Group Toolbar Menu

Forums » The Interdimensional Database » World #00000 - The Omphalos

Want to sign someone up as an agent? Check out our New Player Guide!


c2e15e00c155.png


f20d11fa0c35.png
(How to get to the City of Sanctuary)

Sanctuary can be reached from the Omphalos only via travel by Gate.

The Omphalos exists in a pocket dimension of its own-- a huddle of technologically advanced buildings, a mountain, a lake, and a small forest on a island floating detached in free space. Fly a plane off the island in either direction and you will eventually find yourself looped back around.

Fall off the edge and you may fall forever.

Luckily, the Omphalos has special Gates built for civilian guests that do not require a Key Gauntlet to use them. They are monitored by Aotm Agents for as long as they are operational. For the Gates located in the Omphalos #lobby that let out to Sanctuary's #city-square, that's 24 hours a day. For those needing to use the larger gates in #the-colossus-bay, they open four times daily for twenty-five minutes at 6am, 12pm, 6pm, and 12am. They let out behind #the-giants-shelter in Sanctuary.

If you would like to get to Harbor, then you must travel on foot via the tunnels through the mountains, starting at Sanctuary in order to reach it. Harbor is actively hostile towards the AotM, and there are no permanent Gates that go there.

Those who can travel between worlds on their own power may be able to get into the Omphalos without setting off security systems if they are significantly powerful. This would be individuals such as gods, aspects of Death, or those like the Endless. They will likely feel like someone is watching them from afar the entire time, however, and if they cause harm, they may find themselves mysteriously ejected back to where they came.

Those who are not quite so powerful will simply find they cannot find the place without a Gate.


4d8f7b8b881b.png
(How to travel elsewhere from the Omphalos)

Getting to any other place via the Omphalos also requires Gates. Where exactly you can go though, depends on if you are an agent or a civilian, and what sort of security clearance you have.

The public Gates have other options for travel besides Sanctuary. Each place open to civilians has been deemed safe enough for travel to, and has had significant enough contact with the multiverse that outsiders won't prove disruptive. Some places are also open for new residents, but many have wait lists to ensure growth is sustainable.

Worlds currently open for the general public to visit are:

World #52113 - Beach City
Gate opens in Little Homeworld

Each world will likely have rules, laws, and customs of its own, so checking in with a visitor's center or the agent at the Gate before you visit is always a good idea.

Agents have a much wider range of places they can visit, both for missions, living situations, and recreation. Those places can be found listed in the #temporal-hub.




2f0fd7d704fe.pngThe headquarters of the Agents of the Multiverse is built on a floating island in its own pocket dimension, the origins of which remain largely unknown.

It has a moon, and a sun, and even stars, but the moon always stays full, and the stars seem strangely organized, as though someone had set them in a grid. Just as strangely, despite permanent phase of moon, it never seems to trigger those with sensitivities to it, such as werewolves.

The island has a forest, a lake, and a mountain with a waterfall that falls into that lake. Tucked beside the lake is the AotM complex. The complex is formed of several intermingled buildings whose architecture falls somewhere between mid-century's bold, geometric shapes, and neo-futurism's sweeping, mirror finished curves.

Its central building is a low, sleek structure known as the bridge, and it houses both the Omphalos's interdimensional facilities and its social facilities, such as the lobby, the lounge, and the dining hall. The structure rises towards the back where the complex's massive indoor food and medical garden sits.

Flanking the main building are two towers, both of which are mainly residential. The Day Wing Tower houses those who prefer to be up when the sun is, and also contains the complex's meditation garden. On the other side is the Night Wing Tower, which holds the library, and is sanctuary to all those who wake at night.

There are several other outbuildings and places to relax outside, but the rest of the complex lies beneath the main structure, going several levels deep.

Around the other side of the mountain, the complex continues to the Colossus Bay, where those who are too large to take up residence inside the main complex live. Though they cannot access every part of the complex, there are special doorways to some larger parts of the Omphalos for them, such as the Hazard Simulator or the technology hangar.



8e3861cf3607.png
(Click to expand this section!)

