-
Medicinal Plant (Item #224318) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Ray Gun (Item #200365) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Stimspray (Item #225199) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Medicinal Plant (Item #224309) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #224307) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #224988) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Anti-Freeze (Item #244452) A specially brewed curative that can reverse the lingering effects of frost bite.
-
Medicinal Plant (Item #225198) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Ray Gun (Item #107756) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Blight Be-Gone (Item #244335) A curative to the blight status effect, brewed with special care.
-
Wicked Battle Axe (Item #194596) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Medicinal Plant (Item #224375) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Throwable Oil (Red) (Item #161071) A bottle filled with a red, oily fluid.
-
Ember Daggers (Item #244942) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #227852) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Stimspray (Item #225194) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Ember Daggers (Item #224640) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245656) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Throwable Oil (Red) (Item #230897) A bottle filled with a red, oily fluid.
-
Throwable Oil (Red) (Item #230899) A bottle filled with a red, oily fluid.
-
Stimspray (Item #231491) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Ray Gun (Item #194268) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Medicinal Plant (Item #200947) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #228863) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #201010) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #231223) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Medicinal Plant (Item #231993) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #229408) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Ray Gun (Item #198257) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun (Item #229458) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Stimspray (Item #227613) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Medicinal Plant (Item #227611) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #228582) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #229361) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #229538) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Medicinal Plant (Item #229515) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #231202) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Medicinal Plant (Item #234055) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Anti-Venom (Item #195793) A specially brewed curative that can reverse the lingering effects of a venomous bite.
-
Stimspray (Item #229540) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Stimspray (Item #229388) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Ray Gun (Item #229335) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Medicinal Plant (Item #231994) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #234117) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Stimspray (Item #231995) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Wicked Battle Axe (Item #227518) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ray Gun (Item #236176) A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Noble Rapier (Item #202990) A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Medicinal Plant (Item #243568) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Medicinal Plant (Item #237725) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Wicked Battle Axe (Item #229966) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #245611) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #245561) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #227890) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #237409) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #233908) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245544) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #245536) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Blight Be-Gone (Item #245528) A curative to the blight status effect, brewed with special care.
-
Blight Be-Gone (Item #245529) A curative to the blight status effect, brewed with special care.
-
Blight Be-Gone (Item #245531) A curative to the blight status effect, brewed with special care.
-
Blight Be-Gone (Item #245530) A curative to the blight status effect, brewed with special care.
-
Wicked Battle Axe (Item #227138) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #245395) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Medicinal Plant (Item #231488) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Wicked Battle Axe (Item #245393) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Medicinal Plant (Item #245392) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Ember Daggers (Item #244328) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Throwable Oil (Red) (Item #245367) A bottle filled with a red, oily fluid.
-
Anti-Freeze (Item #245376) A specially brewed curative that can reverse the lingering effects of frost bite.
-
Anti-Freeze (Item #245374) A specially brewed curative that can reverse the lingering effects of frost bite.
-
Blight Be-Gone (Item #245375) A curative to the blight status effect, brewed with special care.
-
Wicked Battle Axe (Item #245354) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #245340) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245344) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245324) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245277) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #245233) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245231) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245225) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #245197) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245159) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #243668) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245116) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245114) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #245112) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #245072) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #245044) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #244991) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #244953) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Ember Daggers (Item #244950) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #244939) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #244896) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ember Daggers (Item #244884) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3 -
Wicked Battle Axe (Item #244878) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #244877) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #242776) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Wicked Battle Axe (Item #244856) Holding this axe makes you feel... powerful.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Noble Rapier (Item #243957) A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Ember Daggers (Item #243884) A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 3
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 3
Treasury
Inventory Search
Display Case
-
Stick of Dynamite(Item #271982)
-
Ray Gun(Item #271711)
-
Machine Oil(Item #267416)
-
Comet Tail Dust(Item #267397)
-
Irradiated Space Junk(Item #267049)
-
Solar Panel Shard(Item #265340)
-
Rocket Launcher(Item #264705)
-
Portable Cannon(Item #245037)
-
Lapiz Lazuli(Item #240112)
-
Alien Honor Blade(Item #239759)
-
Super Party Hat of Healing(Item #231078)
-
Ice Shard(Item #229944)
-
Fossilized Tusk(Item #229717)
-
Anti-Freeze(Item #229035)
-
Unmelting Snowflake(Item #228625)
-
Ember Daggers(Item #228136)
-
Jellyfish(Item #227208)
-
Trench Fish(Item #226477)
-
Nibbly Fish(Item #225983)
-
Throwable Oil (Blue)(Item #225825)
-
Eggshell Fragment(Item #225533)
-
Frozen Petals(Item #225452)
-
Empty Bottle(Item #203388)
-
Message in a Bottle(Item #202547)
-
Throwable Oil (Red)(Item #201410)
-
Anti-Venom(Item #200842)
-
Blight Be-Gone(Item #200603)
-
Strip of Bark(Item #197567)
-
Seed Pod(Item #193469)
-
Honeycomb(Item #193467)
-
Hibiscus Petals(Item #192058)
-
Scoop of Sand(Item #191805)
-
Thorns(Item #191522)
-
Red Fish(Item #190688)
-
Puffer Fish(Item #190348)
-
Blue Fish(Item #189923)
-
Noble Rapier(Item #186064)
-
Stimspray(Item #160966)
-
Medicinal Plant(Item #160952)
-
Throwable Oil (Yellow)(Item #159474)
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Dwarven Mining Pick(Item #150900)
-
Pitchfork(Item #127972)
-
Energy Sword(Item #116323)
-
Flintlock Pistol(Item #97940)
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Alien Honor Blade(Item #96360)
-
Space Scrap(Item #94345)
-
High Tech Whip(Item #81830)
-
Wicked Battle Axe(Item #78440)
-
Super Scarab(Item #69614)
-
Super Slug(Item #96467)
-
Join This Group
Want to participate?
-
Fight on!
-
Display Case
Have extra items you aren't using? Need some extra items to charge into battle?
-
Please contribute to our group treasury!