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Forums » Fantasy Roleplay » Summer Soiree: The Goblin Fair [Accepting Players]

Fredrick Trinder (played anonymously)

The 'flyers' were hand written in already fading orange lettering upon large leaves, smudged here and there, and tacked to every tavern post, fence rail, and festival board within a few days walk of the woods. Some were nailed upside down, a few were tied to the legs of very confused deer, but the message upon them was the same every time:

ɢᴏʙʟɪɴ ꜰᴀɪʀ
ɴᴏʀᴛʜ ᴏꜰ ᴀɴᴄɪᴇɴᴛ ᴏᴀᴋ ᴛʀᴇᴇ
ɢᴀᴍᴇꜱ & ᴘʀɪᴢᴇꜱ
ᴍᴜꜱᴛ ʙʀɪɴɢ ᴏᴡɴ ᴄᴏɪɴ ꜰᴏʀ ꜱɴᴀᴄᴋꜱ


RESTRICTIONS
Character Limit
10

Setting
Medieval Fantasy

Time Limit
3 Weeks


CLICK HERE FOR FURTHER RESTRICTIONS & INSTRUCTIONS
No post order, just try to be respectful.

Happy to include more games at peoples suggestions. Just send me a PM.

This is primarily free-form and the games are primarily for fun, however the tickets are not. You can only gain tickets by playing correctly.


Games
Goblins run all the games and you're free to control the goblin NPC's. Put on your best Goblin impersonations!

You can choose to not play any games at all and just interact.
If you want to play the games just for flavor, don't paste the code under the games at the start of your post.
Only posts with the code at the top will be counted, and only the first three during each 24 hour period.

Each character is given 3 tokens per RL day to play games for tickets.
Each game offers various tickets as reward.
Tickets accumulate over time and will be tracked.

How to Play
Roll your dice, then edit your post on how your character reacts to playing, their win, or their loss.
BBCode can be found under each game. Paste this BBCode at the top of your post.

Modifiers for characters have been added to the games for extra dimension.

Your character may leave at any time, but no new characters may join.
If everyone leaves before the end of the 3 weeks, this fair will automatically close.
(this could change, but it seems like a good idea right now)

CHEAT!!!
Your characters CAN cheat at the games by using special powers, abilities, or magic, but the goblins are very clever and ever watchful.
Anytime your character cheats, you must roll a 1d6 for a 50/50 chance that you get caught.

Odds: The goblins know you cheated and you get zero tickets from the game.
Evens: The goblins are too busy trying to haggle people for coin to notice you cheating! ... Or something...



"COME ONE! COME ALL!"
"WELCOME, WELCOME!"

The goblin's voice rang out over the meadow clearing, surprisingly loud for someone so small whose only height advantage was standing on a crate labeled 'Mostly Fresh Turnips'. He wore a red vest far too small for his round green belly and a feathered cap that kept tilting into his eyes. "ONE DAY ONLY! We got games! We got snacks! We got mysterious liquids in unlabeled barrels! And no entry fee 'less you're taller than this here stick!" He held up a crooked twig whose length was about knee high to the average human.

Next to him stood Fredrick Trinder, co-host of this years Goblin Fair. He was barefoot in the summer grass and wearing a colorful flower crown, that might've once been orderly, and a large pleasant smile upon his face. "Don't listen to him, everyone's welcome!" Drick called out, quickly swatting the twig away.

The Goblin Fair was already beginning to bustle inside the meadow clearing; the clearing being a wide ring of sunlit grass nestled at the foot of a cliff wall that was surrounded on all sides by trees. Colorful pennants swayed overhead, strung between wooden poles and low hanging branches. Among them were unlit lanterns that dangled dangerously above scattered tables, chairs, and logs, as if strung up haphazardly.

At the far end of the fair was a wooden stage that had been propped up against the rock face, complete with painted shields, dangling targets, and a set of stairs flanked by mismatched banners. A few goblins clambered about in preparation for some sort of performance, or possibly an archery demonstration judging by the arrows stuck in nearby hay bales.

