Community Discussion #3: January 27th 2013

Part 2 of 3

Part 1 - Part 2 - Part 3

Earendill: I wouldn't say ever, Kim. It's just disrespectful to try without consent.


Mellute: Huh? Ouch my brain.


Nero: Constructive god moding sounds just like DMing. The DM has infinite power, so long as the players continue to play their game. If they abuse the trust placed in them, the players will move on very quickly.


Dylan: Unless everyone involved agrees to it, Kim.


Kim: Mellute: I don't think I'd agree with that. It wouldn't be "god moding" anymore, but if I knew my dice had the bonuses to kill or injure another character, I'd still feel responsibility to make sure that my action made sense, were IC, had a strong motivation, and wouldn't crush the other person's fun.


Vastator Inanimentum (played by GrandFinale): That's why I never introduce this guy into freeform RPs, unless it's not supposed to be takes seriously. Even then, I seem to suffer from Cerebus Syndrome...


Earendill: I'm sorry but, this has to happen: INFINITE POWAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! *gets thrown into generator*


GrandFinale: *taken


Mellute: Kim: I just don't like dice. Hence why my D&D friends haven't successfully lured me into their games.


Ben: I have been allowed to godmode before, but always in the spirit of preventing douchey things that other RPers are trying to do to someone's character. I think the intention and spirit of the action, in a given situation counts for a lot.


Ravdaer: I played Dungeons and Dragons only once, The DM was terrible.


PenGryphon2007: I think the point behind the phrase of "god-modding" is that the person assumes control without consent. Once the person has consent, it's not god-modding anymore than just setting the next scene...


Kim: Ben: Can you elaborate on that?

Everyone: Is god moding to PREVENT god moding a useful idea?


GrandFinale: Also I didn't know constuctive godmodding had other names, that's just what I called it. XDDDDD Never played anything like D&D before, so that's probably why.


Nero: Mellute: I've played a lot of games with dice and rules etc. The dice do not remove the responsibility. DND's default set up of the players vs an endless stream of monsters /does/ remove some of the responsibility, but there are many other non-default ways to play.


Nuclear_Dingoz: well two wrongs don't make a right...


Ravdaer: Fighting fire with fire was bad, my momma said


Ravdaer: c:


Gemini: Pfft


PenGryphon2007: I've seen that happen, Kim, and it really just goes nowhere.


Earendill: Kim: Never. That would only lead to the argument "BUT YOU DID IT TOO. BUT YOU STARTED IT! MOOOOOOOM!"


SeraphicStar: It's a matter of preference. Some people enjoy using dice in combat for the added 'randomness' bonus and for making it more fair, others like to just RP the combat situation and have a 'battle of wits' - trying to defeat the other character via strategy and skill.

And no, it just makes a snowball.


Ravdaer: Turned into a competition.


Rubix: Oi vey, I've seen it done. But success rate is like 20/80. It's not...excellent but depending on who it's used against it has worked...


Kaji: I think that in any community, even imaginary ones, you have to have police, Kim. You have to have people who are ICly able to overpower and remove a disruptive element.


Nero: It would seem to me that the proper response to god moding is to stop playing with the godmoder and/or ignore/block them.


Ravdaer: Yes


Dylan: Yes and no, Kim. I've god moded in character when someone was breaking a clear out of character rule. But I also had control over the NPCs and the environment dictated that NPCs were watching. I have also god moded out of a situation when someone made the assumption that my character did 'X' when they wouldn't. I simply said my character didn't and did something completely opposite.. not sure if that IS exactly god moding, but it got me out of that situation.


Zuriel (played by GrandFinale): This guy works in that regard,


PenGryphon2007: I've purposely killed a character to get out of a god-moding situation. >_>


Kim: Kaji: Do you mean a fairly played disruptive element, or someone being OOCly disrespectful by abusing their IC powers? If someone is not behaving in a realistic way IC, do we have a responsibility to respond IC, or can the OOC mods just boot them?