7ac798d74c8d.pngIt's important to keep your body moving and your mind sharp. The Omphalos's gymnasium offers challenges for your body, and its atrium is big enough to even accommodate small to mid sized colossi! Enjoy running paths, yoga, and a wide range of exercise machines in #the-atrium, or practice your stroke in the #aquatic-center's Olympic swimming pool.

The Omphalos's #hazard-simulator is also available to any agent with the proper clearance, including most colossus class beings, who may enter and exit via a special door found behind the main building. The Hazard Simulator is a hyper realistic hard light simulator that can create convincing threats, obstacles, and environments to overcome.

You can also find classes of all sorts being offered around the Omphalos, as well as one on one sparring and mentoring within our private dojo rooms. Please check the comnet board for currently available classes.


(Want to host a class?)

If you would like to host a class for other player's characters, feel free to do so! Remember that you can gain points for hosting classes or training sessions. That's 50 points for each roleplay with at least three posts from you in it, and an additional 100 points for every new character who joins.

You can spend those points at the Supply Store for things like character page glow ups, DMed events, and other goodies.

If you would like a boost for your class, feel free to post an in character ad for it in the #comnet rooms, or reach out to staff and we'll give it a boost for you in the #event-alerts room.

Just remember that you can also set a join limit for your events so you don't get overwhelmed. It's a good idea to start small to try things out if you haven't had experience hosting larger events before. If you need help, feel free to reach out to staff!

ffdabb9db2d8.png


Rest and relaxation are just as important as hard work!

Take a break in the Omphalos's #lounge for movie night, or use the computer terminals to do a little light research.

The #grounds around the Omphalos are wonderful for a nice afternoon or midnight stroll, and while you can't enter into the healer's #retreat without being part of the Omphalos's medical or mental wellness team, you're still welcome to enjoy the mountain paths up to it.

If the weather's stormy, one of the Omphalos's indoor gardens is always an option. Our #meditation-garden is always peaceful and our #food-garden is always looking for volunteers. You might even pick up a few new skills!

If you'd prefer a more active break, the Omphalos's #aquatic-center also offers a recreational pool for enjoyment, and even a small water slide!

Lastly, our #library offers books, movies, and music from all over the multiverse to enjoy. And if you'd rather visit some of those worlds rather than just read about them, you're always welcome to take a field trip using one of our #gates to worlds you have either been cleared for or that are available to the public.


9d26dd1e5a67.png




74ffb188061a.png
It is currently Year 2 - 0002



73a6ba0ef5fd.png

(CLICK TO EXPAND LIVING TAB)

2841e915faa2.png

79e2715b9406.png
(Click to Read More about Guest Passes)


While the primary purpose of the Omphalos is to act as headquarters for the Agents of the Multiverse, it also serves as a community center for the various refugee settlements connected to it via Gates.

Not all parts of the Omphalos are open to the public, but visitors who are coming from places like Sanctuary may sign up for a day pass if they would like to use facilities like the pool or the lounge. Day Passes do not cost money, but they are earned through community service.

Those wishing to utilize a day pass who do not have family or friends who live in the Omphalos may gain one through participating in beneficial work lists in any of the Omphalos's Safe Worlds. This may be things like planting or harvesting crops, handing out supplies to newcomers, or assisting in repairing publicly shared buildings.

Guests with a Day Pass may visit any facility within the Omphalos that allows Clearance Level 0, which you can see a list of here on our Discord.

Because the Omphalos caters to beings with all sorts of internal clocks, there are no designated hours. A Day Pass may be used at any time of night or day and will expire 24 hours after being issued. Agents and full time residents of the Omphalos have unlimited guest passes they may give to others as long as the individual is spending most of the day with them.

ae296c4c28f3.png
◆ No unregistered, civilian held weapons are permitted while traveling via public Gate. You may register your weapon at Sanctuary's AotM outpost, near the Gates. Registration requirements involve a brief demonstration to prove that you know how to use and secure your weapon properly, two character witnesses, and no record of violent crime within the past two years. Arcane weaponry will have their unique energy signature recorded. Mundane weaponry may either be given an arcane signature or a physical engraving, depending on the wielder's personal choice.

Sapient weaponry must have an additional character witness that is not the wielder to vouch for its temperament.

