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Some magic. Few can use it, but most of the players probably won't have it. Magical characters will likely believe that they are all alone.
Industrial revolution
Combat is expected as part of the storyline but it won't dominate the plot.
No romance at all will be included in this plot, period.
The country of Orken is a giant desert continent. There are a few cities called Oasises but they are few and far between. There are giant sand worms, predators, little water and food, and scorching suns betwen those cities. There are some who use camels to travel but the most efficient way to travel is by dragon.
The dragons are large, often 100 feet long, and can go much longer than humans without food or water. The dragons are fierce and stubborn, only listening to one handler who they call
The dragons are large, often 100 feet long, and can go much longer than humans without food or water. The dragons are fierce and stubborn, only listening to one handler who they call
Details: Freeform, paragraphs required, long-term RP partner preferred. Will be played one-on-one.
Mundane? What's that? Magic permeates every part of the setting. Almost everyone has access to strong magic.
Modern
Combat is woven into the storyline and could come to the forefront if the characters seek it out.
Romance is desired but not required, and will balance evenly with other plot.
Congrats! You died!
After a trip to the donut shop, your character fell down a manhole and promptly lost your life. Now, your character is a ghost that exists in both the real and spirit world.
However, your rest is not in peace, for your character is wrapped up in an ongoing war between two ghost factions: the Honke and the Ganso. You're promised a way to return to life, but you must work with one of the teams in order to do so. And dying as a ghost? No one knows what happens after that.
After a trip to the donut shop, your character fell down a manhole and promptly lost your life. Now, your character is a ghost that exists in both the real and spirit world.
However, your rest is not in peace, for your character is wrapped up in an ongoing war between two ghost factions: the Honke and the Ganso. You're promised a way to return to life, but you must work with one of the teams in order to do so. And dying as a ghost? No one knows what happens after that.
Details: Freeform, paragraphs required, long-term RP partner preferred. Will be played one-on-one.
Our most recent member is balfiera. Give them a warm welcome!
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