There exists a new reality, where the impossible becomes possible, a reality where the worst monster does not lie around the corners nor in front of a participant. The worst monster a participant can encounter lies within themselves. Here in this reality, a participant's power is stripped down to the most basic equation… what statistics they have been granted in this new reality.

Imagine minding your own business, you spend the night at a tavern, explore a dungeon, in the middle of travel via spaceship, singing, in the middle of a heated rivalry with another only to then be dragged to a place beyond what your world is capable of showing you.
Welcome to the Secret Worlds

Introducing Asriel Dreemurr, once the Prince of Monsters, now a hardened enforcer of order. His very presence can be found via projections recording what knowledge he shares with the participants. But participants should beware. Asriel is a guide who has otherwise left the participants to fend for themselves, refusing to lend a direct hand, allowing their actions to decide their ultimate fate.
As participants in a world that does not care who they were prior to being forced here, their chance of escaping this dreamlike mega realm lies within pleasing the patron Asriel has earned favor from. Destroying key figures, uncovering uncharted territory, solving puzzles and figuring out who they really are are possible ways to earn this favor themselves.
Be prepared to explore endless hallways, forests, a mall, a museum, and all sorts of places that may have come from your dreams. Who or what made this place of interwoven areas? And the monsters themselves? Many dreamlike entities and demons that inhabit some of the layers of the Secret Worlds. Each layer having certain survival conditions which participants must prepare for. The participants better prepare to choose their battles. Fighting monsters is not the only way to survive.

Last but not least, the Secret Worlds possess items of many kinds, the kinds that may help them adapt to the mega realm and each layer of which they will travel through. They will need them as their journey will otherwise prove to be difficult and at times even can be a death sentence.
Will these participants discover the answers on their own before they are met with the face of danger? Will they be able to discover the items the world has to offer? And what does Asriel himself have to gain from the Secret Worlds incursion?
Now recruiting for a roleplay game, this is the Secret Worlds, a dreamlike mega realm that will test the very capabilities of a participant and decides if they have earned the right to go home.
This is an all-purpose roleplay where fictional characters as well as ocs are permitted. What should have been op characters will get a major nerf upon stepping foot here. Abilities such as teleporting may prove to be risky depending on how it is worded.
Can be played one-on-one or in a group. Please let me know. Group preferred.
Dm me or post here if you are interested or if you wish to learn more.

Imagine minding your own business, you spend the night at a tavern, explore a dungeon, in the middle of travel via spaceship, singing, in the middle of a heated rivalry with another only to then be dragged to a place beyond what your world is capable of showing you.
Welcome to the Secret Worlds

Introducing Asriel Dreemurr, once the Prince of Monsters, now a hardened enforcer of order. His very presence can be found via projections recording what knowledge he shares with the participants. But participants should beware. Asriel is a guide who has otherwise left the participants to fend for themselves, refusing to lend a direct hand, allowing their actions to decide their ultimate fate.
As participants in a world that does not care who they were prior to being forced here, their chance of escaping this dreamlike mega realm lies within pleasing the patron Asriel has earned favor from. Destroying key figures, uncovering uncharted territory, solving puzzles and figuring out who they really are are possible ways to earn this favor themselves.
Be prepared to explore endless hallways, forests, a mall, a museum, and all sorts of places that may have come from your dreams. Who or what made this place of interwoven areas? And the monsters themselves? Many dreamlike entities and demons that inhabit some of the layers of the Secret Worlds. Each layer having certain survival conditions which participants must prepare for. The participants better prepare to choose their battles. Fighting monsters is not the only way to survive.

Last but not least, the Secret Worlds possess items of many kinds, the kinds that may help them adapt to the mega realm and each layer of which they will travel through. They will need them as their journey will otherwise prove to be difficult and at times even can be a death sentence.
Will these participants discover the answers on their own before they are met with the face of danger? Will they be able to discover the items the world has to offer? And what does Asriel himself have to gain from the Secret Worlds incursion?
Now recruiting for a roleplay game, this is the Secret Worlds, a dreamlike mega realm that will test the very capabilities of a participant and decides if they have earned the right to go home.
This is an all-purpose roleplay where fictional characters as well as ocs are permitted. What should have been op characters will get a major nerf upon stepping foot here. Abilities such as teleporting may prove to be risky depending on how it is worded.
Can be played one-on-one or in a group. Please let me know. Group preferred.
Dm me or post here if you are interested or if you wish to learn more.
Magic is very common. Magic-tech, grand floating islands, forests that sing, magical creatures may be an every-day occurrence.
Further future, perhaps visit mars or upload your brain
Combat is expected as part of the storyline but it won't dominate the plot.
Romance isn't outright desired, but can happen if we decide the characters are perfect for each other. The romance won't be important to the overall plot.
Details: Occasional dice use, concise post-length, long-term RP partner preferred. Will be played with a small group of players.
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