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Reply to this thread if you have a proposal for a new planet, star, or solar system located in the BPG galaxy. These can even be related to your character's backstories.

For a new planet, feel free to use the below template as a guide:


Star Name: The name of the star the planet orbits; for example, Earth orbits the sun.
Type of Star: There are many types of stars. Our sun is a G2V star (for all intents and purposes, a yellow dwarf).

Planet Name:
Habitability scale: Choose a Type, I- IV.
Atmosphere:
Radiation:
Soil conditions:
Gravity:
Weather:
Governance Type: Choose either Lenient or Strict (the bigger the civilization, the more governance it will have).
Other Notes: Reasons people may or may not want to visit (these can be potential plot hooks). Feel free to add particulars such as if the planet has any moons or seasons, how it orbits its star, or any pertinent details regarding its solar system.

The Galaxy's Default Planets

⠀⠀⠀۞Big Planet: Sprawling cities and industry. With a size rivaling gas giants, Big Planet is inhabited by many races in cities just as varied. The home of technological mega-corporation Dr Domo and other industries, it has three moons, and high gravity.
Type I; Strict Governance.
Habitability: Nitrogen-oxygen atmosphere, and high gravity causing fatigue in those unaccustomed.


⠀⠀⠀۞the Hub: Black market space station. Owned and operated by the elusive Mr. House, it orbits a black hole. Made up of over a hundred self-contained modules each with their own environments, the Hub is known as a nexus for dark trade and secrets. Many naive travelers disappear here, never to be seen again.
Type IV; Lenient Governance.
Habitability: Completely habitable, with self-contained modules of different environments to suit every race’s needs.


⠀⠀⠀۞Pluvidge: Ruins in the rainforests. Covered by dense rainforests, new construction from settlers mingles with ruins of a civilization that once called this planet home. These ancient peoples industrialized too quickly, changing the climate to what it is today- it is estimated that this is what killed them off.
Type I; Strict Governance.
Habitability: Nitrogen-oxygen atmosphere with earth-like gravity. High levels of humidity can create long-term health effects for those unadapted to life there.


⠀⠀⠀۞Tarires: Tidal-locked mining hub. A hellish world tidally locked with its red dwarf star, the only habitable region falls in the twilight zone. High radiation and solar flares make even this region hazardous, however, and were it not for the lucrative mining facility there, no one would ever travel here.
Type IV; Lenient Governance.
Habitability: Very dangerous even with protective gear.


⠀⠀⠀۞Terra: ‘Second Earth’. Also called 'First Fall', humans were quick to colonize this planet after arrival. It is the largest of the three human colonies in the galaxy, and those that live here are called Terrans.
Type I; Strict Governance.
Habitability: A ‘second Earth’- completely habitable to humans.


⠀⠀⠀۞Tonnerosa: Gas Giant mining facility. With an atmosphere made up of valuable gas, Tonnerosa is mined by several floating refineries owned and operated by private entities. Interpersonal crime is prevalent, but anything that might jeopardize the operation is quickly dealt with by security. Twelve of thirteen facilities are said to be owned by the mysterious Mr. House.
Type III; Lenient Governance.
Habitability: A toxic atmosphere and extremely high levels of radiation make this world totally uninhabitable, and dangerous even with high-level protective gear.


⠀⠀⠀۞Tuphon: Arrival planet; deserts and storms. The closest planet to the Keista wormhole, the air is thick, ionized, and dusty, and electrical storms are frequent- most settlements exist within enclosed habitats protected with lightning rods. Unfortunately, Tuphon is where new arrivals land...
Type II; Strict Governance.
Habitability: A carbon dioxide-rich atmosphere makes the air toxic to most, and sand storms, rife with lightning, can rage for weeks. Has a lower gravity than Earth.


⠀⠀⠀۞Zero: Apocalyptic Wari homeworld. ”Ground Zero”. Once Rikka, the Wari homeworld, it was reduced to a wasteland of ash after a civil war. Despite the crazed irradiated survivors and dangerous atmosphere, some come to raid the planet of its potentially-valuable technology.
Type II; Lenient Governance.
Habitability: Extremely radiated.


⠀⠀⠀۞Other Planets: Evera, home of the Aquivers; Ettarius, home of the Eareans; Kaholint, home of the Tokipona; Palia, home of the Palians.



Legacy Post
This galaxy is huge! Let's see what you guys can come up with, too!

Reply to this thread if you have a proposal for a new star/solarsystem/planet area [especially if your character comes from a planet in BPG that's not one already listed (ctrl+F to Planets/Stars of Note)] and what it might be like so other players can include it in their adventures!

