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Basic Character Info
First Name: Miranda
Last/Family Name: Galbraithe
Race: Human
Height (in feet): 5 foot, 4 inches
Weight (in pounds): 127 pounds
Build (Scrawny, Medium, or Athletic): Medium
Empire of Birth: Human City States is where she is registered but lives in the country area on her parents farm.
Profession: Farmer’s daughter

Combat Info
Damage Dice:
Armor:
Weapon(s):
Strength(0-30):
Agility (0-30):
Vitality (0-30):
Magicka(0-30):
Major Spell(s):
Minor Spell(s)(Cantrips):

Non-combat Info
Wisdom (0-30):
Charisma (0-30):
Starting Money:
Item(s):
Additional Info:
Basic Character Info
First Name: Miranda
Last/Family Name: Galbraithe
Race: Human
Height (in feet): 5 foot, 4 inches
Weight (in pounds): 127 pounds
Build (Scrawny, Medium, or Athletic): Medium
Empire of Birth: Human City States is where she is registered but lives in the country area on her parents farm.
Profession: Farmer’s daughter that have left for the city so she can open a school.

Combat Info
Damage Dice: 1d10= the damages are done in increments of 10 if I happen to use it.
Armor: Dragon Armor
Weapon(s): Sword, several daggers, cross bow, arrows
Strength(0-30): 17
Agility (0-30): 18
Vitality (0-30): 20
Magicka(0-30): 27
Major Spell(s): -To be made
Minor Spell(s)(Cantrips):-To be made

Non-combat Info
Wisdom (0-30):-28 about her own school subjects but other things 19
Charisma (0-30): 17
Starting Money: 100 gold- she sold her inheritance and her share of animals.
Item(s):
A wagon that is similar to a mobile home. I will be making it up.
Various items that she buys from home such as animal skins to use as books and grimoires to larger quills from the birds to be used as writing utensils.
A master set of books (will be found in my server)
Several cases of magic supplies for the school- lab type equipment that are not modern style. Will list in the server as Basic Lab Set Up.
Examples of stones and such for classes
Clothing
Limited amount of jewelry
Wagon full of plants and saplings from the farm as found in the Phycology Book
Gardening tools


Additional Info:
Miranda’s school information.
Courses:
Witchdom: Spells, Potions, Incantations, Cantrips,

Archivist: Cataloging, book making, grimoire making, Entombing books (Placing a sentient spirit inside the book or using my own creatures called Splotts), Calligraphy, making of inks.

Phytology: Learn how to grow Magical Plants, Trees, and other useful herbals.

Runology: Making of Blank Runes to be filled by Witchdom Students

Creating of Magical Items- a future class due to the fact one needs the money and equipment for this class.
Denied pending listing of spells - DJHonore 4/6/18
Upon seeing that the list of possible Spells, I decided to place the ones she uses on the farm and how she uses the set of spells on the farm.

Major Spell
Weather Manipulation- Changing the Weather to make crops grow better or make community events more enjoyable for others.

Cantraps or Small Spells:
Air/Wind Magic
1- Make a small breeze. To cool off self or animals
2- Gusts- short blast of wind that lasts 30-40 seconds.
3- Make a wind devil- small whirlwind. To blow various things to where she wanted, to pick up wheat and shift wheat grains out of it. Instead of sweeping and she can get into corners, under things and behinds things in this way . Can do 2 Devils at one time.
4- Whirlwind-rapid and spinning wind that can slice through objects when
combined with swords or a secondary element (small tornado). To harvest crops
5- Wind gravity (pressure) using wind to pressure things down or make aerial
objects stay on land. To keep crops from blowing away while harvesting. She can combine this with 1 other Small Spell.

Fire/Heat Magic
1-Spark- Make a spark. To start a camp fire.
2-Flame- Small flame. To light lanterns or candles.
3- Heat- Heat something up such as left overs or animals

Water Magic
1-Water Movement- Make water move without touching it. Used to move water from flooded areas to a better place.
2- Water Spout- a small water devil. To move small amounts of water from place to place. Can do up to 3 at one time.
3- Stream-Throw a stream of water to an area. To water a single crop.

Earth Magic- These Spells are for preparing the land for crops, homes, animal pens
1-Raising of the earth
2- Shaking- Make rocks move.
3- Crushing- Crush to sand, turn the earth around you into sand
4-Anti Gravity -levitating objects such as large boulders so that a group of people can move it

Light Magic
1- Shining-Brighten darker areas
2- Light ball- Create a ball of light
3- Light Flash- a bright light that temporally blinds creatures
4- Recharge- absorb light from any available source
5- Light Beams- A bright light which can penetrate the dark or shadows

Future Spells
6- Emit a "holy aura" or aura of warm light
7- Conjure a "ward of holy light" or sphere of pure light energy
8- Purify (example: Man is poisoned with darkness or another
ailment and starts turning evil or starts to die, purify will purge
the darkness or other ailment from him.)


ShapeShifting: cat
Approved with notes - DJHonore 4/6/2018

Notes:
This character has a lot more spells than i would usually allow, but none of them seem to be overpowered so i've decided to approve as is. Thread locked.

Moderators: DJHonore