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A temple has arisen towards the centre of the expanse, between Terel'liren Vos Valkear and Coronet. Sending out shockwaves as it rose. It was in the shape of a huge dome with sides of pitch black marble like the night. The walls unblemished and sparkling, as if something is keeping them pristine. There is only one solitary entrance that it set into the side of the temple, around twice the size of a human with an inscription of glowing golden letters on the door saying:Those that wish for power or strength, then at great length, must take the scroll, which lies atop the pole. To get to it each floor you must pass, so enter ye of any class. Underneath the questionable rhyme, was more writing that was a bit more to the point: Though make haste, the Legion obey only one person: The scroll holder

Inside is a maze which is filled full of traps and creatures. A god resides in the temple which removes all a beings magical power and their equipment. Then it gives them nought but a shortsword in order to conquer each floor. At the centre is a scroll that once held will give command to the Legion.

How long will it be before someone conquers the Legions temple?
The second they passed through the outer doors of the temple, every single one would feel his or hers magical power draining away, until each only possessed tiny amounts. Not enough to cast any spell of importance, but enough so that if the race needed magic to live they could. Their current gear would also disappear, being replaced by standard leather armour to fit them and a short sword.

A disembodied voice would echo in their corridor speaking out to them. "You have decided to enter the temple of the Legion, you can turn back at any time while on this floor but should you proceed to the next floor you cannot leave until you reach the end of that floor. Many of you will die, though for the person who makes it to the scroll they gain the power over the Legion. Good luck.

The corridor they were in was made of reinforced masonry, with uneven flagstones serving as the floor. Down one side a small river ran along the corridor before it turned off heading across the corridor then into the wall on the other side. At the end the corridor zig zagged off to the right.

(By the way, the inside of the temple can be mapped as I have drawn it and worked it all out. There is nothing random happening.)
Vashta had sent a single warrior, lightly armed, to quest after the scroll following his victory at Cilnagar (See Archaia's page). Should he come into power over the scroll, the legion would come in handy indeed. The warrior's name was Macken, and he was trained to fight with and without battle magic.

Upon entering and receiving his leather armor and shortsword, he smiled. He had trained for a long time with a shortsword, and this should be easy. He entered, treading lightly and silently thanks to his Cil'Naia heritage and training in the Way of the Thief. His eyes scanned the dark and the light for traps and monsters. He walked without sound to the end of the corridor, watching to discover what was next.
At the end of the corridor it looped round in a U-shape until it came to a stout wooden door. The door would be unlocked and upon being open gave access to a large mostly empty room made out of the same materials as the corridor. Set in the walls were a few torches and along the wall that the door was in was a portcullis to the left. Beyond that there was a door on the other side of the room as well as a plain looking sarcophagus stating upright against wall to the right.
Macken eyed the sarcophagus warily as he entered the room. Keeping aware of the sarcophagus, he maneuvered slowly and lightly across the room, testing each step for pressure plates, making his way to the portcullis to peer inside.
The room was clear of pressure plates and past the portcullis could be seen a long corridor which ended in a shut wooden door.
The room they would enter at first would be the same one as Macken had entered, where they would find him, the magic of the temple acting so that all new participants entered in the same position but if they entered at slightly different times then they would not be able to see or know of each others presence until the first room. The first corridor acting slightly apart from all dimensions, conspiring so that as many different groups would class inside the temple as possible.

For both groups a quiet rumbling could be heard coming from the other side of the shut door.
Macken, turning away from the portcullis, found himself looking at the Terelains. He attempted at first to use magic to slip into shadow, but his magic was nowhere to be found thanks to the temple. Instead, he simply, blade easy and at his side.

"Terelains! You seek the scroll as well?" he asked merrily and calmly.

