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House of the Dragon

Nisimar, a skilled Dunmer Rogue and experienced Bounty Hunter, has dedicated more than ten years to perfecting his craft in tracking down criminals. With a considerable wealth amassed and a reputable standing established within his profession, he now finds himself yearning for a fresh adventure. His interest was ignited when he came across an ancient manuscript that outlined various guilds from the Second Era, particularly during the chaotic times of the Three Banners War. Among the guilds mentioned, the Chimera Adventurer's Guild stood out to him; this organization was known for its commitment to assisting war victims and fighting against both criminals and daedra, although they refrained from direct involvement in the conflicts of the Three Banners War.

Unfortunately, the Chimera Adventurer's Guild has long been relegated to the annals of history, having disbanded nearly seventy years after the war with the death of its final member. Nisimar harbors a profound admiration for the original members and their commendable objectives, which motivates him to contemplate the revival of the guild. This aspiration not only reflects his respect for their legacy but also aligns with his desire to channel his skills and resources into a cause that resonates with his values, potentially breathing new life into an organization that once played a significant role in the community.
This narrative may incorporate elements of role-playing game mechanics.

All 'lore' races are welcome except dremora and sload.

Word-of-mouth: The character could spread word of the guild through taverns and inns, talking to people and spreading the word about the benefits of joining the guild and the adventures and quests they could embark on.

Hiring: The character could make offers of payment or rewards to adventurers who join the guild.

Reputation: The character can build their reputation as an adventurer, showing their skills and abilities, which attracts people to join the guild.
The Adventurer's Guild will be established in Solitude. Although I initially contemplated Whiterun, the lack of suitable structures and insufficient space for development led me to choose Solitude instead. The narrative unfolds in the aftermath of the civil war, with the Imperials emerging victorious.

The question of whether the Dragonborn has defeated Alduin remains a topic of discussion.

The Thalmor still have a presence in Solitude.

Angela's Aromatics has a room to rent. If, however, you have Proudspire or another player home in Solitude, it should be mentioned in the story. Character homes do not need to be restricted to Solitude. (No pocket worlds, floating islands or oversized castles/manors.) It's advised to keep to the original lore of Skyrim.

ALL NPCs will be portrayed by the GM, unless you have your own follower.

Nisimar has purchased Springwood estate (could possibly be a guildhouse).
Springwood Estate.

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House of the Eagle. Founder Omeril, established in a later story.

House of the Lion. ?
New guild advert on the noticeboard placed in all cities and villages.



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Quests will also take place in Bruma and Highrock.

Mods are not necessary, but if you want to add them if you have Skyrim here's the links.

Bruma. https://www.nexusmods.com/skyrimspecialedition/mods/10917

Beyond Reech. https://www.nexusmods.com/skyrimspecialedition/mods/3008

As I stated, mods are not needed as I'll post screenshots and maps of areas and scenes.
Springwood estate guildhouse now has a steward, Eoin, a male Breton ranger.

Mod made by vsmodes97, based on miggyluv's preset.

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I cannot accept Dragonborns, Guild Masters (ie, Thieves Guild, Mages Guild, Dark Brotherhood, Vampire Lords/Ladies, or anyone portraying an escaped prisoner from Helgen.)

Edit: You can play your character however you want, except for the above. We are just normal people
Because the Imperials won against the Nords, there will be a certain amount of racism from the Nords who supported Ulfric.

A note on Facial features. I would prefer to keep Nirn races lore-friendly. Dunmer, Bosmer, Orsimer, and Altmer do not have human eyes.
The remains of anchors can still be found in Eastmarch and The Rift.


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I'm trying to understand more about Sol's background and where she originated from to eventually make her way to Skyrim. I'm more familiar with the Second Era, but looking at maps of the Fourth Era, it seems that Bangkorai is no longer part of Breton lands, and the area of High Rock is narrower than it was in the Second Era. I can't seem to find a very detailed map.
You could make a nord from Skyrim, or an orc from one of the settlements, or a dark elf from Windhelm or Riften.

I think you're looking for the western Reach and Evermore. Most the place has been flooded and they're at war with the orcs and witchmen.

https://www.nexusmods.com/skyrimspecialedition/mods/3008

I have a Reachman who's escaped from this area when his people turned to worship Namira.
She could originally have been from Wayrest and have been living in Bruma, Cyrodiil.

Edit: Thank-you for the suggestions. I can come up with a Nord as an alternative if needed.
Your character does not need to originate from Skyrim, but the main story is set in Skyrim.
I would have her head north to Whiterun, staying at The Bannered Mare and picking up odd jobs, including mercenary work, when she thought it could be something she could tackle. She's decent with a bow, especially by sneaking, and with a shield and sword or handaxe. Her magic is mostly focused on conjuration and healing so far.

Has Nisimar already been to Whiterun and posted the guild advert on the notice board?
Yes, he did that before visiting Windhelm.
I’ll post a small entry as an introduction if that’s acceptable this weekend of her in Whiterun.

Edit: Is it alright to mention NPCs from shops and inns?
Yes, you can mention NPCs.
Great, thank-you. :) She would also earn some extra coins or trade for potions from Arcadia in exchange for foraging ingredients.

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