-
Alien Honor Blade
(Item #98929)
A blade for warriors who show true honor in combat.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #160181)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Noble Rapier
(Item #160545)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Dwarven Mining Pick
(Item #160663)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #160745)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 - Throwable Oil (Blue) (Item #160887) A bottle filled with a blue, oily fluid.
- Throwable Oil (Red) (Item #161004) A bottle filled with a red, oily fluid.
- Throwable Oil (Blue) (Item #161072) A bottle filled with a blue, oily fluid.
- Throwable Oil (Blue) (Item #160638) A bottle filled with a blue, oily fluid.
- Throwable Oil (Yellow) (Item #160784) A bottle filled with a yellow, oily fluid.
-
Noble Rapier
(Item #151079)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 - Stimspray (Item #151624) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Dwarven Mining Pick
(Item #152283)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 - Stimspray (Item #154261) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Stimspray (Item #154262) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Stimspray (Item #154268) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Throwable Oil (Yellow) (Item #157425) A bottle filled with a yellow, oily fluid.
- Throwable Oil (Red) (Item #158875) A bottle filled with a red, oily fluid.
- Throwable Oil (Yellow) (Item #160282) A bottle filled with a yellow, oily fluid.
- Throwable Oil (Yellow) (Item #160987) A bottle filled with a yellow, oily fluid.
-
Ray Gun
(Item #96704)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #107799)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 - Throwable Oil (Blue) (Item #158229) A bottle filled with a blue, oily fluid.
-
Ray Gun
(Item #159306)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Noble Rapier
(Item #160650)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Noble Rapier
(Item #160668)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Noble Rapier
(Item #160700)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 - Throwable Oil (Blue) (Item #158665) A bottle filled with a blue, oily fluid.
- Throwable Oil (Red) (Item #160415) A bottle filled with a red, oily fluid.
- Medicinal Plant (Item #157877) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Noble Rapier
(Item #158890)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Noble Rapier
(Item #159735)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Noble Rapier
(Item #155498)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Dwarven Mining Pick
(Item #155501)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Noble Rapier
(Item #156423)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 - Throwable Oil (Yellow) (Item #158945) A bottle filled with a yellow, oily fluid.
-
Ray Gun
(Item #155666)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #160454)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 - Throwable Oil (Blue) (Item #160849) A bottle filled with a blue, oily fluid.
- Throwable Oil (Blue) (Item #160925) A bottle filled with a blue, oily fluid.
- Throwable Oil (Blue) (Item #160933) A bottle filled with a blue, oily fluid.
- Throwable Oil (Yellow) (Item #160983) A bottle filled with a yellow, oily fluid.
- Throwable Oil (Red) (Item #161071) A bottle filled with a red, oily fluid.
-
Dwarven Mining Pick
(Item #153910)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Noble Rapier
(Item #153926)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Ray Gun
(Item #154685)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #154696)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 - Stimspray (Item #134844) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Noble Rapier
(Item #151524)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Dwarven Mining Pick
(Item #151851)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #161088)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ray Gun
(Item #159574)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #159955)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #160124)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #160305)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 - Medicinal Plant (Item #161084) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Energy Sword
(Item #97044)
A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Energy Sword
(Item #108558)
A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Energy Sword
(Item #111076)
A blade made of energy in the 520 - 490 nanometer frequency. The compact technology keeps it light weight, for when you want to strike fast, stay quick on your feet, and look super cool.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 - Throwable Oil (Yellow) (Item #161008) A bottle filled with a yellow, oily fluid.
- Throwable Oil (Yellow) (Item #160913) A bottle filled with a yellow, oily fluid.
-
Dwarven Mining Pick
(Item #161073)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Noble Rapier
(Item #150997)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 - Throwable Oil (Red) (Item #160861) A bottle filled with a red, oily fluid.
- Throwable Oil (Red) (Item #160991) A bottle filled with a red, oily fluid.