Stalls and tents circled the perimeter. Some sold fried things on sticks, others boasted jars of sweets, carved trinkets, or mystery pies. One particularly popular stand had a bucket full of what might be toads, and a goblin with a chalkboard inviting people to 'Place Yer Bets, No Toad Smugglin'!'

"Pick a game, try some treats, and have a good time!" Drick's voice rang out as he gestured about broadly.

"Treats for the right amount'a coin that is!!! And absolutely no fightin' 'less it's very, very funny!" The goblin beside him shouted to the gathering crowd with his arms proudly thrown wide. Fredrick gave the crate of mostly fresh turnips a swift kick. The goblin wobbled, flailed a bit, and barely kept his balance as his feathered cap toppled over his eyes.

"Oi! That's sabotage!" The goblin barked at his co-host as it flapped one arm for balance.

"Nay, that's just goblin control." Drick replied with a wry grin as he waved happily at the next set of arrivals.

G A M E S
Dizzy Daggers
Spin four times, then try to stick a dagger into a painted troll's nose.
Dice: 1d6
6 = Bullseye! (3 Tickets) 4-5 = Good Hit! (2 tickets) 1-3 = Miss! (1 ticket)
+2 Bonus: If your character is quick, nimble, or trained with thrown weapons.
Code:
[center][b]Game:[/b] [i]Dizzy Daggers[/i][/center]
Toad Splat
Ride a trained (maybe) toad across a short and messy course.
Dice: 1d10
8-10 = First Place! (3 Tickets) 4-7 = Finishes! (2 tickets) 1-3 = Falls or is Disqualified! (0 tickets)
+2 Bonus: If your character is good with animals or agile.
Code:
[center][b]Game:[/b] [i]Toad Splat[/i][/center]
Guess That Goo!
Taste the contents of mystery jars and identify that goo! Blech...
Dice: 1d20
17-20 = Correct! (3 Tickets) 10-16 = Close Enough! (2 tickets) 1-9 = Well, ya put it in yer mouth at least... (1 ticket)
+3 Bonus: If your character has sharp senses or cooking knowledge.
Code:
[center][b]Game:[/b] [i]Guess That Goo![/i][/center]
Ring Toss
The simplest of games! Toss rings onto the stakes. 3 Rings per toss.
Dice: 1d8
7-8 = Perfect! (3 Tickets) 4-6 = Lands 1-2 rings!(2 tickets) 1-3 = Misses entirely! (0 tickets)
+2 Bonus: If your character is skilled in games or accuracy based tasks.
Code:
[center][b]Game:[/b] [i]Ring Toss[/i][/center]
Frog Catch
Catch enchanted frogs with your net.
Dice: 1d20
18-20 = Caught them all! (4 Tickets) 13-17 = Caught a lot!(3 tickets) 6-12 = Caught a few! (2 tickets) 1-6 = Oops... None. (0 tickets)
+3 Bonus: If you're fast or practiced in catching things.
Code:
[center][b]Game:[/b] [i]Frog Catch[/i][/center]
Snail Sprinting
Which will win?! Place your bets on the fastest snail!
Dice: 1d6
6 = Your snail wins! (3 Tickets) 4-5 = Second or third place (2 tickets) 1-3 = Your snail has other non-racing plans... (1 tickets)
+2 Bonus: If your character is superstitious or lucky.
Code:
[center][b]Game:[/b] [i]Snail Sprinting[/i][/center]
POP-A-SHROOM
Whack a small mushroom cap just hard enough to send its puffball seed flying into a painted target.
Dice: 1d8
7-8 = Bullseye! (3 Tickets) 4-6 = Near Miss! (2 tickets) 1-3 = Well, at least you tried! MISS! (1 tickets)
+2 Bonus: If your character is skilled with careful aim or has light handed finesse.
Code:
[center][b]Game:[/b] [i]POP-A-SHROOM[/i][/center]



Ticket Counter
I will be keeping track of peoples ticket counts in the collapsed field.

Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Player 7:
Player 8:
Player 9:
Player 10:

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