Kim: Your final statement sounds like just playing normally, Dylan. ;)


Dylan: :p


Kim: Pen: Ouch! Did you tell the other person that that was why you had done it?


Nero: Dylan, neither of your listed actions sound like godmoding to me.


Earendill: Problems can usually be fixed by a friendly notice. If that doesn't work, a somewhat less friendly one. AFTER THAT, well, I suggest the Aperture Science Emergency "Intelligence" Incinerator.


Ben: I think it can be quite useful. In an environment where disruptive RP happens, players who are able to combat, or UNDO things that were simply uncalled for can be very helpful. For example, in a dream I once played in, we once had a whole bunch of Lycanthropes running around infecting people. I admittedly godmoded a cure, because we didn't want the entire dream's population being were creatures.


Ravdaer: Lol


Mellute: I think when people break from the mold of Writing and Reacting is when God-Modding has room to occur.


Kaji: In some cases that's possible, of course, the "just ignore it" method. But in some cases the person has been playing too long, and it would be too difficult to request of twelve people "okay guys, your character's entire afternoon has to be rewritten".


GrandFinale: Don't throw the wrong core in, you might make the other person go insane.


Kim: Who here has directly approached someone OOC and asked them to stop God Moding?


Earendill: Retconning is also an option, of course, if the godmoding gets out of hand.


PenGryphon2007: Sadly, no. That was before I realized I should probably communicate with people. Something I'm still bad about and really need to work on.


Ravdaer: I have. *raises paw*


Ben: Meeeeee


Gemini: I have a few times


Dylan: It really depends on what the situation is and how big it is. If it is incredibly disrespectful and really, really bad display of god moding, call the mods and have it dealt with OOCly. Sometimes discussing it with the other player OOCly can help as well and you can work towards a resolution.


GrandFinale: I have done it, but not here on the RPR.


Dylan: I have.


Earendill: I have, plenty of times. Then again, I've moderated in some RP groups.


Rubix: Here too. :)


Kaji: I have.


SeraphicStar: I have a couple times, with varying degree of success.


Mellute: I was too young of a RPer to ever confront the person...


Ravdaer: It never got me anywhere, though..


Kim: Pen: Is there something specific that stops you from bringing up this particular subject?


Nuclear_Dingoz: I have...at least once that i can remember.


Nero: If we're just taking a poll, I've done it as a player, a DM, an observer and a wizard(which is similar to a DM but different).


Kim: For those of you who have, what did you say? Did it work?

For those who haven't, what stopped you?


Mellute: Nero: You can be a WIZARD?


PenGryphon2007: I hate confrontation...especially when I have to initiate it. But I am starting to see how confrontation is a good thing and can keep certain elements from getting out of hand.


Kim: Mellute: On certain games, they call the moderator/storyteller combination people "Wizards". They tend to be pretty cool! :)


Ravdaer: I was nice when I approached the people about it, after 4 times though, I knew it wasn't going anywhere, like a hamster in a wheel


GrandFinale: My attempt...halfway worked. Now that person has gone on rampant sexual yaoi RPs, and I tend to keep away now.


Ben: It depends on the situation. Most of the time I've been an administrator, so the argument went a little like this. "Please retcon that action and don't godmode." "No. *insert curse here*" "Okay, goodbye. :)"


Earendill: What to say depends on the situation and player you're adressing. Not everyone takes it equally well. As for the results, most improved (although not always immediately), some faster than others. A few select ones just ragequit.


GrandFinale: I shall never mention this again, sorry.


PenGryphon2007: And if I use it as a teaching tool--as communication is meant to be used--then that should help. *sees the light*


Mellute: What stopped me was the fact that I didn't think they would listen to me and the community was small so I felt like any writing was better than none even if my character wasn't at the same status as the leaders of the group.


Ben: When dealing with a player on equal footing, a little more tact is required.


Kaji: Sometimes, naturally, pointing out to someone that they can't assume several things about a continuity or another character's susceptibility to issues has resulted in a row. Someone earlier brought up how protective of their characters folks are. Saying "Hey, you're being a jerk," however softly couched can be offensive. Usually, though, I play in an area where forcible ejection is an option.


