Group Toolbar Menu

Forums » Groups & Organizations » The Anchor Program

d464e7cff3d7.png
The Anchor Program exists to protect our most vulnerable AotM members-- our Provisional Agents.

Provisional Agents are our minor division. All minors are heavily dissuaded from joining up with the Agents of the Multiverse, but as some of these children can lift busses, outside of extreme circumstances, if they wish to join the fight, we cannot stop them.

Instead of risking these children going off on their own without training, protection, or supervision, we have created the Anchor Program and the Provisional Agent Class.

Anchors are just that for their charges. They are adult agents who act as guide, protector, teacher, and parent to provisional agents so long as that child is with the AotM.

Anchors live in a pod apartment with their team, which is often comprised of groups of four to five provisional agents. They are responsible for ensuring their charges attend to hygiene and meals, receive medical care, get to classes on time, and get along with their fellow agents.

They also act as team lead on nearly every mission their team will be undertaking, and are responsible for their charges' continued health and education during these missions.

Along with this guide, please also familiarize yourself with the guide that your charges will get upon joining the Provisional Agent program so that you are both on the same page.


ANCHOR RESPONSIBILITIES
This mini-guide outlines meeting new team members, your responsibilities to your team, and your responsibilities to the AotM.
(Click to Read More.)

Meeting a New Team Member
The AotM can be overwhelming for adults, never mind children, whatever brave front they may put on. It is recommended that you meet with new team members in a neutral, quiet setting like the library or the garden before introducing them to the rest of your team.

It is also your responsibility to ensure that your new charge has gone through and understands their agent handbook, has gotten their orientation materials and gear, and has gotten their first medical exam and multiversal vaccine within three days of their arrival.


Chain of Command
Outside of the Council of Guardians and AotM medical professionals, you are top of the chain of command in all matters concerning your charges, no matter the experience or security ranking another agent may have.

Your charges are also responsible for reporting to you when another agent ignores chain of command concerning your charges. Security Ranking trumps age. Experience is experience. If issues cannot be resolved between you and the offending agent, you are to report continued insubordination to a member of the Council.


Training & Education
Anchors are responsible for their charge's combat and survival training as well as their academic education. During the weekday when there are no missions, the AotM provides a rotating cast of teachers for various subjects and training. You may be asked to be a part of this rotation if you have skills to offer.

As team cohesion is incredibly important though, you are also expected to conduct your own team building exercises and combat practice. This should amount to at least one third of the training time your team receives.

When on missions, you are entirely responsible for your team's education plan and schedule. Plan accordingly. While missions are challenges, they are also excellent opportunities to teach about local flora and fauna, geology, and real world skills like financial literacy where time and circumstances permit.


Check Ins
At the end of every month you are required to evaluate and check in with your charges to see and discuss what needs improvement in their training, their academics, and their physical and mental well being.

At the end of every season, you are required to write and send a report of these things to the AotM Guardian Council, so that evaluations can be made if our educational or medical team should step in.


MISSION RESPONSIBILITIES
This mini-guide outlines mission guidelines with minor agents, briefing & debriefing, and gear care.
(Click to Read More.)

Missions
To avoid disrupting minor agents' education and development too heavily, most missions you and your team will be going on will be scheduled and planned ahead of time.

However, three teams every week will be selected to be 'On Call'. This means that any emergency missions that may need extra hands may draft these three teams. This means that your team must drop everything they are doing and report for Briefing. Ensure that your team is ready for this possibility when they are selected for this duty.


Briefing & Debriefing
If you are undertaking a mission with your team, it is your responsibility to understand briefings for missions and pass them on to your team to ensure that they are prepared before disembarking through a Gate. They must know not only what to expect on missions, but what is expected of them.

It is also your responsibility to ensure they know what data to collect while on the mission for debriefing and mission reports later when you return.


Gear Care
It is up to you to make sure that your team's gear is well taken care of, and that any broken or lost gear is repaired, replaced, or reported. It is an Anchor's responsibility to make sure that their team knows the importance of gear maintenance, and what happens to you when gear fails in the field.


