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The Hair of the Dog caters to all sorts, and is run by a grizzled old werewolf and ex-assassin by the name of Valore Bekke, whose specialty is poisons and poisons. Most of the time he sticks to the former, but get on his nerves, and he's well beloved enough that no one will bat an eyelash if he slips something stronger into your drink.

The Hair of Dog Pub is located deep in the market district of Harbor, and is a weathered old stone building-- at least on the outside. On the inside, old Bekke has done an admirable job of fixing it up. Considering its usual clientele, it stays remarkably clean inside, and boasts good, strong bench tables and cushions for those of the heavier or many legged persuasion. The stone floors ensure that the pub doesn't have to deal with repairing scratches from claws or hooves, and there are even two private rooms in the back-- one of which Bekke occasionally uses to make deals for more dangerous concoctions than the more playful selections found on the menu.

But the crowning achievement of the Hair of the Dog is that it's one of the few public buildings in Harbor that has enough electricity and wiring running through it that it can have air conditioning. There's even a little TV in one corner of the bar that plays old movies. The power comes from a mixture of solar panels and a sizable generator on the roof that Bekke paid a pretty penny for, and guards jealously.

Be warned, Bekke really likes to talk about his craft, both cooking, and potions and poisons (though you'll be hard pressed to get any top secret recipes from him). His menus are riddled with personal notes about dishes and ingredients. His food is known for being cheap and tasty. Bekke enjoys feeding the community, and he makes enough off his potions and drinks that he doesn't need to upcharge on eats.


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(Pub Grub)

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Tostones & Guac
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Green Plantains, smashed and fried, served with guacamole.

Sorghum Porridge
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Option one - served sweet with brown sugar, mangosteen jam, and cacao nibs. Option two - savory, with tomatoes, peppers, onions, hot sauce and some shrimp. Bit o' cheese if we have it sometimes.

Bronto Stew
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Sauropods are tough animals. They got thick muscle and lots of fat. When the hide hunters bag one, though, the meat's real cheap, and there's lots of it. The secret is stewin' it and seasoning it well. If you do that, it tastes somewhere between ostrich and alligator. Earthy, beefy, sometimes a little briny. You do it right, it's delicious, and it'll feed you forever.

Bronto Stew's got sauropod meat, spiced sausage, onions, peppers, celery, and chard in a savory, tangy sauce with a bit of a zip.

Butter Beans & Bread
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Butter Beans and cherry tomatoes in an herby broth, served with cassava bread.

Bamboo Stir Fry
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Stir fried bamboo shoots, with wood ear mushrooms, wild chilis, and diced taro in a peanut sauce. With or without rice.

Poke Bowl
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Seared tuna or shrimp over rice, with cucumber, jicama, edamame, and diced mango. Teriyaki drizzle.

Ornitho Steak Yuca & Fries
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Dino steak. Ornithomimosaurs are built a bit like ostriches and mostly eat veggies and the occasional bug. Lean, red meat, pleasantly gamey. If you like beef, you'll like this dino.

BBQed Ornitho Leg
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A real show stopper. One huge, BBQed Ornithomimosaur leg, served with guava bbq sauce, rice, cassava bread, and stewed collared greens.


(Drink Menu)

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Coconut Water
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Coconut water, served in a green coconut with a straw and little umbrella.

Acerola Soda
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Fizzy & tropical. Tastes somewhere between cherry, apple, and plum with a bit a pineapple. Served non-alcoholic, or add some white rum and lime for 4 extra copper.

Café Cubano
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Dark roast expresso shot whipped with brown sugar. Add steamed milk for another 2 copper.

Iced Cacao
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A slightly sweetened chocolate and coconut milk drink with cinnamon, cardamom, and cayenne. Can be made with water instead of coconut milk if you like it more traditional. Just ask.