For a new planet, include its info as well as any info on the solarsystem:

Star Name:
Type of star: supergiant, bright giant, giant, subgiant, dwarf, sub dwarf, red/white dwarf, brown dwarf

Planet Name:
Habitability scale: Type I- IV
Atmosphere:
Radiation:
Soil conditions:
Gravity:
Weather:
Governance type: Lax or strict (the bigger the civilization, the more governance it will have out of necessity)
Other notes: Reasons people might or might not want to visit (especially helpful to include plot tantalizers). Also can add info such as how it orbits, seasons, if there are any moons, etc. if it's relevant! And you can add other planets in the star's solar system if they might be relevant.



Continuity Planets Info

NOTE: This is reposted from the Continuity page (ctrl+F Planets/Stars of Note) just so you can have an easy reference!



At the center of Bermuda Pyramid galaxy is a supermassive black hole that is hard to reach.

In another area of the galaxy a large number of aliens from outside the galaxy tend to arrive via wormhole. Therefore most consider it to be the main solar system and it surrounds the star Keista:

Big Planet
Type I

An enormous world as big as many gas giants, Big Planet is inhabited by numerous races spread out across sprawling cities of clashing alien architecture. Big Planet is also the home base of Dr Domo, who manufactures a great deal of the technology used there. It has three moons, and higher gravity than most terrestrial worlds.

Habitability: Nitrogen-oxygen atmosphere, and high gravity causes fatigue in those not accustomed to it.

Governance type: Strict

Tuphon
Type II

This is the planet almost all new arrivals to BPG land in if they came in via wormhole, or nearby in orbit if they're space-faring aliens. Although sharing the same star as Big Planet, Tuphon is in stark contrast to its sister world. The air is thick and ionized and the world suffers frequent and dangerous electrical storms, forcing most settlements to exist within enclosed habitats protected with lightning rods.

Habitability: A carbon dioxide atmosphere makes the air toxic to most Earth life (excluding specialized plants). The gravity is a little less than what one would find on earth as well, however perhaps the most dangerous part of living here are the storms, which can rage for weeks at a time.

Governance type: Strict

There are other notable planets you might find serve useful for various plots!

List of notable planets


Tarires
Type IV

A hellish world tidally locked with its red dwarf star, leaving one face cast in an eternal night while the other half remains forever under the scorching glare of its sun. The only habitable region of this world are those falling in the twilight, however high radiation levels and frequent flares emitted from the star make even these habitats hazardous. Were it not for the lucrative mining facility there, no one would ever bother traveling to this world.

Habitability: Very dangerous even with protective gear.

Governance type: Lenient

Pluvidge
Type I

A lovely little world once inhabited by a long extinct civilization. Following a period of rapid technological advancement, the world was subject to excessive greenhouse effect which has left it hot and humid, experiencing rain storms virtually every day. The remains of the former inhabitants can be found amid the thick rainforests and new construction from settlers.

Habitability: Nitrogen-oxygen atmosphere with earth-like gravity. High levels of humidity can create long-term health effects for those not properly adapted to life there.

Governance type: Strict

Tonnerosa
Type III

A gas giant planet whose atmosphere is made up of valuable gas which is mined by several floating refineries owned and operated by private entities. Interpersonal crime is prevalent, but anything that might jeopardize the operation is quickly dealt with by security. Of the thirteen mining facilities there, twelve of them are said to be owned by the mysterious Mr. House, an elusive businessman whose reach extends far beyond Tonnerosa…

Habitability: A toxic atmosphere and extremely high levels of radiation make this world totally uninhabitable, and dangerous even with high level protective gear.

Governance type: Lenient (Badges not enforced)

The Hub
Type IV

Owned and operated by the elusive Mr. House, the Hub is a space station in orbit of the supermassive black hole. It is made up of over a hundred self-contained modules each with their own environments. Known as a nexus for trade, the station is full of dark secrets, and many naive travelers have disappeared into it never to be seen again...

Governance type: Lenient (Badges not enforced)

Zero
Type II

Zero, short for “Ground Zero”, is the colloquialism used for the apocalyptic world of Rikka. Rikka was once the homeworld of an advanced race of space-faring people known as the Wari. After a violent civil war broke out, their planet was reduced to the equivalent of an atomic cinder. What remains is nothing more than a wasteland inhabited by irradiated people scavenging for whatever scraps they can get. For those willing to risk the locals and the radiation, however, the world is a junkyard gem full of valuable technology (it might need a bit of a tuneup) just waiting for someone to come and retrieve it.

Governance type: Lenient

First Fall
Type I

Over hundreds of years, humans have found themselves drawn into the Bermuda Pyramid Galaxy by some means or another. These humans have colonized at least three other systems in their new home galaxy, and have established themselves as a continual presence in the region. First Fall is a terrestrial world not dissimilar from Earth, and is the seat of Terrans in this galaxy.

