Dru kills another rat and can take out a second one.
4/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
      4/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
      Second attack.
    
    
        
   rolled 1d6 and got a natural  2.       After the modifier of +5, got 
          7
      
  
        
          Note: second attack.
      Another one down!
3/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
      3/6
Level 3 undead
+1 with crushing weapons (Dru's mace)
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
      Olaf attempted to smash one of the skeletal rats with his ax.
3/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        3/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  5.       After the modifier of +5, got 
          10
      
  
        
          Note: Attack
      Olaf did enough damage to kill a second rat.
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy goes next. If he fails to kill the final rat, it will get an attack before Laralute goes again.
    
      1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
Slappy goes next. If he fails to kill the final rat, it will get an attack before Laralute goes again.
      Slappy moves in to kill the last rat with his magic dagger.
1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
        1/6
Level 3 undead
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  6.       After the modifier of +1, got 
          7
      
  
        
          Note: Attack
      The skeleton rat is destroyed!  Because skeletal rats are vermin, they do not give XP or treasure.  The party is ready to move on. Time to generate a new room.
    
    
        
   rolled 1d6 and got a natural 1.  
        
              Note: tens
   rolled 1d6 and got a natural 6.  
        
          Note: ones
      The party explore north and head 30 feet down a passage until they encounter a closed door.  Laralute will pick up in the next post.
Clues: 1/3
XP: 1/10
Rings recovered: 0/3
    
      Clues: 1/3
XP: 1/10
Rings recovered: 0/3
      Roll on the minions table.
    
    
        
   rolled 1d6 and got a natural 3.  
        
          Note: minions
      There is a lone hobgoblin in this room. It is a level 4 monster with a treasure +1.  When it sees the party, it prepares to fight them.  Laralute attacks with her sword. She needs a 4 or higher to hit it.
    
    
        
   rolled 1d6 and got a natural  3.       After the modifier of +5, got 
          8
      
  
        
          Note: LL attack.
      The hobgoblin is slain.  Treasure roll 1d6+1
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
    
        Clues: 1/3
XP: 2/10
Rings recovered: 0/3
   rolled 1d6 and got a natural  5.       After the modifier of +1, got 
          6
      
  
        
          Note: Treasure
      Room generation
Clues: 1/3
XP: 2/10
Rings recovered: 0/3
    
        Clues: 1/3
XP: 2/10
Rings recovered: 0/3
   rolled 1d6 and got a natural 4.  
        
              Note: tens
   rolled 1d6 and got a natural 4.  
        
          Note: Ones
      The party find another oddly shaped room that is approximately 30 x 30.  A passaged continues west.
Contents
    
        Contents
   rolled 2d6 and got a natural 10.  
    
          
         4
         6
      
        Note: contents
      weird monster table
    
    
        
   rolled 1d6 and got a natural 4.  
        
          Note: Weird Monsters
      A Catoblepas is in the room.
Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
    
        Level 4 monster
Life 4/4
Treasure: 1d6+1
All characters must save at four or lose a life.
   rolled 1d6 and got a natural 1.  
        
              Note: Olaf save
   rolled 1d6 and got a natural 2.  
        
              Note: Slappy save
   rolled 1d6 and got a natural 1.  
        
              Note: Laralute
   rolled 1d6 and got a natural 4.  
        
              Note: Dru
   rolled 1d6 and got a natural 4.  
        
          Note: Monster reaction
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