Rainforest Bubble Tea
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Tea grows here, but it's expensive. Gotta hand pick that stuff. We've got cacao tea instead. It's better anyway. That's your base. Then you can pick between coconut milk, cashew, banana, or rice milk. You've got boba pearls (that's cassava, by the way), coconut jelly, or mixed fruit jellies.

Flavors also come in taro, guava, grapefruit, passionfruit, pineapple, and mango. Comes with a bamboo straw.

Banana Beer
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Malty, fruity and sweet with a tangy aftertaste. Smells like banana bread in a glass. Likely a little thicker than you're used to.

Fiddlehead Glen - White Rum
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Like being hit in the face by a fancy bakery. Hefty honey, buttermilk and vanilla, floral and grassy, surprisingly creamy. A bit of wood smoke on its tail. Sweet, clean aftertaste.

Sorghum Whiskey
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Aged it myself in imported oak barrels. It leans a bit more towards rum than true whiskey. Sweet and earthy, maple and fig notes with a bit of apple. Cinnamon-pecan finish. Has a bit of a bitter kick.

Fig Brandy
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Rich and honeyed with a bit of earth and spices. Jammy, floral nose. Sweet, but not as sugary as you'd think. Lingering warmth, butterscotch aftertaste.

Baijiu
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Floral scent. Vaguely fruity, earthy, savory. Expensive, but gets you good and drunk fast. It's moonshine made with sorghum. The point isn't tasting good.

Wild Forest Mead
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The honey's wild gathered, and is darker and more intense than most meads. Bit of a floral, woody, toffee note with a subtle citrus funk.

Top Shelf Imported
Price Varies

This damn city hasn't even been around long enough to properly age anything. What do you want from me? Ask what we have. Changes from day to day depending on what we get in, if anything.

(Special Menu)

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Giggle Juice
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For the member of your party who takes themselves too seriously.

(OOC Info)

This drink is a pale green drink served on ice. It tastes a bit like tea and limes, and is served in a short, square glass.

This drink will cause the drinker to burst into uncontrollable, childish laughter at anything they find even remotely funny, even subconsciously. The effects last for about 40 minutes.

Light as a Feather
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Lightens the load a bit, so to speak.

(OOC Info)

This drink is served in a small stoneware bowl. It's clearish pink and tastes like fizzy coconut water and cotton candy.

This drink will cause the drinker to float 5-6 inches off the ground for an hour, and become very light-- enough that mischievous souls could conceivably bop them around like a beach ball.

The Frizzy Navel
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Puts hair on your chest. And yer back. And yer face. And yer thighs. You'll have to shave it off, keep in mind, or wait for however long it takes to fall out on its own.

(OOC Info)
This drink is served exactly like a Fuzzy Navel, and is an orange liquid in a tall glass with an orange wedge and a spring of mint. It tastes like limes, however.

This drink will cause the drinker to sprout shaggy, thick hair all over their body, even if they weren't a species that typically grows hair. The hair will fall out on its own after about 3-4 months, or it can be shaved off.

The Glow Up
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Makes you glow from the inside like you swallowed a lantern. Got six colors-- blue, red, green, orange, white, and pink. Mix it with the Glitter Bomb for an extra treat.

(OOC Info)

This drink is served in an ordinary looking water glass, and is clear and tastes like very little. However, it begins to glow once it hits the mouth.

This drink will cause the user to glow very brightly in whatever color was ordered. The glow is full body, but centers on the mouth, throat, and abdomen-- the route the drink takes, basically. This lasts for two hours. Glowing pee is a side effect.

The Glitter Bomb
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Makes your skin glitter real pretty. Mix it with the Glow Up for an extra treat.

(OOC Info)

This drink is served in a jaunty, tilted glass with ice. The liquid seems to shimmer slightly, and is a deep blue. It tastes sweet and fizzy with a bit of a burn, a bit like blue raspberry and coconut.

This drink will cause the user's skin to glitter when hit by any light source, like they were covered in well, glitter. This lasts for two hours.