Governance type: Strict

Kapoko
Type I

Kapoko's land is overrun by the species kapo that bear a strange resemblance to Earth's Strigops habroptila, or kakapo. They face no known predators and are a bit more aggressive than their Earthly brethren. There exists a small colony of humans on the planet that crash landed there some time ago. Due to the impenetrable canopy and hostile natives the rescue mission has been delayed. Its primary biomes include dense, temperate tropical rain forests and coastal areas. 85% of its surface is covered by oceans teeming with vast, colorful life, the prime example of which being its coral reefs.

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Star Name: Sirius
Type of star: Dwarf star

Planet Name: Animalius
Habitability scale: Type I
Atmosphere: Nitrogen-oxygen mix.
Radiation: Low moderate
Soil conditions: Fertile in some parts, uninhabitable in others.
Gravity: The same as Earth.
Weather: All the typical weather systems as per earth. Hurricanes are slightly more predominant as it is a tropical based planet with low land mass.
Other notes: I'll split this into two parts, the planet, and the species inhabiting it.
The Planet
A tropical planet, its orbit is slightly closer to their orbiting sun but still within the habitable zone, its beginnings were very humble, just a rock that got captured within the gravity well of a local dwarf star, bombarded with asteroids, a magma planet that eventually cooled with an ever magma iron core, clouds becoming rain that would fill up the sizable dents. Bacteria evolving into animals with rare alien mutations that would lead the way to several species taking dominance over the surface. It is a mainly tropical planet, with many beaches and small island like land masses, the largest one being the continent of Regulus. Intergalactic travelers may wish to visit the planet for one of its many resort beaches, beautiful crystal clear oceans, or even to learn the history of one of the many races inhabiting this planet.
The Species
Lupinus Wolves. A monarchy, they were among one of the few races to begin building their society, most if not all lupinus are some form of royalty, even if it's just over a small chunk of land. Males are required to enlist in Military for a minimum of two years.
Canid Dogs. Cousins to Lupinus, they are different kinds of lupinus that have evolved over time to adapt to different climates and altitudes upon their own planet, a prominent democracy they are known to be natural born leaders in most jobs they embark upon.
Felicids Cats. Big, small, medium sized cats, mix or purebred, they all fall underneath this one race, in medieval times they were widely prejudiced against as most were known as thieves, they have since proven themselves as a majority of theatrical stars. All meow love being a big soap opera hit upon the planet with very few intergalactic fans.
Rodenta Rabbits, rats, mice, gerbils etc. Most small rodent species fit under this one, they are natural born merchants, crafters, and creators, they can do just about anything with their nimble hands, many turn to thievery as well however for this very reason.
Equinus Horses, zebra, donkeys, all equinids fall under this race. They are the nomads of the planet, peace bringers, and keepers... It is considered a gesture of good will and peace to bring one along with you during meetings, or even a signed document from one, they are the dominant healers of the planet, knowing the ins and outs of every species upon the planet, it is a good idea to never anger one for this reason.
(The above species and their classes is just a small example of what the species dominate in, it is not the primary jobs for them, a rodenta going into a government job is not unheard of, neither is an equinus enlisting in the military. The only exception being the Monarchy, only Lupinus can come from Royalty, Canids very rarely if ever are direct descendants of royalty, and only if they are mixed with Lupinus. Lupinus males may seek other jobs outside of military after their service has ended, and lupinus may even forfeit their title all together.)
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Planet Name: Silor (Sai-lore)

Habitability scale: Type I

Atmosphere: Slightly less oxygen than Earth. In the most factory-dense parts of the planet, however, light ⠀⠀⠀smog is prevalent. It is not thought to be damaging to organic creatures, though there is still speculation ⠀⠀⠀as to the long-term effects on the body.

Radiation: Naturally low, higher in specific sectors of the planet due to particular gases/pollution.

Soil conditions: Largely infertile

Gravity: Slightly less than Earth

Weather: Rain storms are growing increasingly more violent, thought to be due to waste put out by factories.

Governance: Strict

Other notes: Originally home to an ancient race of humanoids whose ruins can still be found deep within the ⠀⠀⠀caverns on this small planet, Silor is now used as an industrial powerhouse by companies all wanting to ⠀⠀⠀take advantage of its easily-harnessed energy source. A maze of underground tunnels descend even to its ⠀⠀⠀core, expelling gas geysers at its surface that modern civilization quickly saw potential in.

