Make sure you scroll all the way down to see schedules if you're interested in that flavor text!
If you're reading this, chances are your home is gone. You've already survived the worst day of your life, and instead of waiting things out to see if they'll get better, you refused to give up. You chose to stay and fight. That's brave, braver than many adults can manage. But this is not a game. It is not a club, or a camp, or a costume party. It's not pretend, and bravery will not promise that you will survive it. It will not erase the scars you may gain, or the friends you will lose. This is a job, and a dangerous one. But if you still want to stay, then we will do our best to care for, protect you, and guide you. We will teach you how to turn bravery into action, and to protect those who can't protect themselves. If you decide that this fight is too much, we will make sure that you have a home, and food, and safety. If you stay, then we will continue to honor that choice, but rest is always an option. ![]() MISSION GUIDELINES This mini-guide explains who to listen to, how to stay safe on missions, how missions work for Prov. Agents, and what happens before and after. (Click to Read More.)
Who to Listen to As an agent with the AotM, you are now part of what's called a Chain of Command. That means that there are people who are older or more experienced than you who tell you what to do in order to keep you and everyone around you safe. We follow the Chain of Command for the same reasons we might listen to what our parents tell us.
If another agent makes you feel unsafe, tell your Anchor immediately. You can also reach out to any Guardians or our staff in the Med Bay. Remember, Chain of Command isn't here so that you, or anyone else can push people around, it's here to help keep everyone healthy and safe. How to Stay Safe As AotM Agents, it's important that we follow rules when we fight and visit other worlds in order to keep from hurting innocents. You can and should read your Agent's Handbook as soon as you have free time, or ask your Anchor to go over it with you. It will also be explained to you in detail during training.
TRAINING SCHEDULE This mini-guide explains what day to day life looks like for Prov. Agents, and how AotM makes sure you're meeting your goals in training and in learning. (Click to Read More.)
Training & World Skills During weekdays, Monday-Friday, every Prov. Agent follows a set schedule as long as they are not on mission. When you are on mission, your Anchor or Team Leader will decide your schedule, but chances are that it will still look similar to your usual one. On weekends, you are free to do whatever you'd like unless your team is On Call.
Checking Progress At the end of each month, your Anchor will do a one on one progress report with you to discuss where you're struggling and how you might overcome those challenges.At the end of every season, your Anchor will meet with the AotM's education & wellness teams to discuss your progress over the course of that season. From there, they will decide things like security clearance, responsibilities, and if your Anchor needs extra help helping you. If you're having trouble in any of your lessons, or with other agents, it's very important that you tell your Anchor so that they can help. TEAM STANDARDS This mini-guide explains what's expected of you as an Provisional Agent of the Multiverse, and what the consequences of ignoring those expectations are. (Click to Read More.)
Caring for Your Gear Chances are high that you have gear you use in the field that you have brought with you to this program. You will also be supplied new gear, both in your orientation package and through the Technology Hangar. You are expected to keep all of your gear in neat and working condition, not only because gear that isn't well taken care of is expensive to replace, but because gear that isn't treated well can break when you need it most. Every day before training there is a period of time set aside to tune and care for your gear. If you need help, or replacements for your gear, please let your Anchor know promptly. Breaking Team Trust For a team to work, there has to be trust. That means trust in each other, and trust in the leader of your team. When you sneak off without telling people, break rules, or fight with your team mates, then you are breaking that trust and making it harder for your team to operate safely in danger. When you break team trust, most of the time it is up to your Anchor to decide how to address that broken trust. They may take away privileges, or ask you to do repair work for the people you harmed. You are required to listen to what your Anchor asks you to do in order to remain in this program. Final Consequences When trust is broken badly enough, or often enough that your Anchor can no longer help you on their own, AotM's Guardian Council must get involved. This is a very serious thing, and Anchors, teachers, and our mental health doctors will do everything in their power to try to make sure a challenge doesn't reach this point. It's at this point that we will talk about if what's best for you is to remain in the Provisional Agent program. You will be given three chances to find solutions.
This is not a punishment. It's meant to keep you and others safe, and it is not a decision that the AotM makes lightly. If things come to that final meeting, you will be allowed to speak in your defense, and an adult will accompany you as your advocate as well, either one you have chosen, or one the AotM can provide. ![]() When this gets sent to you via private messages upon approval of a character, this is the area that staff will include anything that needs to be checked over or discussed, like what your character's starting reputation might be. This is also a great time in the process to ask any questions you might have! |