Explosive weaponry, EMP devices, reality warping artifacts, unstable arcane power sources, fire based weaponry, and other weapons that may result in collateral damage are not accepted even as registered weapons. They must be left behind while visiting Safe Worlds unless special permission from the AotM has been received.

◆ Symbiotic lifeforms capable of leaving their host and traveling independently must be declared before Gate use.

◆ All non-sapient species must be declared and registered before entry. Pets and mounts must be contained, leashed, or reined at all times while on Omphalos grounds. High intelligence animal companions such as familiars may be allowed to free roam if acceptable behavior is maintained.

While in other locations, caretakers must obey local rules and regulations for any non-sapient species. Please check with the attending AotM agent at the Gate or at the AotM Outpost in Sanctuary if unsure of local laws.

◆ If you are over 12 feet in height, please utilize the Gate in #the-giant's-shelter. You will not fit. If you utilize the Gate at the Giant's Shelter, note that you will find yourself coming out in #the-colossus-bay in The Omphalos. Travel to worlds besides The Omphalos depends entirely on if their receiving Gate can fit you. Please observe world notes in your travel brochure if you are uncertain.

Colossus Gates open four times daily for twenty-five minutes: 6am, 12pm, 6pm, and 12am. Ensure you do not miss your window or you will have to wait for the next scheduled Gate.

◆ The peddling of goods may not be done on Omphalos's grounds without a permit and cooperative planning on matters like store front or cart location and allowed inventory. Please request a meeting with a Head Steward in order to procure a permit.


b62cda1af2e5.png
(Click to Read More about Living in the Omphalos)

While much of the permanent population of the Omphalos is made up of the agents who work there, there are many civilian residents as well.

Since room in the Omphalos is extremely limited, resident invitations are generally only extended to those who are either direct family members of existing residents, or those who would struggle in one of the refugee settlements like Sanctuary.

This includes those who might struggle extra with Sanctuary's Crackle Storms, like synthetic lifeforms or those with augments such as cybernetic implants, pacemakers, or prosthetics. It extends to aquatic lifeforms as well, and those generally too big to comfortably fit in any permanent housing outside of the Colossus Bay.

When more appropriate housing outside of the Omphalos becomes available to non-agents, such as wait list housing in other Safe Worlds, civilian residents often get first pick in order to make room for agents.

Those looking to become residents at the Omphalos may apply in the complex's lobby. Single individuals are often paired with compatible roommates after a brief interview, though there are smaller apartments available for those who cannot tolerate being paired up.

Housing for diurnal individuals can be found in the #day-wing-tower, while housing for nocturnal beings is in the #night-wing-tower. Aquatic beings get their own wing near #aquatic-center, while giants are housed in the #colossus-bay on the other side of the mountain.

Non-agents don't have Key Gauntlets to get around with, so they are provided with access cards instead.

39eec0213c14.png
Reasonably sized pets and animal companions are allowed in apartments within the Omphalos as long as they are well behaved and cleaned up after. Those who are less suited to indoor life or more challenging to keep may be kept in #the-stables, which is the Omphalos's wildlife preserve and animal research center.

While outside of personal quarters on Omphalos grounds, high intelligence companions and familiars are permitted to roam freely provided they maintain good behavior. All other animals must remain on leads.

All animal companions, pets, and familiars must be registered with the AotM to be permitted on the grounds, whether they belong to guests or residents. During this process animals are vetted for good behavior, given a bill of good health (and any necessary vaccinations), and sent on their way with special tags.


2dc2b8a75915.png
(Click to Read More about Agent Housing)

All agents are provided with the option of accepting an apartment within the Omphalos. Like most residents, they are typically paired with an available roommate if they are on their own, or given a smaller single room without a kitchen, which saves the Omphalos on space, but means that all meals will have to be eaten at the mess hall elsewhere.

Because of this, some agents elect to live places like Sanctuary and commute to the Omphalos for work instead. Depending on their clearance level and training, worlds that might not be available for civilians to live in may be available to them as well.

Living offsite grants a measure of freedom, and often more room than living on Omphalos grounds, but it also means missing out on security and directly accessible resources. As with most things, if this trade off is worth it depends highly on the individual.