Nero: Mellute: Wizards were a position similar to DM on MUSHes back in the day before graphic games. I had up to about 20 players directly under my perview, and there were about 100 total players on the MUSH that could be involved in a scene I was running.


Earendill: *turns off flashlight* Sorry Pen.


Kim: Ben: You don't think tact is required from the boss? ;)


Nuclear_Dingoz: I'm terrible with confrontation too, but sometimes it is necessary to make things better.


Rubix: Ho boy. Well, I've done it a few different ways depending on the player. For those that were new I've been very kind about the subject a "Hey I noticed you were doing this, did you know that you could to it this way?" It's worked a lot on the newer rpers, however it's been harder on the old ones.


Rubix: I will also say WAY back in the day someone spoke to me OOCly for being one such god-moder.


Mellute: Kim: My life goal is to become a wizard! Hogwarts may have rejected me but now there is hope! *Haha*


SeraphicStar: Works sometimes. When I did it as a player, they usually got defensive and it didn't work.

When I did it as an admin/storyteller figure, they either toned it down just a little bit, left the game, or downright ignored me.


Ben: Kim: Hell no! Gotta be some perks! lol. I do, but you can be a little more direct. Though a boss should always be polite.


Mellute: Nero: That sounds seriously complex yet interesting!


Earendill: Especially the boss. He/She is the example for the entire community.


Kim: Does talking to someone about god moding always feel like a confrontation? Does your perception change if you are approaching someone who is brand new, as opposed to someone who is experienced?


Ravdaer: Everyone loves a good role model


Rubix: I don't think so Kim, a lot of time it seems like a healthy conversation. And yes my perception does tend to change.


Kim: Actually, Rubix brings up an interesting point...

How many here will admit to having been spoken to about god moding? How common a new-player experience is it to have to have someone tell them this rule directly?

I know someone had to tell me when I first started! ;)


Kaji: Yes, it always feels like a confrontation. You're telling someone who came to play "you can't do that". That's hard to do and hard to hear. I think my wording will change based on the experience of the person I'm speaking to. A newer player will get "I'm sorry, but that's not the kind of thing we do here, try something like __ instead and see how that works?" but an older player will get "I'm sorry, but I know you know better. Try again."


Mellute: Well, if the person is new then I will politely confront them. Then I will explain how not to use it even in fighting RPs.


Nero: I generally start by asking them if they realize what they're doing and why it isn't appropriate. 90% of the time this results in an educational conversation and the behavior stops. The other 10% or so it escalates and reveals someone who is godmoding because they like it, and I can discontinue communication with them without any regrets.


Dylan: I think its best to approach a person as if you expect they don't know they godmode. Why? Because you're more likely to be friendlier than going into it with the assumption they are doing it on purpose. Even if they ARE doing it on purpose at least you can avoid an argument by being polite right from the start.


Ben: You have to realize that when approaching someone who is god moding, chances are they are a volatile person. It's easy to turn into a confrontation, but it is possible to avoid it. Don't demand, ask questions, clarify, and ask for concession from them by giving them yourself.


Mellute: I have never been called out on it because I never assume the actions of others.


Rubix: I will freely admit that I had to be spoken to, once as a new rper and once as a veteran. :/


Ravdaer: I agree with Ben


Dylan: I have been spoken to about godmoding, first time I ever roleplayed in a combat situation. I think that if newcomers were informed politely and earlier, it would be less of an issue.


SeraphicStar: I have never been directly called out on it, but I am sure I did it more than once.


Ben: I've been spoken to about it before. Everyone was new.


Darth_Angelus: I have been spoken to about it too, like Dylan, it was one of my early combat scenes.


Earendill: I've been guilty of it, but never spoke to about it. Most people in the community I RPed it did it, so no one cared (it was a contest of godmoders, in the end). I eventually realized it myself by expanding my horizons to other communities. And boy was I ashamed.


