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  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #224318) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #200365) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #225199) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #224309) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #224307) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #224988) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A specially brewed curative that can reverse the lingering effects of frost bite. Anti-Freeze (Item #244452) This is a single use item This object can only be used on a user, not a group. A specially brewed curative that can reverse the lingering effects of frost bite.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #225198) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #107756) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #244335) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #194596) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #224375) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A bottle filled with a red, oily fluid. Throwable Oil (Red) (Item #161071) This is a single use item This item can't be used from your inventory. Use it in combat instead! A bottle filled with a red, oily fluid.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244942) This item has 11 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #227852) This item has 22 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #225194) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #224640) This item has 30 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245656) This item has 13 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A bottle filled with a red, oily fluid. Throwable Oil (Red) (Item #230897) This is a single use item This item can't be used from your inventory. Use it in combat instead! A bottle filled with a red, oily fluid.
  • A bottle filled with a red, oily fluid. Throwable Oil (Red) (Item #230899) This is a single use item This item can't be used from your inventory. Use it in combat instead! A bottle filled with a red, oily fluid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #231491) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #194268) This item has 19 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #200947) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #228863) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #201010) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #231223) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #231993) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #229408) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #198257) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #229458) This item has 19 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #227613) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #227611) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #228582) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #229361) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #229538) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #229515) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #231202) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #234055) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A specially brewed curative that can reverse the lingering effects of a venomous bite. Anti-Venom (Item #195793) This is a single use item This object can only be used on a user, not a group. A specially brewed curative that can reverse the lingering effects of a venomous bite.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #229540) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #229388) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #229335) This item has 18 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #231994) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #234117) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #231995) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #227518) This item has 18 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #236176) This item has 19 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 2<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 4 Noble Rapier (Item #202990) This item has 11 uses left This item can only be used in combat. A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 2
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 4
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #243568) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #237725) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #229966) This item has 44 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245611) This item has 38 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245561) This item has 37 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #227890) This item has 18 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #237409) This item has 25 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #233908) This item has 13 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245544) This item has 21 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245536) This item has 20 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #245528) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #245529) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #245531) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #245530) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #227138) This item has 15 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245395) This item has 36 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #231488) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245393) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #245392) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244328) This item has 1 use left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A bottle filled with a red, oily fluid. Throwable Oil (Red) (Item #245367) This is a single use item This item can't be used from your inventory. Use it in combat instead! A bottle filled with a red, oily fluid.
  • A specially brewed curative that can reverse the lingering effects of frost bite. Anti-Freeze (Item #245376) This is a single use item This object can only be used on a user, not a group. A specially brewed curative that can reverse the lingering effects of frost bite.
  • A specially brewed curative that can reverse the lingering effects of frost bite. Anti-Freeze (Item #245374) This is a single use item This object can only be used on a user, not a group. A specially brewed curative that can reverse the lingering effects of frost bite.
  • A curative to the blight status effect, brewed with special care. Blight Be-Gone (Item #245375) This is a single use item This object can only be used on a user, not a group. A curative to the blight status effect, brewed with special care.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245354) This item has 25 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245340) This item has 23 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245344) This item has 16 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245324) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245277) This item has 20 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245233) This item has 17 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245231) This item has 10 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245225) This item has 17 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245197) This item has 14 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245159) This item has 10 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #243668) This item has 4 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245116) This item has 10 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245114) This item has 10 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245112) This item has 32 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #245072) This item has 30 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #245044) This item has 9 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244991) This item has 10 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244953) This item has 6 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244950) This item has 21 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #244939) This item has 41 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #244896) This item has 49 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #244884) This item has 16 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #244878) This item has 15 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #244877) This item has 37 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #242776) This item has 26 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #244856) This item has 22 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 2<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 4 Noble Rapier (Item #243957) This item has 38 uses left This item can only be used in combat. A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 2
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 4
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #243884) This item has 14 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3