This is where submissions for plants, animals, places, people, food, words, or anything else goes! When a submission is reviewed and approved it'll be marked as such and the information moved to its appropriate location.
We want you to understand that these submissions are essentially donations to help grow the setting: once pieces of the setting have been placed, they will begin to settle and in turn be used freely by other players, potentially be used as part of deeper lore, and in general be expanded upon (details even altered as needed). What you have written will likely be edited for far more than clarity and style, so don't submit anything you feel too strongly about or would want to reclaim!
We only accept art that you have the right to use, e.g. drawn by your own hand or purchased from an artist who has granted the allowance to transfer that right to another.
NPC Submissions
When submitting a concept for an NPC, please note that these characters are intended to be ones described in as much brevity as possible. While descriptions can go to some depth and may gain lore over time, we encourage allowing some room for interpretation as public NPC are free-use for all when needed as scene setting. It's also important to check the listing of NPC and Public Figures to make sure a solitary or restricted role isn't already accounted for!
Location Submissions
Flora and Fauna Submissions
Cuisine Submissions
Drug Submissions
Terminology Submissions
We want you to understand that these submissions are essentially donations to help grow the setting: once pieces of the setting have been placed, they will begin to settle and in turn be used freely by other players, potentially be used as part of deeper lore, and in general be expanded upon (details even altered as needed). What you have written will likely be edited for far more than clarity and style, so don't submit anything you feel too strongly about or would want to reclaim!
We only accept art that you have the right to use, e.g. drawn by your own hand or purchased from an artist who has granted the allowance to transfer that right to another.
NPC Submissions
When submitting a concept for an NPC, please note that these characters are intended to be ones described in as much brevity as possible. While descriptions can go to some depth and may gain lore over time, we encourage allowing some room for interpretation as public NPC are free-use for all when needed as scene setting. It's also important to check the listing of NPC and Public Figures to make sure a solitary or restricted role isn't already accounted for!
Code:
[b]Name:[/b]
[b]Type:[/b] (guard, baker, blacksmith, etc.)
[b]Description:[/b]
[b]When Playing Them:[/b] (notes for other players)
Location Submissions
Code:
[b]Name:[/b]
[b]Type:[/b] (town, village, pub, business, cave, street, etc.)
[b]Location:[/b]
[b]Description:[/b]
Flora and Fauna Submissions
Code:
[b]Name:[/b]
[b]Size:[/b]
[b]Lifespan:[/b]
[b]Habitat Description:[/b]
[b]Plant/Animal/Fungi Description:[/b]
Cuisine Submissions
Code:
[b]Name:[/b]
[b]Food / Drink / Spice:[/b]
[b]Main Ingredients:[/b]
[b]Type:[/b] (soup, salad, juice, etc.)
[b]Description:[/b]
Drug Submissions
Code:
[b]Name:[/b]
[b]Main Substance:[/b]
[b]Description:[/b]
Terminology Submissions
Code:
[b]Word:[/b]
[b]Meaning:[/b]
[b]Origin:[/b]
Approved
Name: "Gertie"
Type: Chaos gremlin. Getaway driver/vehicle.
Description: Displaced by what appears to be, in her words, a destructive mining effort in her mountains, and recently re-homed into the local forests by Tommaso Grimani and the necromancer Ansul, Gertie is an enigmatic, loud, dull and conceited gryphon who now nests in the Mushroom Forest.
Her tantrums are legendary but her loyalty is true - those gifted with the esoteric means to summon her are granted access to a fast-travel mount and the capability to conjure extremely localized wintry weather, regardless of their surroundings.
Name: "Gertie"
Type: Chaos gremlin. Getaway driver/vehicle.
Description: Displaced by what appears to be, in her words, a destructive mining effort in her mountains, and recently re-homed into the local forests by Tommaso Grimani and the necromancer Ansul, Gertie is an enigmatic, loud, dull and conceited gryphon who now nests in the Mushroom Forest.

Her tantrums are legendary but her loyalty is true - those gifted with the esoteric means to summon her are granted access to a fast-travel mount and the capability to conjure extremely localized wintry weather, regardless of their surroundings.
Name: Shadewick
Type: Small village.
Location: Western coast of the Fae Wilds.
Description:
Legally in secret and publicly only during times of need, Captain Hazesh Bastasum is the landowner ('Maskim'; Overseer). The land rights were obtained during dealings with a wealthy merchant outside of Thornmouth's waters.
Publicly, the village is ruled by an elected council. They handle the bulk of the dealings. They are loyal to Aisling and Hazesh's cause.
Formerly abandoned and overtaken by monsters that were cleared out by Moriah and Fiach, the small village has become a fortified safe haven for former slaves that the combined fleet of Aisling and Hazesh have freed from Darkgaters and other complicit vessels.
The settlement is sheltered on three sides by high cliffs and mountains, and there is a narrow pass of land that is protected by a watchtower. Hardy, shadow-friendly plants and crops are grown, and livestock are beginning to be raised as well. A specialist export of the village is poisonous plants and products cultivated from such (datura, foxglove, mandrake). Mining is being established.
The village is protected by a small militia made up from among their population, one of whom is a wyvern rider that regularly patrols around the village and in the surrounding area.
Self-sufficient, although Hazesh does bring in additional supplies now and then on the Sandborn or the Alecto's Revenge.
Type: Small village.
Location: Western coast of the Fae Wilds.
Description:
Legally in secret and publicly only during times of need, Captain Hazesh Bastasum is the landowner ('Maskim'; Overseer). The land rights were obtained during dealings with a wealthy merchant outside of Thornmouth's waters.
Publicly, the village is ruled by an elected council. They handle the bulk of the dealings. They are loyal to Aisling and Hazesh's cause.
Formerly abandoned and overtaken by monsters that were cleared out by Moriah and Fiach, the small village has become a fortified safe haven for former slaves that the combined fleet of Aisling and Hazesh have freed from Darkgaters and other complicit vessels.
The settlement is sheltered on three sides by high cliffs and mountains, and there is a narrow pass of land that is protected by a watchtower. Hardy, shadow-friendly plants and crops are grown, and livestock are beginning to be raised as well. A specialist export of the village is poisonous plants and products cultivated from such (datura, foxglove, mandrake). Mining is being established.
The village is protected by a small militia made up from among their population, one of whom is a wyvern rider that regularly patrols around the village and in the surrounding area.
Self-sufficient, although Hazesh does bring in additional supplies now and then on the Sandborn or the Alecto's Revenge.