⠀⠀⠀Due to its close proximity to neighboring planets, Silor is largely used as an industrial hub, entire sectors ⠀⠀⠀rented out to companies, and multi-tiered factories built that produce all manner of goods. The planet is ⠀⠀⠀strictly neutral in politics and warfare. There are two moons, the largest of which is home to distribution ⠀⠀⠀facilities; the other, smaller ‘moon’ is actually an orbiting space station that better accommodates ⠀⠀⠀residential guests, such as visiting high-end business types, or workers and their families.
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Planet Name: Gerodin
Habitability scale: Type III
Atmosphere:Hydrogen
Radiation: Planet's natural radiation is very minimal
Soil conditions: Entirely Infertile, grey or light brown.
Gravity: -35% less than Earth.
Weather: Dry, but not hot. Massive dust-storms that can rage for days.
Governance type: Lax.
Other notes: It is roughly 60% larger than earths moon. The planet is used as a dumping ground for various industrial by-products, mostly massive ships and things of that nature. Gerodin has no natural life aside from basic microorganisms that have evolved to break down various industrial elements and strong radiation.

While Gerodin's natural radiation is minimal, its use as a dumping ground has caused some areas to be far more irradiated than others.

A breathing mask/helm is required for most visitors of this planet, though aliens who can breathe in such atmosphere will do just fine.

While it has no natural life, there are alien settlers and bold scavengers who pick through the heaps of junk to scavenge for parts. Traveling to and from the planet frequently to restock on supplies or to sell off their gains.

The industrial waste that pepper the entire surface makes for a chaotic landscape that offers many hiding places for raiders, pirates an generally awful sorts to lay low.

The days on Gerodin are 17 hours long and a year lasts 329 days

It has 1 moon named Gersin. It boasts no atmosphere, +20 more gravity than our moon and is roughly the same size of our moon. It is cold and inhospitable.

Due to the Hydrogen that makes up the atmosphere. Any ignition, spark or open flame has a chance to explode in a variety of ways. [use ROLL 2d20 any time you enter or leave the planet. Your first dice determines the chance of an explosion and the second dice determines how large/bad such an explosion is. ]
(Dice 1: Anything under 10 is no explosion, anything above 10 is an explosion.)
(Dice 2: 1-10 - Small, 11-16 - Medium, 17-20 Large)

The exception is gunfire [Shooting the gun, not the impact of the shot. Ricochets still have a chance to produce a spark, therefore an explosion.], most modern firearms [for this era] would have some form of dampener or prevention method for such things. However if you wish to roll for it, go for it.
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Planet Name
Nopperthigum, affectionately dubbed "NOPE"

Habitability scale
Type II

Governance
Lax with no reining ruler. There are no police, guards, or laws, only the scum of the galaxies looking out for themselves. Justice is only ever doled out on an individual basis.
Deemed "The Hub's slimier, disorganized, backwater cousin".

Protective Equipment
Encouraged, primarily as protection against airborne diseases, viruses, and other visitors.

Atmosphere
Oxygen-rich

Terrain
Swamps, bogs, wetlands, dry uplands

Gravity
Nearly identical to Earth's, if subtly heavier.

Soil conditions
The wilds are predominantly muddy marshland teeming with microorganisms, most of which will devour almost anything nonnative. The capitol's grounds are packed down firm by the boots of countless traders.

Rotation
Nopperthigum gravitates in a single-sun system, though it features two moons: one with a deep purplish soil and volcanic activity, one uniform and pale like Earth's own. Thus, the nights are quite bright and the dual reflections result in a lilac lighting.

Weather
There are two seasons, one cold and one hot. The cold period is typically chilly, gloomy, misty, overcast, quiet while most denizens hibernate. The hot periods are sweltering; the air is suffocating, thick, and filled with insects. There is often the potential for violent lightning storms, dense fog, and periods of torrential rainfall in either season.

Ecology
In the wilds, everything is trying to eat anything. For most nonnative species, drinking the water unfiltered is a death wish. Drinks are sold in the city at exorbitant prices, and many [sham] water filters, too. The "capital" is the sole civilized city on the planet. It is a combination of an open market and scattered stores, a free-for-all trading hub where one may find something rare and intimidating, but also those trying to peddle space junk on every corner. When most speak of going to Nopperthigum, they mean this city as their destination. Going beyond the mighty concrete wall all around it is considered suicide for anything not born here.

The complexity of swamp survival lies in a plethora of diversified obstacles: rugged terrain, the abundance of dangerous animals, the dominance of insects, high humidity, difficulty finding dry materials for a fire, lack of water suitable for drinking, lack of of food, poisonous fumes; it's difficult to find a normal place for a halt. Time in the swampy mire can cause "trench-foot." Most things there are ready and waiting with fangs, claws, venom, bacteria, toxic gasses, or- in the worst cases- a combination of the above.