GrandFinale: Even with my legions of mind-shattering Eldritch Abominations ready to reduce everything back to primordial nothingness, I haven't had a confrontation in a good while. Maybe I really have improved...?


Kaji: I mishandled a policing situation my first week as an admin. Ben was the one who helped me fix the problems that caused.


Dylan: I was lucky enough to have someone teach me how to do combat RP, how I should always make attempts or try an attack as it could be blocked. And to also know my characters limitations going into a fight.


Kim: For those of you that have been called out on it -- How long did it take for someone to approach you? Was there any system in place to get this information to you before you started playing?


Ben: Daaw, thanks Kaji.


Nero: I started with DND, where it's not about godmoding, as much as learning the rules and how they relate to what your character can and cannot do. I have surely been told "Your character can't do that, and here's why", but it was in response to a question about what I could do, not a godmoding action. By the time I got into text RP, I was well past the newbie stage.


Rubix: As a newbie it was my first day rping period and was instantly called out. As a veteran...well...I was rping with a community of people who did it. And one brave newbie called me out in ooc by going: "You are being kind of a jerk."


Ben: I don't remember the details, Kim :( It was eight or so years ago.


Dylan: Not long at all. I think after the first time I did it someone approached me about it. It also helped that I started playing D&D later on and learned that you can't simply say something happened and have it be so. With just text roleplaying there was no system in place or rather... no system in place that was easy to access or that I knew about.


Darth_Angelus: I was just told to stop god modding, without any further explanation. I don't even remember what I'd been doing, except it was a pretty big fight.


Kaji: Sadly, in my particular situation, I was more or less mimicking another handling I'd seen done by another admin earlier. The discussion this brought about helped revamp some of the rules to not only make the initial situation less likely to happen, but also set some groundwork for the admin. Took about two weeks.


Ben: Though I think my first infraction when I was new to furc was using someone's name IC, when they hadn't told it to me yet. I just figured I could see their name, soooo...


Earendill: An honest mistake.


Kim: It sounds like we're once again going back to that initial discussion about RPer responsibilities, and bringing up that old players need to help new players learn the ropes. :)


Mellute: Or else many problems will happen


Kim: If you are in a community where a majority of people god mode, is there anything you can do to change it?


Ben: It's the most important way to keep a continuity together.


Rubix: Yes ma'am, but sometimes those newbies can remind us old guys that we need to be decent too.


Earendill: I think that's THE axiom of RP, Kim. Everything can be reduced to it.


GrandFinale: Doesn't everything usually return to that?


Earendill: Kim: Let it kill itself? XD


Nero: Pick a new community.


Ben: It depends whether or not the people who are god moding are administrators.


Ravdaer: Lol!


Kaji: Leave if it bothers you, I'm afraid. In any RP group it is majority-rule.


Ben: If the admins are godmoding, just leave.


Mellute: Hahaha.


PenGryphon2007: Earendill but if they all god mode...would they ever get around to killing each other? XD


Rubix: Kim, in my instance that I was talking about I quit and started working with people again. :) Someone calling me a jerk reminded me how to be a good person. In the end that community died on their own, no one wanted to play with them and it folded.


GrandFinale: It would seem to be a Luck-Based Mission, that.


Nuclear_Dingoz: I try my hardest to think of rping as in real life... you can't control what anyone else in the world can do but you... rping is much the same.


Ben: Pen: The whole dream would be one big DBZ episode.


Earendill: I meant the community as a whole, Pen. Eventually people have to get fed up (or grow up)


Dylan: That's a tough one. Do all the moderators and heads godmode? Because I think it'd be a good idea to leave the community and find a new one. If the moderators over look it you could try talking to them... but if almost everyone is doing it there isn't much of a chance to change it. You can certainly try.


Rubix: I agree Earendill.


StarArmy: Bring your concerns to the administrator. The heads of the community have the ability to set and to enforce the community guidelines. These references are vital because you want the players on the same page. You've got to instill a new "norm" for the community for change to happen.