Minor agents, called Provisional Agents in the AotM, and their mentor-guardians, known as Anchors, are granted much more room, but living off site is also an option for them. The guardrails for this are far more strict, though, and often require prior inspection and regular social worker check ins.

Wherever the agent may choose to live, they get around the Omphalos with their Key Gauntlets, which are programmed with their unique permissions and security levels. Areas that do not match their clearance permissions shut out mismatches and will sound alarms if forced.

You can see which worlds allow agent residences in our #setting-and-lore room on our Discord server.


19723c30838a.png
(Click to Read More about the Food Program)

The Omphalos's mess hall is open to all residents and agents at no additional cost. All that is required for a meal is a scan of either your resident ID card or your Key Gauntlet.

Guests are welcome to dine at the Omphalos's mess hall as well, but must pay a small fee or come with a hardship wavier indicating that they are in need of additional assistance. It's a flat 10 Silver fee for normal guests. Hardship waivers can be gotten either in the Omphalos's Lobby or in any one of the AotM's local offices in refugee settlements.

Residents and agents are permitted to take food with them from the mess hall when they leave. Guests are not permitted to leave with any unopened food, but may take half eaten meals with them. This is to prevent the reselling of mess hall goods elsewhere, as the Omphalos's resources are limited.

For those with Key Gauntlets, their sensitive instrumentation allows them to scan food and drink items for things like allergens and species incompatibility-- a useful tool in a place with beings and cuisines from hundreds of worlds.


8876207ff236.png
(Click to Read More about the Omphalos's Utilities)

The Omphalos is a fully functioning community, which means it has to take into account things like utilities.

e6d09774b609.png
The Omphalos's mail system is run by the AotM's stewards. Simple jobs within the Omphalos itself or to worlds designated as safe for the public are usually handled by junior stewards. More complicated or dangerous destinations are handled by more experienced stewards or any agents that have been drafted for mail duty that week.

All outgoing mail must be brought to the mail room in the lobby, which is near the public gates. Large or heavy packages, or dangerous deliveries may incur a fee, but regular mail is free for residents and agents. Guests may be charged for mailing things to places outside of the Omphalos.

Incoming mail may be picked up at the mail office daily for packages, and at personal boxes for paper mail and small items. Mail can also be delivered directly to apartments within the Omphalos, but this service must be specifically requested.

ea006831df5c.png
As resources within the Omphalos are limited, the AotM takes recycling and composting very seriously. There are specialized bins in the mess hall specifically for food waste, and recycling and trash cans all over the complex.

All waste, both from public spaces and personal apartments is collected, sorted, and either used for compost or to power the Omphalos, or broken down into its base components and reused. Very little is wasted.

b544c654f20f.png
Water is also a finite resource in the Omphalos. Though the Omphalos's sky island sees frequent rainstorms, its still a fairly small area for the amount of people it houses. Water is recycled wherever possible.

The Omphalos's two main water resources are the nearby lake and rain collected via special channels along its rooftops, which are then directed and filtered through the waterfall see in #the-gardens.

ac3142ab55e1.png
The most common way to get around the Omphalos is walking. But there are high speed elevators as well as stairs, and because the complex is so large, there's also a small subway system located on the basement level which runs between the buildings and to the stables and other outbuildings.

Above ground there are also maintenance roads used for utility vehicles, but they're reserved for those actively working rather than leisurely walks.


3c3fa9c4d046.png

b9593eaf7dc9.png


534297f57350.png


ebdf49e3a52f.png

(Click to Expand!)

d41af8bac5a6.png

The #tech-hangar is one of the most important parts of the Omphalos. It's where new technology is developed, agents are fitted for gear, and where the AotM's main fleet of vehicles are kept.

It also has a set of small holding cells and a medical area for stabilizing anyone coming through the Gates next door in the Temporal Hub before they're passed on to more long term facilities.

The tech hangar is also one of the few spaces inside the main complex itself capable of clearance for beings up to 30 feet tall. There's a separate door to let them in from the outside, though especially large beings are usually corralled away from the more sensitive equipment in the hangar.