The Babble Brew
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Speak your mind, or ensure someone else speaks theirs. Settle your differences after outside, not in here.

(OOC Info)

This drink is served in an broad rimmed stoneware glass on ice. Strangely though, despite being iced the drink tastes warm, and a bit like green tea and raspberries.

This drink will cause the user to speak every thought that comes into their head for 30 minutes after drinking. Every thought.

Fruity Fibber
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The opposite of a truth serum. Good for a good laugh. Also good for more than that if you're clever about it.

(OOC Info)

This drink is served in a squat, grey, stoneware teacup. It's served hot, and tastes something like apples and lemon, but brighter. The liquid is a rich amber color and almost seems to shimmer slightly. Because it must be served hot, it cannot be taken to go.

This drink will cause the user to be unable to speak anything but lies for an hour. It cannot, however, make a person speak, so silence may still save them.

The Trouser Snake
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Give that sod who keeps braggin' about his equipment something to think about.

(OOC Info)

This drink looks like a shot of whiskey, but smells and tastes subtly grassy if one is really paying attention.

This drink causes the victim to sprout an actual, live python between their legs. The snake isn't typically aggressive towards its host, as it follows some of the same rules as Medusa's hair, but it responds to the emotions of the body its attached to, and may flail about if the drinker panics. Fades within an hour.

Bekke sells an antidote upon request, but charges 10 gold for it.

The Old Mare
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Lets you have a conversation with your animal mates for a few hours. Can't promise you it'll be a good one. Most things are only concerned with the basics. Good for them.

(OOC Info)

This drink is clear and pinkish, and comes in a horse shaped glass bottle. It tastes vaguely medicinal. Can be corked and taken to go.

This drink allows the user to speak to and understand animals for four hours. This can be useful, but also very noisy, as this means all animals, including fish and insects. That being said, it doesn't amplify their voices, make them inherently not afraid or non-aggressive, or any more intelligent than they already were. Results vary depending on the animal.

If fed to an animal, they will temporarily gain speech and be able to talk to and understand other animals for the same duration of time, with the same limitations.

The Honest Ale
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Want to be sure your date's telling the truth? Keen on learning a few new secrets? Order the Honest Ale. Take the fist fight that happens after outside. Works for an hour. Can't be taken to go. You want a serious truth serum, you pay serious prices. See me in the back.

(OOC Info)

This drink looks like the average ale. Tastes the same too. It'd be hard to tell the difference, but anyone looking for enchantments would easily be able to detect that it's been modified.

This drink ensures that a character will speak the truth and nothing but the truth for a full hour. However, it can't make someone talk, only ensure that when they answer, their answer is entirely honest.

Harmony Blend
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The ultimate get along shirt. Become one with another for a while, body and mind. Requires you both to take a swig first.

(OOC Info)

This drink is served in a twisting glass. It's a deep reddish purple and slightly fruity with a spicy kick, and fizzes nearly constantly. Can be corked to go.

When shared with up to three others, this drink will cause them to combine mentally and physically into one being the moment they touch. The effects of this vary wildly from being to being. This is one of Bekke's most unpredictable drinks. The effects last for an hour.

The Petite Pint
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Makes you a little guy for an hour. Ride around in a pocket, sleep in a dollhouse. Whatever you want. Feed it to your friend then stick 'em on a high shelf. Size range varies. Usually from four inches to a foot. Lasts an hour.

(OOC Info)

This drink comes in a shot glass and tastes like mead. It's about the same color too, but looking at anything or anyone through the liquid makes them look absurdly tiny.

This drink makes your character tiny for an hour, anywhere from four inches to a foot tall (it's up to you!) The drink only works on a character's body, however, not their clothes.

The Big One
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Life got you feelin' small? Then drink this and step on the bastard. Guaranteed 12 foot boost, maybe more. Drink at your own risk. Do not drink within or in front of the Pub. Use on your own turf or someone's that isn't mine. Go wrestle a dinosaur or something. Works for an hour.