Earendill: Oh, Hi Star. Was wondering when you'd show up.


Ben: However even if it's not the admins, if a lot of peopel are godmoding, it means that the behaviour is considered acceptable.


Rubix: Sadly Star in my instance, they were the heads of the community. There was a lot of issues and eventually there was an overtaking and the original runners stepped down.


Nuclear_Dingoz: I was In one such community once though, Same one Rubix is from. It's pretty much a shadow of it's former self now.


StarArmy: Another way to deal with it would be to inject the use of some third-party way of determining hits, such as a stats system and die rolling.


Kaji: Or that the admins are improperly secluded, and not mingling enough to keep a leash on things.


Mellute: If you tolerate something then it is easy for a person to just assume that it is accepted by everyone.


PenGryphon2007: I guess I've been fortunate in not coming across any god-moding communities...RPR is really the only second RP site I've used after playing via LiveJournal. >_>


StarArmy: Hello Earendill. *wave*


GrandFinale: Also Kim, I must say that this site better win that award. This is the only one that I know of that offers these helpful, insightful discussions!


Nero: Personally I would find it handy to know where a community of godmoders is, then as I find more spread out in other places, I could send them all there. So they could all godmod each other and no one else would have to suffer them.


Earendill: We should win the award by default. Our Admin is a dinosaur.


Kim: Actually, I was just getting to that.

For those of you that are familiar with stats and dice, are there things that can be adopted from it to help free-form RP, without totally driving away those who appreciate the collaborative writing feel?


Ben: I've seen a few. Names will not be mentioned. And I have always ended up leaving. I'm not here to redesign continuities and rule systems, coach administrators, or anything like that, unless it's a dream I've already made a commitment to. I'm here to have fun, and I tend to just leave poisonous environments behind.


Rubix: Nero, I find most of the time those communities have completely died out and have no hope of getting back to their "former glory".


Vastator Inanimentum (played by GrandFinale): "I fear our admin."


GrandFinale: Yeah, you'd better, you ugly god-monster.


Kim: ROAR, Earendill! ;)

And GrandFinale, I think this is the last day to submit a nomination... If you haven't already, go and tell them that, lickity split! ;)


StarArmy: Rubix: If the admins and the community are RPing in a way that you dislike, it might be easier to find a new community rather than be one man or a small group trying to change everyone else there. They will reap what they sow.


GrandFinale: I already did.


Kim: Woohoo!


Rubix: Indeed they did Star. :) And I did find another community to rp with.


Ben: You can use soft stat systems to guide character abilities. Like, pick one: strength, intelligence, agility. Your character can be good at one, and mediocre at the others.


Earendill: Kim: I feel stats and dice don't feel right in freeform RP. As a D&D DM, who is quite used to dice systems, I find it bogs the smooth RP action we've discussed last session down.


Dylan: Hmm. It depends how you're using it in a plot and I am assuming this is outside of a fight/combat based RP? I think if you have multiple ways something could go, using dice can help add some surprise to what may happen. It doesn't even have to be all that complicated dice. Trying to decide if that magical potion your character drank will cause one of random four possibilities? Why not roll for it!


Kim: Ben, can you elaborate a little more on the term "soft" stat systems?


GrandFinale: I like how Vas has every stat except Luck at max...his Luck is ABYSMALLY low.


Nero: I think people who have difficulty sorting out what godmoding is would benefit from learning a dice/system or two. I find that whenever I come up to a situation in RP where I would pick up some dice to determine an outcome, it's a good point to pause and let the other participants react accordingly.


Kaji: I think my closest brush with a dice system was establishing rolls with modifiers to try to help people new to RPing hunters to bring in kills more appropriate to their character's IC skill-background.


PenGryphon2007: Dunno if this answers the question, but I like to use the dice to introduce some random events. Or to make a decision such as where my character gets hit and the like.


Earendill: Except when it comes to things that happen randomly. Dice are perfect for that.


Ben: A soft stat system is a guide you use to determine character capabilities that aren't governed by dice.


