed/frozen? Weak to slashing damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
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Enemy Name
Blue. # HP. Inflicts poison/blight/bleed/frozen? Weak to energy damage. Requires approximately # appropriately armed players working together in a round.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Enemy
A gangly, elongated creature that lurks in the shadows, waiting to snatch its prey. It has long, long spindly fingers. Its eyes glow with a pale [white/purple?/blue] light.
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Frost King [2] [3]
Boss. 13000 HP. Inflicts poison. No specific resistances or weaknesses. Does not recover.
Stats
AC: 15
Attack bonus: 5
Damage: 5d8
Crit Range: 17
Description of Enemy
An extremely large humanoid creature that seems to be made of ice and snow. He wears a dark tunic trimmed with teal patterns, pauldrons of ice, a massive sapphire around his throat, and a crown of icicles. He is carrying a huge blade made of jagged ice.
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Boss Name [2]
Boss. # HP. Inflicts poison/blight/bleed/frozen? No specific resistances or weaknesses. Usually does not recover.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Enemy
[Alt text from image.]
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Boss Name [2]
Boss. # HP. Inflicts poison/blight/bleed/frozen? No specific resistances or weaknesses. Usually does not recover.
Stats
AC: #
Attack bonus: #
Damage: #
Crit Range: #
Description of Enemy
[Alt text from image.]
