Dru uses her mace to attack the chaos lord. She has +1 to hit and needs a 6 or higher.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  4.       After the modifier of +1, got 
          5
      
  
        
          Note: Attack
      Olaf moves to attack the chaos lord with his ax.
Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Stats: Level 6, 3/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  5.       After the modifier of +5, got 
          10
      
  
        
          Note: Attack
      Olaf hits. The chaos lord has to make a morale check and lowered by a level.  On a 3 or less, he flees.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Stats: Level 5, 2/4 life, 2 treasure rolls +1
LL attacks.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural 4.  
        
          Note: Morale check
      The chaos lord passes and will fight to the end.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
      Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
      Slappy attacks with his dagger. He has a +1 and now only needs a 5 since the chaos lord has been weakened.
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  6.       After the modifier of +1, got 
          7
      
  
        
          Note: Attack
      Natural 6!  Slappy can attack again for double damage. If he hits, the chaos lord will be slain!
Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
    
        Stats: Level 5, 1/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Before he attacks, I forgot to have the chaos lord attack. He goes for Olaf.
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
          Note: Attack on Olaf.
      Olaf took a wound.  Slappy now gets his second attack. If he gets a 5 or better, the chaos lord is slain!
Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        Stats: Level 5, 2/4 life, 2 treasure rolls +1
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  4.       After the modifier of +1, got 
          5
      
  
        
          Note: Slappy double damage?
      He does it! The chaos lord falls!
There are 2 treasure rolls with a +1
    
        There are 2 treasure rolls with a +1
   rolled 1d6 and got a natural  4.       After the modifier of +1, got 
          5
      
  
        
              Note: Treasure roll 1
   rolled 1d6 and got a natural  2.       After the modifier of +1, got 
          3
      
  
        
          Note: Treasure roll 2
      They find a scroll with a spell and a piece of jewelry.
    
    
        
   rolled 3d6 and got a natural 9.  
    
              
         5
         3
         1
      
        Note: Jewelry worth 3d6x10
   rolled 1d6 and got a natural 2.  
        
          Note: Spell
      The bracelet the chaos lord has is worth 90 gp
The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
    
        The spell is Fireball.
Dru gets a roll to level up. She must roll 4 or higher to gain a level.
   rolled 1d6 and got a natural 6.  
        
          Note: level up?
      Drusella is level 4!
    
    
      
      Time for a new room.
    
    
        
   rolled 1d6 and got a natural 1.  
        
              Note: tens
   rolled 1d6 and got a natural 5.  
        
          Note: Ones
      2d6 skeletons
    
    
        
   rolled 2d6 and got a natural 6.  
    
          
         3
         3
      
        Note: # of skeletons
      The party goes to the west. It's a large, odd shaped room with 6 skeletal rats. A door leads north and then down in the southern corner,  a second door continues west.
Skeleton rats:
6/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Reaction: 1-2, flee 3-6 fight
    
        Skeleton rats:
6/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Reaction: 1-2, flee 3-6 fight
   rolled 1d6 and got a natural 5.  
        
          Note: Reaction
      The rats fight.  Laralute attacks with her sword and has +5 to hit.
    
    
        
   rolled 1d6 and got a natural 5.  
        
          Note: LL attack
      One rat is destroyed!
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
      5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
      Drusilla gets to add her full level since these creatures are undead +1 for her mace since it is a crushing weapon, giving her a +5.  She moves to attack a skeletal rat.
5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        5/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  6.       After the modifier of +5, got 
          11
      
  
        
          Note: Dru attack.
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