![]() TIME TO REST Every Prov. Agent has a scheduled wake up time and lights out time on the weekdays. Weekend wake up and lights out are up to either your Anchor or your legal guardian. It's important to go to sleep at a good time so you can wake up well rested!PERSONAL PLACES There are certain places that only you, your Anchor, friends & family, or a level five agent can go. The Youth Dorms have a special doorway at the start of the Youth common area in each wing. Only those who have permission to be there can enter these places. Please do not hold the door open for anyone who doesn't live there. They can get in with their key gauntlet or a guest card if they're allowed in. You will also have your own personal room inside of your team's dorm that you may decorate any way that you would like. You are expected to keep it clean and undamaged. If you are not staying in the Omphalos, then you are welcome to go home after your last lesson of the day and on weekends. FOOD & SNACKS There are three meals scheduled each day during your regular learning week, and one snack after training. If you are still hungry outside of these times, make sure to let your Anchor or your teachers know!Your team dorm will also have a kitchen and eating area, so breakfast and dinner may sometimes be served there by your Anchor when they would like to cook for you. Weekend meals and snacks are up to your Anchor as well. They may decide to cook, or they may bring you to the mess hall for meals. Often during breakfast and dinner, day and night agents will have overlapping meals. This is a great time to get to know them! FREE TIME During the weekdays, there is time for you to do what you'd like included in your schedule. The weekends are completely free time. You may go wherever your clearance allows you in the Omphalos, or to other cleared worlds like Sanctuary when accompanied by your Anchor, or alone if your Anchor has given you permission to do so. SELF CARE Taking care of your body is important, so you are expected to eat healthy meals, get good sleep, and bathe and tend to your physical needs, or to ask for help if you are struggling.To make sure you're eating healthy, the food you can get at the mess hall is locked to the prov. program's Health Points Program. How much water you're drinking and what your body is saying, like your temperature and heart rate, are also tracked with the program. These are called your vitals, and they go to the AotM's health team so that if you're getting sick, they can help you before it gets too bad! (Click to Read More!)
Health Points When you check in for a meal in the mess hall, you'll need to do so with your Key Gauntlet! After scanning, your gauntlet will inform the mess staff what your dietary requirements are. If your doctors have decided you need more veggies or protein, you'll be asked to select enough protein or veggies to fill the points bar, for example, but you may choose what that protein or those veggies are! ![]() The Health Points program also keeps you from selecting food that may make you sick, like food with things you're allergic to, or that aren't safe for your species. Each meal also comes with a treat point that you may use for something particularly tasty or sweet! Your gauntlet is also capable of monitoring your hydration levels and will play a small sound if you are becoming dehydrated, and will alert you when its time to go to meals. Keeping hydrated and going to meals on time will ensure that you get a little bonus allowance on your card each week! If your gauntlet senses that your vitals are off, and that you might be getting sick, it will send them to the AotM's medical team, and a doctor may call you or your Anchor to make sure everything is alright. ![]() WORLD SKILLS While with the AotM you will be learning World Skills, like math, science, and history, as well as how to care for yourself in the real world. You'll learn cooking & nutrition, sewing, basic first aid, and several languages, as well as any other subjects your teachers may wish to introduce you to, like art and music. TAKING CARE OF YOUR MIND It's important that we take care of our minds as well as our bodies, particularly when we face the dangerous things we do as agents. Prov. Agents are required to meet with a therapist twice a month for as long as they're in the program, or more if your Anchor decides it's needed. SMART SPENDING Like all agents, you will be paid for your work. AotM agents get $2000 a week, but while you're learning financial responsibility, your Anchor will decide how much of that you see per week in your allowance. Some will go towards expenses like clothing for you, and anything leftover at the end of the week will be put away in a savings account for when you become an adult. Your allowance may be loaded onto a card for you to use, or may be given to you in coins to use at Sanctuary or similar. This is up to your Anchor. GROWING CONNECTIONS It's important to build connections with both your team, your anchor, and people outside of the AotM. Meal times are a great time to get to know other Prov. Agents, as is free time like weekends. You will have access to the Youth commons in both the Day and the Night wings where you can hang out with others your age! You may also access the youth commons in the aquatic quarters if you have been given permission and it has been decided that you are a strong enough swimmer. |
The schedules below are what all Provisional Agents within their listed age range are required to follow while present in the Omphalos. When afield with your Anchors, your guardians dictate the pace of the day, but are encouraged to stick to as close to the normal schedule as possible and include lessons and training related to the worlds and cultures you are visiting. Saving the world is important, but so is building your skills.
These schedules will remain the same Monday through Friday. You are free on the weekends to do what you'd like.
Missions will be scheduled as needed and will be determined by the skill set of individual teams. For unscheduled missions and emergencies, three Provisional teams at a time will remain 'On Call', and will swap out at the end of each week to avoid burn out or continued educational disruption.
DAY AGENTS ▬▬▬▬
U13/PRE-ADOLESCENT
(∘ Click to Expand Schedule)