The technology hangar is off limits to guests outside of special permissions, or any agent who has no completed full orientation and been granted at least level one security clearance.

8d2104a77d61.png

The #temporal-hub next door is where all the action happens. While the Gates in the lobby downstairs are for public use, only agents are allowed in the hub, a long hallway lined with active Gates for agents departing on missions.

There are lockers for gear, and stations to receive local currency, disguise assistance, and additional intel.

For the most part, civilians are not allowed in the temporal hub outside of refugees being escorted through it from Corrupted worlds. The #war-room nearby is usually used for planning, briefing, and debriefing before and after missions.

e0967ff28f68.png

The #network is the AotM's nerve center. This thrumming hive of computers, strategists, and tech specialists keeps an eye on threats, directs agents in the field, and helps to manage emergencies both in the Omphalos and the AotM's refugee settlements.

It houses the main neural node of the Omphalos's artificial intelligence, which has been reported to get lonely from time to time, so you will often see the more technologically inclined venturing in to have a quiet chat or two with it.

It is also extra shielded in case of attacks, both magical and technological, and can double as a safe room in crisis situations.

5340223fbbf4.png

Being the brainchild of so many peoples and worlds, the Omphalos is packed to the teeth with security features. It's magically warded six ways to Sunday, and has 24/7 surveillance cameras in all containment cells and public areas.

In the event of an emergency, heavy, reinforced metal doors can close off and quarantine individual areas, and the floors of many rooms can be electrified in case of a wide scale breach. Enemies moving too close to walls may find themselves restrained with thick metal tendrils extending from hidden compartments until security arrives. All security features can be activated both remotely and manually by anyone with the right permissions.

Where security features fail, there are also many safe rooms hidden around the Omphalos. These safe rooms are disclosed only to individuals with high clearance or to Head Stewards, whose job it is to ensure that the rest get to them safely in time without being detected.


534297f57350.png

2fcb3a1f970d.png

(Click to Expand!)

5e27a5bf6afe.png

The #med-bay is on the Omphalos's sub level 1 and can be reached via stairs or elevator. It's a state of the art facility equipped to treat a wide range of magical and medical maladies and caters to many body types, including quadrupeds, apodal individuals, and larger body types.

Colossus sized individuals who cannot fit in the elevators or lower corridors have their own medical facilities in #the-colossus-bay. Tech based and synthetic beings are often treated for injury in #the-technology-hangar, though the med bay does have some limited tech repair capabilities too.

You can read more extensively about the med bay here.

dbd5e376b423.png

All organic lifeforms who join up with the AotM are required to get the multiversal vaccine unless extenuating circumstances intervene. The vaccine is a dose of specially programmed nanobots designed to take out any harmful viruses, bacteria, or parasites in the AotM's database.

It also catalogues new ones, sending an alert to the AotM's medical team whenever they are encountered. Medical professionals can opt to isolate or destroy the new anomaly from there after taking a sample for further study.

Because the vaccine is nanobot based and can be highly customized to an individual, it's safe to give to nearly any age group or species.

It does not, however, rid the body of toxins or fungal matter for complicated reasons involving medications, dietary restrictions, hormones, and voluntary intoxication considered culturally protected.

A large enough dose of an EMP can render the nanobots non-functional, though they do have some built in protection.

Civilian residents living in any of the Omphalos's refugee settlements are also welcome and encouraged to get the vaccine, but it is not a requirement. It can be received in the Omphalos's med bay, or at any AotM outpost.

0f8157dca20d.png

In the event that an individual can't receive the multiversal vaccine, or that their nanobots have detected an unregistered infection, they must be quarantined.

Sometimes this is done in whatever world the individual has found themselves on if the infection is deemed dangerous enough, and they will find themselves unable to return until they are treated. Other times, they are allowed to return to the Omphalos via a specialized Gate that leads directly to the quarantine elevator.

The duration of quarantine and medical intervention that occurs after that is up to the med bay's medical team.

Individuals who have not had the vaccine must quarantine for a short period every time after returning from an away mission, whether they are visibly healthy or not.

a0e98e42de02.png

Mental health is just as important as physical health, and all agent hopefuls go through a mental health exam before being signed on for the AotM. Usually there is a telepath involved as well, whenever when is available.