The stagnant, humid outdoors are teeming with monstrous, unchecked, and untamed life. There are massive insects, creatures resembling prehistoric Earth-dwellers, and small tribes of indigenous sentients (one tribe is reptilian, one resembles humanoid trees, and the last are a species of bipedal moth). Some of the locals leave their simple tribalistic lifestyles to make a living in the capital, though their ways are archaic and mannerisms make most appear unintelligent.

Lastly, there is a horrific substance all throughout the wilds called "the muck", or- as termed by locals- "Noppergum". It is a black viscous sludge composed of an organism, one comparative to a super bacteria combined with a virus. The muck is driven to hijack dead tissue and reanimate it. It is even capable of collecting different hosts into new and "exciting" patchwork forms.
In short, it is ill-advised to ever go beyond the wall.

Plus Side: Walled-in Lax level city, ideal as an unchecked, secluded trading hub
Down Side: Everything beyond the wall (and some within) will try to kill visitors
{Nopperthigum aesthetic Pinterest}
Note: I have removed all of my planets and its concepts with me. Feel free to create a similar concept, but the Cosmos may no longer use what I have made since I am taking them elsewhere. Thank you for your understanding!
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Planet Name: The Bermuda Station of Everlasting Rest
Habitability scale: Type I; contained, calm, and controlled. Earth's conditions are carefully emulated though the majority of local residents are already very dead.
Governance: Strict; weapons are confiscated upon entry.

Built not all too far from the planet Nikrusis is a cemetery in space. This picturesque glass sphere sports rolling hills of soft synthetic grass, tasteful garden features, deep dirt plots, above-ground mausoleums, a pond, and a variety of manufactured but believable trees. Almost every "day" and "night" showcases clear skies (an ongoing hologram on the sphere's upper half) and a soft cool breeze due to the cycle of oxygen. Glum clouds are occasionally created on behalf of visitors seeking a "somber" aesthetic. Although tailored to provide a pleasant atmosphere for humans, creatures cut from every cloth can be buried here, for a fee. The only points of operation are the entrance, which features heavy security to deter vandalizers or graverobbers, and a quaint gift shop at the Station's center. Headstones vary vastly though most are classic concrete, some are holographic projected pictures, others are overly realistic sculptures of the deceased, and some are simple cylinders of remains plugged into the earth.

BANNED

{Please whisper or PM if your character has caused trouble here!}
{sentences may be lowered with "community service"}
  • Isaac Dralt - theft of one bouquet from the grave of Emily Bellion. TWO MONTHS, June
  • Ara Liahice - headstone vandalism
    ONE YEAR, July
Delete.
Planet Name: S-Ion XV

Habitability scale: Type I

Atmosphere: A mixture of nitrogen, oxygen, and carbon dioxide

Radiation: Dense pockets of radiation are spread across the planet's surface and oceans. Plenty of low hazard areas exist.

Soil conditions: The planet's surface is suitable for plant life. Toxins within the soil require treatment before producing edible crops for any alien colonists not native to Ion.

Gravity: Gravity is slightly stronger than earth's, estimated at roughly 20% greater

Weather: Electromagnetic fogs often roll in with various thickness and power, often in the form of a light mist during the clearer and sunnier days.

Governance type: Sentient hold over Ion is strong and tight with little divergence.

Other notes: Ion and its Natives
- Ion is a Gaia world, with dense forests and rocky mountain terrains, vast oceans and depths. The gravity is far more than Earth's and the flora and fauna reflect this by growing larger and tougher. Wildlife ranges from aggressive predators to flighty herbivores while plants range from harmless to poisonous and thorny. Heavy, protective suits are required if only to deal with radiation present upon the surface.

- While there are high radiation levels on Ion, there are also areas deemed to be less hazardous. Medications have been developed to combat passive radiation poisoning, and a face mask is highly recommended to keep anyone from swallowing or inhaling irradiated dust.
Planet Colony Name
Peilon - Situated upon one of Big Planet's moons.

Habitability scale
Type II

Governance
Strict, heavily monitored

All who enter Peilon are required to wait in the quarantine zone for a full day to ensure no contaminants are spread into the colony. All ships and persons are scanned for banned materials that have not been previously authorised. (weapons, chemicals, ect.)

Atmosphere
Oxygen-rich

Terrain
Sterile Metropolis

Gravity
Same as Earth

Soil conditions
There are no sources of land on Peilon.

Weather
An artificial sky gives the illusion of perfect weather day and night.