HANDLING DISCIPLINE
This mini-guide outlines how the AotM handles discipline, and what happens when communication breakdowns become dangerous enough to warrant council intervention.
(Click to Read More.)

Day to Day Care
Everybody makes mistakes-- children and adults alike. What's important is that we learn from our mistakes, and that we teach the younger generations what that looks like.

While discipline for less serious infractions like fighting other agents or sneaking out after lights out falls to the discernment of that team's Anchor, AotM encourages reparations instead of punishment.

If a Prov. Agent steals, they might return the object and do some work for the person they stole from to make up for it. If they fight with another agent, they may be asked to take part in remediation and conversation with that agent, as examples.

It's important that agents know why their actions are being addressed, and the point of the consequences that arise in turn.

At no point are cruel and unusual punishments or physical force allowed to be employed as a consequence for prov. agent actions.


Final Consequences
In the event that an Anchor cannot help their charge change their behaviors, and those behaviors become a danger to themselves and others, the Guardian Council will step in.

Both Anchor and Provisional Agent will attend a Council meeting, along with a third party to speak on behalf of the Prov. Agent if the Anchor is deemed compromised or the Prov. Agent desires it.

The first meeting is a discussion about the Prov. Agent's behaviors, what can be done to change them, and the consequences of those behaviors if they don't change. The Prov. Agent is given one last chance to change their behaviors with the help of their Anchor.

The second meeting, should the first not change things, is when the Council will assign extra help to the Prov. Agent, and decide what restrictions and rules need to be put in place to help curb dangerous behavior. A final warning is issued.

The third meeting will result in removal of the Provisional Agent from the program. They will be placed with a family in one of the AotM's settlements and monitored. Clearance will be stripped back to civilian status.

Any attempts to access non-public Gates after this or secure areas of the Omphalos will result in being brought before the AotM's council again. Fast track resettlement and memory alteration may be discussed. This is a last resort for when all other choices have been removed, and is considered a failure on our part.



96909b2715bc.png

Interested in signing up for the Anchor program and collecting some sidekicks for your agent to mother hen? Head over to the #application-room on Discord! Please fill out the following and staff will get back to you shortly:

(Get the Code Here!)

*I'm interested in making my character an [Anchor](<https://www.rprepository.com/g/aotm/topic/120865>)!*

**Name:** [YOUR CHARACTER'S NAME HERE](<URL TO YOUR CHARACTER'S FORUM PAGE>)

**Number of Charges:** How many Prov. Agents would you like on your team? The limit is 5. If you have less than 3, your character does not receive a pod apartment. The Omphalos has limited space, after all. Alternative living spaces will be detailed to you.
**Age Range:** Is there an age range you would prefer for your charges? If not, write N/A.

**Have you read the Anchor Program & Prov. Agent Guides?:** Yes/No


c13ecb885143.png

HOUSINGAnchors and their Teams live in the Omphalos's pod apartments unless other housing is desired elsewhere (this must be discussed with the health and education teams).

Pod apartments consist of four to five bedrooms for Prov. Agents, and one suite style studio for their Anchor. The suite contains a private full bath, a small area both for living and sleeping, and a small kitchenette.

The greater apartment contains a full kitchen, two bathrooms, a dining space, and a small living room. Each bedroom contains a closet space.

Some apartments contain small balconies to enjoy, but not all.

Basic furniture will be provided, but you are welcome to decorate the space to your own liking as well.


MEAL TIMESDuring the weekdays, Prov. Agents have scheduled meals available in the mess hall. While a Prov. Agent's gauntlet will alert them to these times, is the responsibility of the Anchor to ensure that they are indeed attending.

Anchors are also welcome to cook their own meals for their teams. On the weekends, they may choose to cook, or to bring their charges down to the mess for their meals.


FREE TIMEProv. Agents have free time baked into their weekdays, and are completely free to do what they like on weekends. As their Anchor, you are effectively their surrogate parent unless living guardians are currently present.

Enrichment activities on weekends and field trips are encouraged. Prov. Agents may venture out on their own to places like Sanctuary, but only with your express permission.

Moderators: Jabberwookie