- Medicinal Plant (Item #151588) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Medicinal Plant (Item #151603) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
-
Dwarven Mining Pick
(Item #160848)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #159387)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 - Stimspray (Item #159736) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Medicinal Plant (Item #159819) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Throwable Oil (Red) (Item #159827) A bottle filled with a red, oily fluid.
- Throwable Oil (Yellow) (Item #160110) A bottle filled with a yellow, oily fluid.
- Throwable Oil (Blue) (Item #160750) A bottle filled with a blue, oily fluid.
- Throwable Oil (Blue) (Item #160832) A bottle filled with a blue, oily fluid.
-
Noble Rapier
(Item #55325)
A beautiful and light weapon, for when you want to strike fast, stay quick on your feet, and look stylish.
Damage type: Piercing
Attack bonus: 3
Damage Dice: 1d8
Damage Bonus: 2
Crit Threshold: 18
Crit Multiplier: 2
AC Bonus: 4 -
Alien Honor Blade
(Item #114422)
A blade for warriors who show true honor in combat.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ray Gun
(Item #152840)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #153460)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #156506)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ray Gun
(Item #156875)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #157292)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #158136)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 - Medicinal Plant (Item #158251) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Stimspray (Item #158309) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Medicinal Plant (Item #159151) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Stimspray (Item #135690) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
-
Dwarven Mining Pick
(Item #159298)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #160411)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Dwarven Mining Pick
(Item #161042)
A heavy pick for extracting ore from rocks... or pain from monsters.
Damage type: Slashing
Attack bonus: 5
Damage Dice: 2d8
Damage Bonus: 3
Crit Threshold: 20
Crit Multiplier: 3 -
Ray Gun
(Item #160992)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #104753)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #116062)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 -
Ray Gun
(Item #151128)
A sleek, futuristic energy weapon.
Damage type: Energy
Attack bonus: 5
Damage Dice: 3d8
Damage Bonus: 4
Crit Threshold: 19
Crit Multiplier: 3 - Medicinal Plant (Item #160969) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Medicinal Plant (Item #160970) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Stimspray (Item #160971) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
- Medicinal Plant (Item #160975) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Medicinal Plant (Item #160981) A beautiful plant, shimmering with dew. Herbalists say that it contains healing properties.
- Stimspray (Item #160982) A high-tech medical device which can deliver medicine directly to your blood stream without the need for needles. It is currently loaded with a strange green liquid.
Treasury
Inventory Search
Display Case
- Empty Bottle(Item #203388)
- Message in a Bottle(Item #202547)
- Throwable Oil (Red)(Item #201410)
- Anti-Venom(Item #200842)
- Blight Be-Gone(Item #200603)
- Strip of Bark(Item #197567)
- Party Hat of Healing(Item #194893)
- Super Party Hat of Healing(Item #194635)
- Lapiz Lazuli(Item #194398)
- Seed Pod(Item #193469)
- Honeycomb(Item #193467)
- Hibiscus Petals(Item #192058)
- Scoop of Sand(Item #191805)
- Thorns(Item #191522)
- Red Fish(Item #190688)
- Puffer Fish(Item #190348)
- Blue Fish(Item #189923)
- Snowball(Item #171927)
- Stimspray(Item #160966)
- Medicinal Plant(Item #160952)
- Throwable Oil (Yellow)(Item #159474)
- Throwable Oil (Blue)(Item #159418)
- Dwarven Mining Pick(Item #150900)
- Pitchfork(Item #127972)
- Space Scrap(Item #116425)
- Energy Sword(Item #116323)
- Ray Gun(Item #99275)
- Flintlock Pistol(Item #97940)
- Alien Honor Blade(Item #96360)
- High Tech Whip(Item #81830)
- Wicked Battle Axe(Item #78440)
- Super Scarab(Item #69614)
- Noble Rapier(Item #65510)
- Super Slug(Item #96467)
-
Join This Group
Want to participate?
-
"Honk honk toot toot neigh!" - Some encouraging words from our primary benefactor, Sir Doubutt
-
Display Case
Have extra items you aren't using? Need some extra items to charge into battle?
-
Please contribute to our group treasury!