Details

Peilon is a thriving colony where much of BPG's entertainment & media, newest technology research and invention is located. Better known as 'The Home of the Elite', only the most influential, wealthy (and their children, the 'Legacy Brats') or talented can afford housing in one of the towering buildings that overlook the glittering city. Anyone can visit, however.
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Star Name: Ra (र)
Type of star: Main Sequence

Planet Name: Resh (ר)
Habitability scale: Type III/NA: Jovian Type; Uninhabitable
Atmosphere: Hydrogen, helium, methane, ammonia
Radiation: Radiates more energy (mainly thermal-spectrum) than it receives from its star
Orbital Neighbourhood: Moderately sized rings (between Jupiter and Saturn's, relative), several dozens of natural moons, one residential satellite Orbital Spacecolony Rho-12, abandoned previous residential satellites (Rho-2, Rho-10 intact, plus the scattered remains of Rho-8 ), several small orbiting monitoring stations (Rho-1, Rho-7 (disabled), Rho-13)
Soil conditions: Thought to have a small rocky core
Surface Gravity: 2.98g (29.23m/s2; 1.17x Jupiter's)
Weather: Constant raging ultra-storms, themselves several times the size of most habitable planets
Governance type: Strictly governed by an orbiting colony satellite; no governance or inhabitants of its own
Other notes: Reasons you may not want to visit: You will die. Does it even have a core? Who knows.

Resh itself is not hospitable, being a jovian planet (larger than Sol-Jupiter), but it is home to several natural satellites--moons rich in resources. None of the moons boast breathable atmospheres (Type IV to Type III), although some do have primitive natural life, most often subaqueously, as the gas giant both radiates heat that warms its moons, and exerts a massive tidal pull that further effects the temperature of its satellites.

The majority of the populace lives on a single orbital spacestation, Rho-12; the remains of previous stations still orbit the planet (although most have since experienced orbital decay and spiralled into the gas-giant), but are no loner functioning. None of the moons are residentially colonized, however many house outposts for mining colonies or monitoring stations (in both cases built in domes).

The majority of the resources used by the inhabitants of the area come from mining the several moons, and to a lesser extent the gases of the jovian planet itself. Although Rho-12 is built to be highly efficient, with recycling, a large amount of waste is still produced which is also deposited on specific moons.
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Satellite Name: Orbital Spacecolony Rho-12
Currently Orbiting: Resh (Jovian-Type Planet)
Type: Hive Colony, Residential
Artificial Atmosphere: Nitrogen-Oxygen
Artificial Gravity: 0.999-1.001g
Artificial Weather: Earth-like seasons and weather, with one-week warning
Governance type: Strict
Population: 800,000,000 - Primarily humanoids/human-descendants (largely Asian ethnicities), although other nitrogen-oxygen breathing carbon-based organisms also exist. Massive, the satellite can comfortably house into the billions, but the population numbers are heavily regulated.
Other notes: The spacestation is the latest in a line of colony-satellites built to orbit Resh, although it's still quite old itself. Absolutely massive, the station is constructed of several slowly-rotating rings linked in parallel. Artifical gravity is generated the old-fashioned way: by angular momentum. The station generates energy from a number of sources, including classic solar panels, solar wind generators, as well as massive water tanks undergoing tidal influence from the gas giant it orbits.

Each massive ring has its own self-governance, like individual mini-states under one nation. There is some class disparity between rings, although crime isn't isolated just to the 'bad neighbourhood rings', and the global average is comparable with galactic census. Overall, Rho-12 is incredibly average, boasting everything from run-down, poorly-maintained neighbours, to suburban middle-class sprawls, to ritzy Hollywood-esque boulevards. It has a comfortable tourism scene, with a couple theme-parks on several of its middle rings, nice shops, and prestigious universities.

Being an entirely artificial satellite, the colony relies entirely on getting all of its non-renewable resources shipped in, from mining colonies and trading. Ring disparity is also somewhat amplified by the industry-divide, with specific rings housing agriculture and production cycles.

The remnants of the abandoned previous Rho legacies still orbit Resh; some are intact, many are destroyed, and the whole lot of them are often rife with space pirates. The Rho line of satellites has always boasted solid security, meaning even years after their abandonment they haven't quite all been picked clean. It's always an event every time a hacker or smith is able to break their way through a new layer. The pirates squat in much of the wreckage--either cracking into new sections themselves, or waiting to jump out at unsuspecting scavengers.

Prime Minister Jaival Gadhavi is the current head of government on Rho-12, having only been voted in one term back. He was a long-serving Senator for many years prior, and has kept mostly positive favour in the polls (baring one incident directly after entering office).

Expanded Information
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Official Flag
3gUKNka.pngRho's flag is very old, predating at least Rho-6. As such the original rationale for the design has been largely lost (as much of Rho's past is), although there is speculation.