(OOC Info)

This drink comes in a big, fat, square glass bottle, corked for freshness. It's kind of thick and sweet and is a pale blue color. It doesn't taste like much, but if you squint you might detect the ghost of pawpaw.

This drink makes your character a giant for an hour. It usually adds about 12 feet to however tall they already are, but the effects vary. The drink only works on a character's body, however, not their clothes.

The Vampire's Kiss
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A temporary taste of power, a jolt of night, a surprise for your lover. 72 hours, three days as a vampire. Drink at your own risk. Do not drink within or in front of the Pub. Use on your own turf or someone's that isn't mine. Warning: Contains Nanomachines.

(OOC Info)

This drink comes in a small glass vial, artfully etched with roses and corked for freshness. It's strangely cold to the touch, even in the heat of Harbor, and is a bright, unnatural red color. It tastes like cherries, with something unpleasantly metallic on the back end that burns the throat a bit. It makes the head swim pleasantly before it kicks in.

The drink itself works by combining vampire blood with nanobots. The bots are bound to the blood, and do the work of temporarily infecting the host and then stopping the heart so that the infection sets in. 72 hours later, the nanobots clear the infection and then restart the heart. There is a small chance though, if the nanobots are somehow disrupted or destroyed, like a strong enough EMP or a Crackle Storm in Sanctuary, that the effects will become permanent.

This drink also has a small chance of becoming addictive to the right personalities.

Wolf Bait
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Tough as nails, wild as the moon, free as death. 72 hours, three days as a werewolf. Drink at your own risk. Do not drink within or in front of the Pub. Use on your own turf or someone's that isn't mine. Warning: Contains Nanomachines. Do not drink on a full moon.

(OOC Info)

This drink comes in a small glass vial, artfully etched with crescent moons and corked for freshness. It's strangely warm to the touch, and the liquid inside is thick and silvery. It tastes like something herbaceous, almost earthy, maybe rosemary? It's hard to place. It tends to give a significant mood boost before it kicks in, but also the potential for some aggression, even before the transformation. Natural instincts and inclinations become stronger.

The drink itself works by combining werewolf essence with nanobots. The bots are bound to the essence, and do the work of temporarily infecting the host and then stopping the heart so that the infection sets in. 72 hours later, the nanobots clear the infection and then restart the heart. There is a small chance though, if the nanobots are somehow disrupted or destroyed, like a strong enough EMP or a Crackle Storm in Sanctuary, that the effects will become permanent.

This drink also has a small chance of becoming addictive to the right personalities.

To ensure a satisfied customer, there are some additional additives within the drink that allow the user to transform at will without having to wait for a full moon. However, this also means that the usual effects of a full moon upon a lycanthrope will be doubled. Drinking this transformative brew around the full moon is ill advised.




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Location Native to
World #33221
The Dome - Harbor


Pub Staff
(Select to Learn More)

The Hair of the Dog Pub is looking for:

Bartenders
Servers
Bussers
Bouncers
Cooks
Dishwashers
A Night Shift Manager


If you find yourself interested, please see Bekke for an interview.

Payment
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Like most of Sanctuary's businesses, Harbor takes what it can get, and what's practical, and the Hair of the Dog Pub is no exception. Bekke has a preference for precious metal coins-- copper, silver, or gold-- but he'll barter for useful items too. Especially fuel for his generator.

He's also willing to open a running tab in return for favors, but make no mistake, he will call them in. It's not always something insidious. Sometimes he needs a substitute cook, or someone to run or pick up a package for him. But there's always a chance that you'll get unlucky, and he'll ask you to do something truly unpleasant or dangerous. Bekke is a fair man, but he's also a pragmatic one, and a deal is a deal. If you have an outstanding debt on your tab, expect the tasks to match.



OOC Information
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If you would like to have your character working at Hair of the Dog, shoot Jabberwookie a message and we can add them to the staff list here!


Questions & Answers
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