Ben: You simply use it to work out what they're good at, and what they're bad at. The nice thing about it is you can make sure EVERYONE is bad at SOMETHING.


StarArmy: I'm not a huge fan of complex systems like those used in tabletop. But one thing that they are good for, and that every RP should have, is ensuring there's a chance for failure. As a GM or player it's important that as your character makes choices sometimes they don't work as intended.


Dylan: Yeah, Earendill, thats the only place I can really see dice coming into RP outside of combat.


Kim: Nero: So you're suggesting that you don't need to bring dice into a free form game, but that teaching chronic god moders a system would help them to understand their limits when they returned?


GrandFinale: Ya know, I just realized something...


Rubix: XD I rarely use stats/dice actually. I think that an rper can be capable of policing themselves. But I do know that stats and dice do help in some communities.


GrandFinale: Are we just talking about godmodders now, or are we edging into a mary sue-type character discussion, too?


Mellute: Personally, unless someone shows me a way to use them in my style of writing that I like, I won't ever use stats or dice. It is just too confusing and intimidating.


Ravdaer: Mary Sue, Gary Stu, eeew


PenGryphon2007: Dice hate me, typically, so I tend to shy away from them.


Kim: Ben: What do you do to resolve a situation, where two people are trying to use a different stat for the same "win"? Take the example of someone who is good at strength, who says he will overpower the other fighter. The other fighter is good at agility, and says he will be too fast to be hit. Whose stat comes out on top?


Rubix: XD Rav. <3


Kaji: Earlier, Grand, I think we separated out God-moders from overtuned / overpowered characters, but acknowledged that the pair often go hand in hand.


Ben: It also provides a way to legitimize claims to certain things. If your character is really fast, and someone doesn't like it, you can point them to character sheet and say "look, they're really fast, but really weak, and the admin signed off on that".


Darth_Angelus: Dice can be useful for other things in freeform besides random events. They can help with decisions too, maybe you can think of several different ways your character could react to something but aren't sure which you want to choose.


Nero: Dice can come and go as needed. I've seen groups of people who are intimately familiar with dice systems make them happen without even rolling. My point is that they teach a valuable lesson that some people(apparently) do not learn from free form RP. When to take a breath and let someone else have the floor.


GrandFinale: What about the Mary Sioux tribe /SHOT


Earendill: Pen: I have someone in my d&d group with exactly the same problems. He once rolled eight 1's in one combat. Always on very important moments.


Kim: Mellute: I used to think that too. I still refuse to use a LOT of stat/dice systems. In the last few years, I've found some that have been outrageously helpful in my thinking about collaborative writing... and I'd been doing it successfully previously for more than a decade. :)


Ben: Aha, good question Kim.


Nuclear_Dingoz: they are good for random events and determining the intensity of something... like a potion, or how a strong drink might effect a character. XD


GrandFinale: Did I just here a badum tsshhhhhh


Nuclear_Dingoz: dice hate me so i shy away as well..


Mellute: Kim: Is there a thread offering tips on dice and stats here?


PenGryphon2007: (I will love you forever GrandFinale, for that) XD


Rubix: ^ Love that idea Mellute!


StarArmy: I saw a good quote the other day: "RPGs are ultimately about decision-making. A party that can't make decisions needs to shake up the membership or play another game."


Kim: Mellute: Not currently, but our final discussion is scheduled to be on that topic, so I think we will have a community summary of how to best simplify and use them in the next few weeks! ;)


Rubix: :D Love it Star!


Ben: Unfortunately the only real way to moderate that kind of argument is to add more stats :P Like, add stamina. So you can move really fast, but how long can you do it for? Also no matter how agile someone is, if they insist on dodging every blow, then you need to have a godmoder discussion. It's down to discretion.


Nero: I will gladly participate in a thread about dice stats and system tips.


StarArmy: Dice are good for helping you make a decision while being impartial.


Mellute: Personally I love learning new things to improve my writing. Seriously I do. But I am stubborn about this topic. I hope to understand it more even if I never us it.