Historians are fairly sure that the tricolour is meant to represent the union of Indian and Iranian nations (thought to be two of the founding countries, however this is disputed), with the use of Indian Saffron, a shared Green, and Red standing for martyrdom of Iran. The three stars are thought to represent the unity of Iran, India and China, although there is also a large, diverse Arab population on Rho-12 who dispute this.

There have been many proposals to change the flag, adding more stars to properly reflect the union of cultures. None have stuck.

Languages
The official language and lingua franca of Rho-12 is Hindi. Although there are no requirements for citizens to speak it, it is required that all polititians be fluent in it, and is the only language used in parliamentary debate. It is also a required lesson in all grade-student classes for children (in the same way French is in Canada), although it's the student's choice if they wish to continue learning the language into post-secondary (many citizens know at least passable spoken Hindi, due to the large range of languages across rings; although Tronslatr-tech is very wide-spread). English/Galactic Common is also fairly commonly taught, and any polititian worth their salt will learn it to keep up relations with the GalFed.

The top four most common languages spoken are
  • Hindi
  • Farsi
  • Arabic
  • Mandarin
However a wealth of other languages are spoken. Cantonese, Gujarati, Hebrew...

Unique Laws
One-Child Rule: Strictly enforced, as the satellite has limited space; each ring has an allowable number of Second-Children (re-calculated annually) that can be applied for. These usually go to high-ranking officials--politicians, the like.
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I have re-taken my intellectual property; the Cosmos may no longer use this or other characters, assets or concepts I had brought to the setting.

When able, I’ve replaced them with the Evmoticon, above.

Thank you for your understanding.
Star Name: Shu
Type of star: White dwarf

Planet Name: Citra
Habitability scale: Type I
Atmosphere: Nitrogen-Oxygen mix
Radiation: Very low
Soil conditions: The main plains are fertile, but the rest of the planet is covered in toxic swamps with infertile soil and water.
Gravity: Five% heavier than earth.
Weather: The plains receive plenty of rain in the wet seasons, making it almost impossible to travel, but during the dry seasons, it is extremely hot, only the local species, Centaurs are truly able to endure it. There is acid rain in the swamps during the wet season, and during the dry season the air in the swamps is too polluted to venture within.
Governance type: Lax, the planet is governed by four Herds. The Herd of the North, which is a herd of tundra and arctic dwelling centaurs, The Herds of the West and East, sister tribes that reside in the west and east areas of the planet and are the main providers of resources, farmers and hunters alike. And The Herd of the South, they live on the borders of the swamps and are a bit more violent than the other herds, outsiders beware. They are mainly governed by what is called The Four Elders of the herd, in a central city upon the planet, where trade is most often taken place.
Other notes: Being a relatively newly discovered planet in BPG, they only just invented faster than light traveling in the last two-three years on their planet, and since had to wait on clearance to travel within the Galaxy. People may wish to come and experience the slightly primitive culture that they have upon the planet, (most of) the locals are more than happy to have visitors. Two moons orbit around the planet, the closest one being Alanala, the fabled one horned unitaur from their legends who became their moon, and the further one being Cent a warrior from their legends as well, the moons orbit close enough that they can be seen during the day, and routinely once a month cause a solar eclipse. There are only two true seasons on the planet, The Wet Season where it rains for three years, and The Dry Season where it's hot, and dry for six years, it can and does rain within this season.
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Star Name: Nebvar
Type of star: Yellow Dwarf

Planet Name: Asnar
Habitability scale: Type I
Atmosphere:
Radiation: Low to medium levels
Soil conditions: Wasteland with pockets of fertile land
Gravity: +30% more that Earth
Weather: Intense patterns
Governance type: Strict
Other notes: There are a plethora of reasons not to want to visit Asnar, and probably not want to enter the solar system of the Asgarians. The Asgarian people are currently in a sort of Revolution of the Ignarian slaves and like-minded Asgarians. Asnar's orbit is unusually parallel with its neighbor, Asnar II, which was formally Ignar.
Planet History: Ever since the Asgarians stepped from the seas of their world, they have shown their aggressive nature, and quickly claimed dominance of the planet, over two thousand years. The aggression, however, halted their interstellar development, but by their twenty-first century. Luckily, their planetary neighbors, the Ignarians, managed the reach the stars and was able to visit the Asgarians.
However, even though the Ignarians were focused on peaceful contact with the Asgarians, the red skinned aliens took the path of aggression with the blue skin folks. They took command of the first vessels that landed on Asnar, and spread themselves to over to Ignar, and enslaving the people. With the Ignarians under the thumb of the Asgarians, their republic grew throughout their solar system, and started to grow further into the galaxy.
When the other powers of the galaxy realized that the Asgarians were a threat, they banded together and pushed them back to the Asgarians home system. Trade and such was restricted with Asnar system. Reforms started from whispers, and those whispers turned to secrets. Soon, a rebellion was lit, and the civilization was rocked.
Star Name: Eilikkoi
Type of star: Yellow Dwarf

