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Forums » RP Discussion » Balancing issues

Hello there RPrepository! I have a question about balancing. When I create a dungeon, how do I Check if the dungeon is too hard or easy? Do I just play the dungin or should I do something else? Sincerely Jeff
DragonShard

Assuming you mean something like D&D or Pathfinder, use the CR system. Each encounter with a CR equal to the players level will use up roughly 20% of their resources. It's a good general guideline :). Not entirely sure which game you're running buy most of them have a game mastering section that addresses encounter balance. You know your players too; if they don't have a Rogue then traps are going to be a larger problem than the base CR may suggest. Adjust it as you go, you shouldn't make it a cake walk but don't exasperate the players.
DragonShard wrote:
You know your players too; if they don't have a Rogue then traps are going to be a larger problem than the base CR may suggest.

Some times a creative challenge can be used too! I once read about a party that used pickles that they levitated and marched behind to trigger proximity traps.

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