Short-use weapons which do enormous amounts of damage to all enemy types, typically taking the form of explosives or artillery weapons.
So far, thrown explosives such as grenades and dynamite use the following stats:
Maximum uses: 1
Attack Bonus: +10 to hit
Damage: 6d8 + 5
Critical Hit Dice Range: 20
(Please verify that this is before the To Hit modifier)
Critical Hit Damage Multiplier: 3x

This weapon uses the Thrown Explosives stats, and was introduced in 2015.

This weapon uses the Thrown Explosives stats, and was introduced in 2022.
So far, artillery weapons such as rocket launchers and cannons use the stats below:
Maximum uses: 1
Attack Bonus: +10 to hit
Damage: 8d10 + 5
Critical Hit Dice Range: 19
(Please verify that this is before the To Hit modifier)
Critical Hit Damage Multiplier: 3x

This weapon uses the Artillery Weapons stats, and was introduced in 2017.

This weapon uses the Artillery Weapons stats, and was introduced in 2018.
Only example yet is the flamethrower.
Maximum Uses: 2
Attack bonus: +10 to hit
Damage: 4d8 + 5
Critical Hit Dice Range: 20
Critical Hit Damage Multiplier: x3

This weapon was introduced in 2024.
Thrown Explosives
So far, thrown explosives such as grenades and dynamite use the following stats:
Maximum uses: 1
Attack Bonus: +10 to hit
Damage: 6d8 + 5
Critical Hit Dice Range: 20
(Please verify that this is before the To Hit modifier)
Critical Hit Damage Multiplier: 3x

Pineapple Grenade
Pull the pin and throw for explosive results.This weapon uses the Thrown Explosives stats, and was introduced in 2015.

Stick of Dynamite
Light the fuse and get out of the way --there are going to be explosive resultsThis weapon uses the Thrown Explosives stats, and was introduced in 2022.
Heavy Artillery
So far, artillery weapons such as rocket launchers and cannons use the stats below:
Maximum uses: 1
Attack Bonus: +10 to hit
Damage: 8d10 + 5
Critical Hit Dice Range: 19
(Please verify that this is before the To Hit modifier)
Critical Hit Damage Multiplier: 3x

Rocket Launcher
A one-shot shoulder mounted rocket. For when a grenade just isn't enough.This weapon uses the Artillery Weapons stats, and was introduced in 2017.

Portable Cannon
A one-shot cannon. For when a grenade just isn't enough.This weapon uses the Artillery Weapons stats, and was introduced in 2018.
Two-Use Weapons
Only example yet is the flamethrower.
Maximum Uses: 2
Attack bonus: +10 to hit
Damage: 4d8 + 5
Critical Hit Dice Range: 20
Critical Hit Damage Multiplier: x3

Flamethrower
Pull the trigger and enjoy the pyrotechnics.This weapon was introduced in 2024.
Lore Wiki » Inventory Items » Epic Week Items » Weapons » Explosives and Heavy Weapons