Kim: Ben: Could you also add dice? To check and see if sometimes, the fast guy slips, or the strong guy misses?


Earendill: It helps looking at a game that uses dice systems. Or just dice systems in generals. Wikipedia has a nice list of them.


Ben: I find that unless your system is complex, adding dice is too simple to give every character their due competance.


Kim: Mellute: I totally get it. I was you for a decade. Hated the very idea. Dice where what boys used to torture me and take advantage of my characters because I didn't understand the rules as well as they did, and that was all.


Kim: I think I used dice once in a decade to determine the sex of a baby. ;)


Ravdaer: Aw


Sanne: The closest thing to a 'dice explanation topic' is this one.


Ben: You can do basic rolls for luck or random events, but if you want to add dice to a system of combat, it has to be complicated, or players will feel cheated.


StarArmy: I've been making web-based random generators for my roleplay. For example, I made a random starship damage generator. If you want to see them I'll post the link.


GrandFinale: Courtesy of the Snowclones page on TV Tropes, I think this is what's going through every godmodder's head, ever...


GrandFinale: "Our Jesus Is Different, So Screw The Sliding Scale Of True Art Versus Chekhov's Nightmare Phlebotinum�Everythings Better With Hollywood-Gambit Badass Moments of Doom Ex Machina, BITCH! (IN SPACE!)"


Nero: Kim and Mellute: It is certainly true that Dice can be abused in the same way free form can be. Which of course brings us back around to responsibility.


Mellute: Kim: Haha that is a good use of the dice!


Earendill: http://en.wikipedia.org/wiki/Category:Role-playing_game_systems Bam. (Too lazy to BBcode that, yes)


Kim: That pesky responsibility! Always chasing us! ;)


Rubix: ;) As it should Kim.


SeraphicStar: I have used dice in combat to great effect. It evens the odds a little bit, as any side can botch and end up losing against a less powerful character.


Kaji: Even in a game. And I've heard some people complain about that, Kim. But a game with no rules is no fun.


Kim: Okay, before we wander too far down the road of dice (We'll return in another discussion, promise!) Let me ask a new question.

If people god mode because they want to feel special or impressive, are there other ways that you can provide that experience to them that are more socially acceptable?


Mellute: Rules bah. Who needs rules.


Earendill: Teaching them how to be excellent?


Ben: FOCUS ON GOOD WRITING.


Mellute: Groups! Those make people feel special!


Sanne: The first thing that comes to my mind is complimenting more 'mundane' actions and traits of the character(s) they're playing.


Rubix: I'm sure there are Kim.


Kaji: I've seen these people taken aside and kindly propositioned to put together their own attendance-option event. When tasks with the responsibility of it, though, most bow out.


Rynh: O geez I'm late


Kim: Mellute: What do you mean by "groups make people feel special? :)


GrandFinale: WHAT BEN SAID.


Ravdaer: Rp classes?


Nuclear_Dingoz: Of course, by having engaging characters is one.


SeraphicStar: Of course. Your character can be a total badass regardless. In fact, if you godmode you end up working against that. If you can do anything, none of your achievements matter, do they now?


GrandFinale: I THINK HE MADE A VERY GOOD POINT.


Kim: Ben: Elaborate. Who should be focusing on good writing? Why will it help a god moder let go of their addiction? ;)


Dylan: Not only focus on good writing, focus on coming up with creative roleplays or plots that don't require god-moding. Consider the hows and whys of a character and their limitations. Maybe if they are seeking a specific power, discuss with them how their character could get that through RP and plot.


PenGryphon2007: Leading by example can sometimes help...though not in my case. >_>


Kim: Ravdaer: How will RP classes make people feel special? :)


Nuclear_Dingoz: oh shush pen you're amazing XD


Rubix: *pats Pen* Yes it can help, and reminding them to be humble helps as well.


SeraphicStar: I know of a character that built a name for itself simply sue to having lots of rope when it mattered most.


Part 1 - Part 2 - Part 3