Ongoing therapy isn't required for all agents, but it is recommended. However, medical and mental health professionals may order an agent to see a mental health specialist, and check ins are mandatory after particularly emotional or dangerous missions.

The Omphalos's mental health team often utilizes the offices in the med bay or #the-garden-suites on the main bridge.

Attending telepaths are also available for advanced therapy or healing psychic injuries.

534297f57350.png

40294ee84b61.png

(Click to Expand!)


The AotM study everything from the arcane, to technology, to biology, not just to defeat the Corruption, but because being able to travel the multiverse offers a unique opportunity for study that few other individuals have ever been privilege to.

The AotM has many research outposts on many worlds, but home in the Omphalos #the-labratories beneath the main complex provide all the tools and fail-safes they need for all sorts of work. Magic and tech each have their own wing, with the tech wing extending up into the #technology-hangar two levels above.

There's also the #botany-lab attached to #the-gardens, but since the botany lab contains such dangerous specimens, some of which are fully mobile, it's restricted to those with level two clearance and above.

Lastly, #the-stables is where the AotM studies any animals brought in. More of a nickname than a descriptor, the stables are far more than just a barn and stables, though those are there too. The area has its own research lab, a kennel, an aviary, and several outdoor and indoor enclosures meant to mimic different habitats.

This is also where the Omphalos's apiary is kept, both for wax and honey, but also to give the local pollinator population a much needed boost.

ae71e409e6e1.png

On the other half of the coin, the AotM was created to actively fight the Corruption and undo the damage it's done. This means the occasional specimen is brought back for study and must be contained. There are occasions that the AotM is forced to do the same with other individuals too, when they become dangerous to themselves or others.

There are several containment cells in the technology hangar for when someone needs immediate containment, and more several levels down on the same floor as the med bay. These containment cells are separated both by reinforced walls and energy fields, but they are meant to be temporary containment.

They're not uncomfortable or inhumane-- but they are meant to be durable and safe, so everything from the bed to the chairs are bolted to the floor. Once an individual has had time to cool off or its time for them to face trial, they are either reprimanded or moved to the Steppes Forward Initiative in Sanctuary if they're eligible and need rehabilitating.

Those who are considered too dangerous and unstable for rehabilitation are subject to the Dreamland Protocol-- a kind of lotus eater dream induced and maintained by the AotM's telepaths. Their bodies remain in suspended animation in a secure facility deep beneath the Omphalos known as The Freezer.

This is, however, considered an extreme last resort.


534297f57350.png


Trading & Supplies
(Select to Learn More)


The Omphalos has little that it produces itself, and so in order to trade with other worlds, agents must always keep an eye out for useful goods, both for trading and use, on their travels. The good news is, what may be worthless to one civilization is often a rare treasure to another. Agents often find themselves in the possession of things like coins from ancient empires, which are often worth quite a bit in modern worlds.

However, to avoid upsetting local economies, trade between worlds is strictly controlled and monitored by the Omphalos's research teams. Agents are typically given a cap on spending for a world they are visiting, though appeals may be made.


Notable Wildlife
(Select to Learn More)


Besides the plant life and a few small fish, birds, and insects, the Omphalos doesn't seem to have any wildlife that can be considered native to it. The AotM has had to stock the rest and keeps a careful eye on local populations. You will find many earth familiar animals on the Omphalos island, as well as a few more exotic specimens. Others are kept in special habitats or enclosures near #the-stables.

The AotM have planted lots of soft mosses near the mountain and waterfall to help with moisture retention, as well as lavender and rosemary gardens along the paths for a more calming atmosphere. There are apple and pear tree orchards between the forests, and blackberry and raspberry brambles in between the trees.

The Omphalos stocks American wigeons (a kind of duck), wild turkeys, several kinds of turtles, woodpeckers, opossums, mason and honey bees, and white tailed deer. Great horned owls, goshawks, bobcats, racoons, river otters, and foxes are kept for population control, along with controlled hunting by the AotM themselves.

Rainbow trout, catfish, grass carp, freshwater mussels, newts, crayfish, and dragonflies are kept at the lake, as are planted water lilies and eelgrass.

