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Forums » Fantasy Roleplay » Four Against Darkness (Private Game)

Drusilla (played anonymously)

The room is a large 30 x 60 foot chamber. There are doors leading east and west. Room contents.
rolled 2d6 and got a natural 6.
2 4

Note: contents

Drusilla (played anonymously)

Vermin table: 1d6
rolled 6d6 and got a natural 16.
2 5 1 4 1 3

Note: Vermin

Drusilla (played anonymously)

Bad roll. Redo: 1d6
rolled 1d6 and got a natural 6.

Note: Vermin

Drusilla (played anonymously)

2d6 skeletal rats
rolled 2d6 and got a natural 6.
3 3

Note: skeletal rats

Drusilla (played anonymously)

Flee on a roll of 1 or 2.
rolled 1d6 and got a natural 4.

Note: Reaction

Drusilla (played anonymously)

The rats fight. Dru adds her level being a cleric. She has +5 to hit with her mace and goes to work.

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Dru attack

Drusilla (played anonymously)

Although her roll totals 6, Dru gets a natural 1 and fumbles. She misses.
Olaf the Ogre (played anonymously)

Olaf steps forward with his two-handed ax. He has +5 to hit and needs a 3 or better to succeed.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 1. After the modifier of +5, got 6

Note: Attack roll

Olaf the Ogre (played anonymously)

Although Olaf got a 6 with his bonuses, he also rolled a natural one and fails. He clumsily lets his ax drop and the rats scatter. A miss!
Slappy the halfling (played anonymously)

Surprised that both Dru and Olaf missed, Slappy grabs his magic dagger Stewart and attacks the nearest rat. He hopes his luck will be better. He needs a 3 or higher to hit.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

6/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 2. After the modifier of +1, got 3

Note: Attack

Slappy the halfling (played anonymously)

One down! Five to go!

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

5/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Laralute (played anonymously)

Laralute attacks with her sword. She has a +5 to hit and needs a 3 or better.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

5/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 5. After the modifier of +5, got 10

Note: Attack

Laralute (played anonymously)

She takes out of the rats! Two of them are left and get to attack.

Rat 1: LL
Rat 2: Slappy

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Rat 1- LL

rolled 1d6 and got a natural 3. After the modifier of +1, got 4

Note: Rat 2- Slappy

Laralute (played anonymously)

Both of the rats miss! Dru goes next. She adds her full level due to them being undead.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
Drusilla (played anonymously)

Dru gets to use her full level since these creatures are undead. She attacks with her mace and has +5 to hit. She needs 3 or better to succeed.

Clues: 2/3
XP: 5/10
Rings recovered: 1/3

2/6 skeletal rats
Level 3, undead
Cannot be attacked by bows or slings
rolled 1d6 and got a natural 4. After the modifier of +5, got 9

Note: Dru attack

Drusilla (played anonymously)

Dru kills the rest of the rats. Because they are vermin, they do not have treasure or generate XP. Now, the group has to back track to the main room. They have to check for a wandering monster. On a roll of 1, there is an encounter. Otherwise, Olaf will lead the exploration of the room to the east next turn.
rolled 1d6 and got a natural 1.

Note: Wandering monster

Drusilla (played anonymously)

A random encounter occurs!

1d6 to determine what is found.
rolled 1d6 and got a natural 1.

Note: Wandering monster

Drusilla (played anonymously)

Roll 1d6 on the vermin table.
rolled 1d6 and got a natural 3.

Note: Vermin table

Drusilla (played anonymously)

Goblins. Roll 2d6.
rolled 2d6 and got a natural 4.
3 1

Note: How many goblins

Drusilla (played anonymously)

Goblins 4/4
Level 3
-1 morale, -1 treasure

They go first- reaction roll
rolled 1d6 and got a natural 6.

Note: Goblin reaction

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