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  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #297838) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #298327) This item has 14 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #298207) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #298184) This item has 23 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #298130) This item has 36 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #298053) This item has 9 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #297956) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #297841) This item has 14 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #297818) This item has 38 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #297735) This item has 11 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #297695) This item has 11 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #297546) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #297522) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #297500) This item has 17 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #297491) This item has 19 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #243880) This item has 30 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #297442) This item has 19 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #297211) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296720) This item has 17 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #297019) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #297016) This item has 30 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296979) This item has 19 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #296978) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #296974) This item has 10 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops. Warm-Blooded Frog (Item #296825) This is a single use item This item can't be used from your inventory. Use it to craft with! No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops.
  • No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops. Warm-Blooded Frog (Item #296827) This is a single use item This item can't be used from your inventory. Use it to craft with! No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops.
  • No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops. Warm-Blooded Frog (Item #296828) This is a single use item This item can't be used from your inventory. Use it to craft with! No matter how cold out it gets, this frog is always hot. Snow melts wherever it hops.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296868) This item has 19 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296733) This item has 21 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296695) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296684) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296654) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #294839) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295263) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295265) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A tusk so old it turned to stone. Fossilized Tusk (Item #243437) This is a single use item This item can't be used from your inventory. Use it to craft with! A tusk so old it turned to stone.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296630) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296643) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A tusk so old it turned to stone. Fossilized Tusk (Item #294572) This is a single use item This item can't be used from your inventory. Use it to craft with! A tusk so old it turned to stone.
  • A tusk so old it turned to stone. Fossilized Tusk (Item #295298) This is a single use item This item can't be used from your inventory. Use it to craft with! A tusk so old it turned to stone.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #296053) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296585) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296587) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296509) This item has 17 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #294103) This item has 50 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #294392) This item has 30 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A deep blue stone. Lapiz Lazuli (Item #296438) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • A deep blue stone. Lapiz Lazuli (Item #296441) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296453) This item has 26 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296399) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #295372) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #296190) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #296192) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #296196) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296293) This item has 13 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296262) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #296250) This item has 21 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296218) This item has 16 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296203) This item has 20 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #271711) This item has 11 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #296124) This item has 16 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #295852) This item has 18 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #296058) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296106) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296109) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296110) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #296113) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #296103) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #273759) This item has 20 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #296100) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #294512) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #294513) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #294516) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • A deep blue stone. Lapiz Lazuli (Item #295897) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • A deep blue stone. Lapiz Lazuli (Item #295898) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • A deep blue stone. Lapiz Lazuli (Item #295899) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • A deep blue stone. Lapiz Lazuli (Item #295900) This is a single use item This item can't be used from your inventory. Use it to craft with! A deep blue stone.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #296041) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295989) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A sleek, futuristic energy weapon.<br /><br />Damage type: Energy<br /> Attack bonus: 5<br />Damage Dice: 3d8<br />Damage Bonus: 4<br />Crit Threshold: 19<br />Crit Multiplier: 3 Ray Gun (Item #194477) This item has 13 uses left This item can only be used in combat. A sleek, futuristic energy weapon.

    Damage type: Energy
    Attack bonus: 5
    Damage Dice: 3d8
    Damage Bonus: 4
    Crit Threshold: 19
    Crit Multiplier: 3
  • A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 2<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 4 Energy Sword (Item #264827) This item has 36 uses left This item can only be used in combat. A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 2
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 4
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #295881) This item has 18 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #295828) This item has 21 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295798) This item has 11 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #295796) This item has 14 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295789) This item has 40 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295775) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295691) This item has 18 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295598) This item has 39 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295583) This item has 17 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • Holding this axe makes you feel... powerful.<br /><br />Damage type: Slashing<br /> Attack bonus: 5<br />Damage Dice: 2d8<br />Damage Bonus: 3<br />Crit Threshold: 20<br />Crit Multiplier: 3 Wicked Battle Axe (Item #295557) This item has 22 uses left This item can only be used in combat. Holding this axe makes you feel... powerful.

    Damage type: Slashing
    Attack bonus: 5
    Damage Dice: 2d8
    Damage Bonus: 3
    Crit Threshold: 20
    Crit Multiplier: 3
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295552) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties. Medicinal Plant (Item #295449) This is a single use item This object can only be used on a user, not a group. A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
  • A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.<br /><br />Damage type: Piercing<br /> Attack bonus: 3<br />Damage Dice: 1d8<br />Damage Bonus: 3<br />Crit Threshold: 18<br />Crit Multiplier: 2<br />AC Bonus: 3 Ember Daggers (Item #295426) This item has 12 uses left This item can only be used in combat. A pair of light weapons that glows with their own internal heat. Good for when you want to strike fast, stay quick on your feet, and look stylish.

    Damage type: Piercing
    Attack bonus: 3
    Damage Dice: 1d8
    Damage Bonus: 3
    Crit Threshold: 18
    Crit Multiplier: 2
    AC Bonus: 3
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #295366) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #295367) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #295368) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • These petals are so cold and hoar frosted they might actually just be frost. Frozen Petals (Item #295369) This is a single use item This item can't be used from your inventory. Use it to craft with! These petals are so cold and hoar frosted they might actually just be frost.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295400) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
  • A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid. Stimspray (Item #295221) This is a single use item This object can only be used on a user, not a group. A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.