The native trees are mostly oak, maple, birch, and pines.



Hazards & Important Notes
(Select to Learn More)


While the weather on the Omphalos is usually fairly temperate, the island is occasionally rocked with some pretty severe thunderstorms which do sometimes come with flooding in low lying areas, as well as high winds. The days can also get fairly hot on occasion, and it's important to watch out for signs of heat stroke during the heat waves that crop up now and then.

It's also important to remember that the Omphalos is not a normal island. It's a hunk of land floating in empty space-- a space which does not seem to have any measurable end to it. Fencing at the edges keep curious souls from wandering into danger, but flaunting those protective measures may mean falling off the edge. You will likely starve or die of dehydration long before you encounter any end to your fall, and rescue will be unlikely.


OOC Notes
(Select to Learn More)


Locals
Your character does not have to live on the Omphalos to be an agent. They are welcome to purchase a house in Sanctuary or elsewhere and commute when they'd like. Your character's key gauntlet will allow them to return to the Omphalos as long they have a door with a keyhole available to them.

Immortals
Gods, spirits, and multi-dimensional beings, or anyone else in tune enough will feel something off about the Omphalos-- not bad or evil, persay, but something powerful and watchful. They are definitely in someone else's place of power, and it seems to be subtly drawing extra energy from each individual who visits. What that means for your character is up to them, but it may be prudent for them to play nice while they are here.

Hopping the Fence
While many parts of the Omphalos are open to the general public (there are visitors from Sanctuary all the time) other areas are only open to registered agents or those with the proper security clearance. Any area with Clearance Level 0 is available for public use. You can find out what clearance levels different areas have by checking out the settings and lore room on our Discord server! Areas requiring higher clearance will require a Key Gauntlet with the right permissions to access.

It's not impossible for characters without access to break into these areas, but it is difficult, and the Omphalos has very good security, both technologically and magically. Please note that if your character tries and gets caught, there may be in character consequences for them. Security teams also patrol the public areas of the facility to keep an eye on visitors in order to ensure that everyone keeps the peace and that the building or grounds aren't damaged by bad faith actors.


Questions & Answers
(Select to Learn More)


Where do interested parties sign up to be agents?
Those who wish to become agents visit the Omphalos directly, and may request information about becoming an agent either through the front desk in the lobby, or through one of the computers that are available to use either in the same space or in the lounge. They will have to fill out information about themselves and submit a resume in order to petition to become an agent. If accepted, they will be contacted by an existing agent and given a time and date to begin orientation, as well as instructions on how to seek out living quarters within the Omphalos if desired.

Those who don't have the skills or fortitude to become agents but who may still want to help with the cause are often given roles within the Omphalos itself such as helping in the kitchens or supply requisition until they can be properly trained up.


Do agents have to give their real names?
While it is strongly preferred that real names are given in confidence to those like one's medical professionals and the AotM's higher ups, it's not a requirement. In fact, agents are often given an extra alias for some dangerous missions as an extra layer of security.

Is the Omphalos in Sanctuary?
No, the Omphalos is in it's own little pocket dimension. In fact, if you were go to the edge of its 'island', you would look down and see only distant stars or fog depending on the day. Those who live in Sanctuary can get to the Omphalos though via a public Gate in Sanctuary's town square. It lets out into the Omphalos's lobby and is accessible both by agents and civilians.

What year is it?
Depends on where you are! Time and interdimensional travel can make things tricky, and places like Sanctuary aren't yet organized enough to have settled on a specific calendar system.

Both Sanctuary and The Omphalos tend to go by Earth's Roman calendar in terms of months and days, however-- so June, July, etc. But only the Omphalos and its agents are officially on, 'Year Two' or 0002. It's a lot harder to get Sanctuary's myriad of citizens to agree on a year, and you're likely to get different answers from different people, particularly if they're new arrivals.


Have a question about this world? Ask Jabber for an answer!

Additional Files
The Omphalos's Main Lobby
The Omphalos's Medbay

Maps
Island Map

Art & Artifacts
Nothing Currently



Want to submit a world file of your own? Check out this guide here!

Moderators: Jabberwookie