He hits! 3 left. Laralute is up next. The surviving monsters will go after she attacks.
Fungal folk 3/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
    
      Fungal folk 3/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
      Laralute attacks with her sword. She has a +5 to hit and needs a 3.  She will succeed as long as she does not roll a nat. 1.
    
    
        
   rolled 1d6 and got a natural  4.       After the modifier of +5, got 
          9
      
  
        
          Note: Sword attack
      The two remaining fungal folk attack Olaf and Laralute.
Fungal folk 2/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
    
        Fungal folk 2/9
Clues: 1/3
Minions: 0/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  2.       After the modifier of +1, got 
          3
      
  
        
              Note: Olaf
   rolled 1d6 and got a natural  3.       After the modifier of +1, got 
          4
      
  
        
          Note: Laralute
      Neither are hit.  Dru picks up next turn.
Fungal folk 2/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
    
      Fungal folk 2/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
      Dru attacks one of the 2 remaining fungal folk with her mace.  She needs a 3 or better and has +1 to hit.
Fungal folk 2/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
    
        Fungal folk 2/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  2.       After the modifier of +1, got 
          3
      
  
        
          Note: Dru attacks
      She just barely takes it out. One remains!  Olaf is up next.
Fungal folk 1/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
    
      Fungal folk 1/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
      Olaf steps up with his ax, hoping to finish off the mushroom people.
Fungal folk 1/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
    
        Fungal folk 1/9
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  3.       After the modifier of +5, got 
          8
      
  
        
          Note: Attack
      He succeeds! Roll for tresaure.
Fungal folk 0/9
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Fungal folk 0/9
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural 3.  
        
          Note: Treasure
      Tucked under the fungus is a piece of parchment.   Laralute takes it and looks at it. She can't read it and hands it to Dru. It turns out to be a healing spell! Searching the room further, Slappy peeks his head through the door to the south. It is another exit concealed from the outside. The party goes through the door to the west to backtrack.  It's a corridor.  On Slappy's turn, there will be a check for a wandering encounter which will occur if he gets a 1.
    
    
      
      Slappy leads the party down an unexplored corridor that loops behind a room the party explored. Roll for random encounter. On a 1, the party runs into a patrol.
Clues: 1/3
XP: 0/10
Rings recovered: 0/3
    
        Clues: 1/3
XP: 0/10
Rings recovered: 0/3
   rolled 1d6 and got a natural 3.  
        
          Note: Random event?
      After about 60 feet, the party comes to a turn to the right. They realize they have been here before and go back through a door they previously explored to get back to where they left off. Random encounter on a 1.
    
    
        
   rolled 1d6 and got a natural 5.  
        
          Note: Encounter check 2
      The party return to the large 30 x 60 room they visited previously.  They already checked the north door.  The east door leads to new territory.  Random encounter?
    
    
        
   rolled 1d6 and got a natural 6.  
        
          Note: random encounter 3
      Time to generate a new room:
    
    
        
   rolled 1d6 and got a natural 5.  
        
              Note: tens
   rolled 1d6 and got a natural 3.  
        
          Note: ones
      The door opens to a passageway that goes east but also has a passage that turns to the south.  Roll 2d6 to generate contents:
    
    
        
   rolled 2d6 and got a natural 10.  
    
          
         5
         5
      
        Note: Contents
      The corridor is empty.   Exploration continues with Laralute in the next post.
    
    
      
      New room:
    
    
        
   rolled 1d6 and got a natural 2.  
        
              Note: Tens
   rolled 1d6 and got a natural 5.  
        
          Note: Ones
      Treasure with a trap. Rolling on traps table and treasure table.
    
    
        
   rolled 1d6 and got a natural 3.  
        
              Note: Treasure
   rolled 1d6 and got a natural 2.  
    
          
      After 30 feet, there is a round room with a door continuing east.  There is a chest in the center of the room.  A trap door opens under LL's feet. She must save by rolling 4 or higher.
    
    
        
   rolled 1d6 and got a natural 2.  
        
          Note: LL saving throw
      LL falls through a trap door.  There are 2d6 gold pieces in the chest. She loses 1 life point due to falling damage, but Olaf easily pulls her out. Olaf holds Teddy up who lectures the elf girl about being more careful. The party will continue on east next round on Dru's turn.
    
    
        
   rolled 2d6 and got a natural 8.  
    
          
         4
         4
      
        Note: Gold
You are on: Forums » Fantasy Roleplay » Four Against Darkness (Private Game)