06:00 AM — Wake up, getting ready
07:30 AM — Breakfast
08:00 AM – 11:00 AM — WORLD SKILLS
11:00 AM — 1 hour freetime
12:00 PM — Lunch
01:00 PM – 03:00 PM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
03:00 PM – 05:00 PM — WORLD SKILLS
05:00 PM — 1 hour freetime
06:00 PM — Dinner
08:30 PM — BEDTIME

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Day Group Schedule :: Agents Under 13 or Pre-adolescent Equivalent
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Day Group Schedule :: Agents Under 13 or Pre-adolescent Equivalent
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06:00 AM — Wake up, getting ready
07:30 AM — Breakfast
08:00 AM – 11:00 AM — WORLD SKILLS
11:00 AM — 1 hour freetime
12:00 PM — Lunch
01:00 PM – 03:00 PM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
03:00 PM – 05:00 PM — WORLD SKILLS
05:00 PM — 1 hour freetime
06:00 PM — Dinner
FREE TIME UNTIL BED
08:30 PM — BEDTIME
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DAY AGENTS ▬▬▬▬
A13/ADOLESCENT
(∘ Click to Expand Schedule)

09:30 AM — Wake up, getting ready
10:00 AM — Breakfast
11:00 AM – 02:00 PM — WORLD SKILLS
02:00 PM — 30 Min freetime
02:30 PM — Lunch
03:30 PM – 05:30 PM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
06:00 PM – 07:30 PM — WORLD SKILLS
07:30 PM — Dinner
11:00 PM — BEDTIME

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Day Group Schedule :: Agents 14+ or Adolescent Equivalent
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Day Group Schedule :: Agents 14+ or Adolescent Equivalent
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09:30 AM — Wake up, getting ready
10:00 AM — Breakfast
11:00 AM – 02:00 PM — WORLD SKILLS
02:00 PM — 30 Min freetime
02:30 PM — Lunch
03:30 PM – 05:30 PM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
06:00 PM – 07:30 PM — WORLD SKILLS
07:30 PM — Dinner
FREE TIME UNTIL BED
11:00 PM — BEDTIME
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NIGHT AGENTS ▬▬▬▬
U13/PRE-ADOLESCENT
(∘ Click to Expand Schedule)

06:00 PM — Wake up, getting ready
07:30 PM — Breakfast
08:00 PM – 11:00 PM — WORLD SKILLS
11:00 PM — 1 hour freetime
12:00 AM — Lunch
01:00 AM – 03:00 AM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
03:00 AM – 05:00 AM — WORLD SKILLS
05:00 AM — 1 hour freetime
06:00 AM — Dinner
08:30 AM — BEDTIME

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NIGHT Group Schedule :: Agents Under 13 or Pre-adolescent Equivalent
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NIGHT Group Schedule :: Agents Under 13 or Pre-adolescent Equivalent
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06:00 PM — Wake up, getting ready
07:30 PM — Breakfast
08:00 PM – 11:00 PM — WORLD SKILLS
11:00 PM — 1 hour freetime
12:00 AM — Lunch
01:00 AM – 03:00 AM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
03:00 AM – 05:00 AM — WORLD SKILLS
05:00 AM — 1 hour freetime
06:00 AM — Dinner
FREE TIME UNTIL BED
08:30 AM — BEDTIME
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NIGHT AGENTS ▬▬▬▬
A13/ADOLESCENT
(∘ Click to Expand Schedule)

09:30 AM — Wake up, getting ready
10:00 PM — Breakfast
11:00 PM – 02:00 AM — WORLD SKILLS
02:00 AM — 30 Min freetime
02:30 AM — Lunch
03:30 AM – 05:30 AM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
06:00 AM – 07:30 AM — WORLD SKILLS
07:30 AM — Dinner
11:00 AM — BEDTIME

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Night Group Schedule :: Agents 14+ or Adolescent Equivalent
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Night Group Schedule :: Agents 14+ or Adolescent Equivalent
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09:30 AM — Wake up, getting ready
10:00 PM — Breakfast
11:00 PM – 02:00 AM — WORLD SKILLS
02:00 AM — 30 Min freetime
02:30 AM — Lunch
03:30 AM – 05:30 AM — PHYSICAL TRAINING & GEAR MAINTENANCE
After training snack boost, may be taken to World Skills if activity permits food and drink.
06:00 AM – 07:30 AM — WORLD SKILLS
07:30 AM — Dinner
FREE TIME UNTIL BED
11:00 AM — BEDTIME
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Moderators: Jabberwookie

Since you are a Provisional Agent and will be until you are considered an adult of your species, most of your missions will be carefully selected for your experience levels and scheduled ahead of time. This is to ensure that your daily routine and education is not too disrupted, as your body and brain is still growing and has different needs than an adult.
At the end of each month, your Anchor will do a one on one progress report with you to discuss where you're struggling and how you might overcome those challenges.

Every Prov. Agent has a scheduled wake up time and lights out time on the weekdays. Weekend wake up and lights out are up to either your Anchor or your legal guardian. It's important to go to sleep at a good time so you can wake up well rested!
There are three meals scheduled each day during your regular learning week, and one snack after training. If you are still hungry outside of these times, make sure to let your Anchor or your teachers know!
Taking care of your body is important, so you are expected to eat healthy meals, get good sleep, and bathe and tend to your physical needs, or to ask for help if you are struggling.