Planet Name: Terrehlar
Habitability scale: Type I
Atmosphere: Oxygen-rich
Radiation: Low
Soil conditions: Highly Fertile
Gravity: Equal to Earth's
Weather: Four seasons with Winter being the longest. The day-to-day weather is unpredictable and similar to Earth's.
Governance type: None - The planet recently was registered as unsafe with advisories to avoid landing except in emergencies.
Other notes:

Terrehlar's beauty is widely agreed upon. The small planet is dominated by mountains and forests on only two land masses that are surrounded by the ocean with few islands. Due to a lack of alien settlers, there is plenty of 'room'. With vibrant fauna and flora, there already is plenty to eat.

However, the native tribes are incredibly dangerous and the presence of giant animals poses a threat to alien life.

Aside from dangers from the native lifeforms, there are brutal hurricanes yearly and tornadoes are among many other natural threats that one could expect.
Planet Name: Vizicce

Habitability scale: Type I

Atmosphere: Similar to Earth’s

Radiation: Similar to Earth’s

Soil conditions: Similar to Earth’s. Due to native pigments, however, the leaves on Viziccen trees are forever shades of oranges, reds, and yellows- as if the entire planet is perpetually locked into the fall season. One month out of the year, due to the unique biology of the foliage, the pigments take on more of a crimson color.

Gravity: Similar to Earth’s

Weather: Generally fair weather, with no known natural disasters. They do get the occasional outright thunderstorm, and they can be terrifying when they happen (at least to the locals).

Governance Type: Strict when inside the cities- the gravest sentence for an offender is being thrown out into the wilds for ‘the monsters to devour’ (they also do this to the social outcasts/poverty stricken). Government outside the cities, well, no one dares go there.

Other Notes: An almost utopian culture on the surface. There is no warfare, and extremely little crime or poverty between the native peoples that live here, called the Vizicciens. Their cities are pristine, almost curiously so- outside these, the lands are wild, untamed, and downright eerie (much of the wilds are covered in dense forests dotted with a maze of cave systems). Folktales abound of monsters living there, snatching those that venture inside, or even going so far as to sneak into homes and nab naughty children from their beds.

There is one moon, and one ancient space station (Vizicce is not, in modern times, terribly technologically advanced). One month out of the year, the moon appears varying degrees of red and orange, similar to our ‘blood moon’. Coincidentally or because of this, the (smaller) space station’s orbit increases to match the pace of the moon in an almost lunar eclipse. Foreigners on the planet at this time swear that the result looks like a giant red eye.

Taking place at the same time is the festival of Mittonbur.
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Star Name: Pragmus (Named after an ancient solar deity thought to see all the light touched)
Type of Star: K0-3V

Planet Name: Azur (As-your)

Habitability scale: II

Atmosphere: Oxygen-Nitrogen abundant (roughly 5% less oxygen than Earth)

Radiation: Low due to dull star

Soil conditions: Rocky-Tundra, although arable soil exists in equatorial regions and near volcanism.

Gravity: 1.1 Gs

Weather: Usually consisting of ocean-effect snow off the largest ocean and thunderstorms. Equator experiences sleet and occasional rain.

Governance Type: Azur Confederation- Central government only slightly more powerful than constituent city-states (enforces ununified standards for trade and common defense). Each city-state has a very unique culture, but broadly fits with a general racial identity.

Other Notes: Rumors circulate that a mineral rich planetoid at the outskirts of the Pragmus system might be home to rogue AIs that have been stranded by the Confederation. Some say they wear the skin of the living, but this could be a local myth to deter outsiders from entering their space.

Azur is a bitterly cold world with water-ice blanketing large portions of its surface. While the air is breathable to many Type I planets, the biting cold can literally steal the breath from an unprotected off-worlder and freeze their lungs. General death by exposure can occur in under a minute during storms.

“Snow blindness” is also a hazard during day time hours as a considerable portion of the surface is covered in snow and ice. Venturing out into the tundra without proper eye protection can cause serious and permanent damage to them.

The city-states of Azur usually have foundations in deep cave networks that have been expanded over the years into an almost inverse of what most other cities would consider a skyline. Some of the larger city-states, like the current recognized capitol, Chur’ra’laddor, goes several kilometers deep and is power completely by geo-thermal vents that bore even deeper into the planet. There are often chambers with high vaulted ceilings that give the illusion of a sky, some wealthier cities actually do have sky projectors, while others just fade into darkness above.

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