Ignoring them for now, Macken paced out the room to measure it and put his ear to the floor next to the oaken door opposite the entrance he had taken. With hearing honed from years picking out individual voices in the noisy Southern markets, he would be able to hear the footsteps of anything larger than a wardog approaching the door.
The voice of the goddess of the temple floated in through the room to their ears. "I think now is best to explain the dangers of the temple. Firstly there are traps, most are easy enough to avoid. Secondly there are random monsters of my own devising scattered around the temple. Finally there are three beings known as: The guardians, These are three how should I put it? ... Special beings I have put into this temple. They are being constantly maintained by the magic of the temple and as such are invincible, they can be damaged but it will always repair. They cannot leave the temple and are bound to me. They have also been granted access to any floor, so anything you run into could be one of the three. What do they look like? You have to find out. Good luck."

The voice faded away. The last few words containing a hint of the goddesses wish for someone who truly had the strength to conquer her temple.
((OOC note: Ok, so when I have Macken do things like measure the walls and listen for noises under the door, I need you to tell me what he hears. It defeats the purpose of having him map out the place if I can't actually make a map.))

Macken stood up from the floor and walked to the portcullis, testing it to see if it would open. As he did, he murmured calmly to the felines.

"If conflict is your desire, try me at my blade. Otherwise, dah valikhta erawe."

May the bravest remain, indeed, thought the young Cil'Naia. I wonder if these proud cat-people are really brave... I heard that the Archaian Drake MacKeely bested their battle representative in a tournament. Sounds very brave indeed.

Macken's skepticism aside, he decided on a course of action. Since it seemed to him that the Terelains would wait for him to die first, he would test the portcullis. If it opened, he would go through the corridor, keeping a close eye for traps and counting steps and measuring as he went. If not, he would cautiously open the door that had the mysterious rumble behind it, carefully checking to see that it was safe before fully entering the room.
(I am so sorry, I missed that while going over the posts. Sorry. While the goddess speaks all other sound is effectively muted.)

The portcullis would be opened by a small switch in the wall next to it. When the lever was pulled the portcullis would slide very noisily upwards, the metal screeching against the stone walls. When Vashta stepped through, the portcullis would slam down behind him. The lever disappearing and another materialising on his side, far out of reach of anyone in the room. This gave Vashta the control over the portcullis, it would be up to him whether or not to allow the others to go the same way as he did. The rest of the corridor as it curved round to the left and to another stout wooden door was free of traps.

However as sound returned to the main room, from behind the wooden door another rumble would be heard. This one closer but still a distance away.
They would encounter no traps as they moved towards the door, the room being perfectly clear of traps. Then upon reaching the door, the second they pushed it, a scythe would come swinging out of the wall beside the door, whistling downwards towards the front of the door. It was aimed so that it would attempt to hit the person infront of the door, its blade easily sharp enough to cut through the issued leather armour. However if it was dodged the blade would shatter on the stone floor then fade away.
((Ok, but can I get the measurements of the rooms/corridors Macken has been through and measured?))

Macken walked down the corridor cautiously, leaving the terelains behind. He tested the walls and floor for traps and measured the corridor as he went, and headed down to the door at the end, where he would listen carefully for movement behind it.
(The first room is around 20x20m. The corridor he is in is around 4m wide and 30meters long.)

There was a slight clanging noise behind the door that dropped off very quickly as if a being had just left that room to go into another. If the door was opened it would reveal another room, this one longer than the first but just as wide. It had an almost triangular shape. Several iron cages are scattered throughout the room, while someone has scrawled "Stay left" on the south wall. Inside each of the cages were skeletons, their heads lolling to the side, while their jaws hung loosely open. There was a door in the wall directly to the left of the one he would have come through that looked very sturdy and on the other side of the room was another smaller and more simple wooden door.
Macken nodded to himself as he made his way silently around the cages and roughly to the left, measuring his steps as he went to the simple wooden door to check what was behind it by hearing, checking for traps as he went.
Again the room would be free of traps, however the cages would clink every so often. When checked it would just be the bones of the skeletons shifting slightly in the cages. Then when he put his ear to the door he would hear that behind the door was the scuttling of around 6 large creatures. However the door if tried would be locked.

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