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Forums » Sci-Fi Roleplay » A Apocalypse Tale (1x1 with Durgan Carlyle)

Nariah Ally Hunter (played anonymously)

'Farewell to my life.
Farewell to my home.
This is my last chance for survival...
This is my, last escape...'

- Resident Evil 3: Nemesis.

07.26.15

It has been a full week since the outbreak, and many people have given up on the government. No soldiers have been seen, no helicopters, no armored cars driving around the streets, not even the radio signal that loops continuously has started again. It seems the U.S government has fallen.

Many are dead, missing, or have turned against each other for their own gain. Most people will shoot you, even before talking to you, so they can take your supplies. It's odd, how chaos can bring out our true selves out. Many people have given up on the old way, more on life.

The capital, the best secure place someone can live in, is now worse than hell. The infected roam the streets, many carrying pipes, knives, and other small, lethal weapons, searching for the health. They are smarter than the movies and games make them out to be, and deadlier. What they are is hard to explain, but they aren't normal, intimidating, slow zombies.

Not many are alive, but the remaining survivors have determined a two goals. One, is to leave the area and head to Alaska. From there, there is a rumor that an aircraft carrier is picking up survivors and they are headed for a small island near Greenland, where it is infected free. Option two, head deeper into the Capitol and find heavier arms, and secure a spot until word of news has arrived.

But, is there really any hope left in the Apocalypse?


Rolls

Even - Good Luck

Odd - Misfortune

Sneak roll - (If you run into a lone zombie, Raider(s), or horde, you have a chance to be unnoticed.) Roll even - Unnoticed and has a chance to take cover. Roll odd - Noticed and you have a second to warn others and prepare yourself.

Combat - In combat, you don't have to roll. But to make things interesting, you can choose to be harmed and roll an injury.

Misfortune

1 - Zombie appears

3 - Item Breaks (Roll again)

5 - Horde appears (Roll again)

7 - Raider(s) appears

9 - Injury (Roll again)

Injuries

1 - One or a few fingers break.

2 - Hand is sprain or broken

3 - Arm is broken

4 - Shoulder dislocated

5 - Foot is broken

6 - Ankle is sprained

7 - Leg is broken

8 - Bleeding wound or scratches

9 - Broken nose

10 - Bitten (Any area you choose.)


Item Breaks

1 - Weapon (Roll again. If you roll even, you choose, odd, and your best weapon is destroyed.)

2 - Bag (Choose three items you can't leave with out and leave the rest.)

3 - A article of clothing you are wearing.

Horde Numbers

1 - 10

2 - 15

3 - 10 with a special zombie

4 - special zombie

5 - 20 with a special zombie

Good Luck

2 - Find supply (Roll again)

4 - Found ammo (Of your choosing, bullets or arrows.)

6 - Found a new weapon (Roll again)

8 - Found a safe zone (Roll again)

10 - Found a item of your choice. (Map, ammo, food, medicine, ect. But nothing too dramatic.)

Supply

1 - Food (Roll again)

2 - Medicine or bandages

3 - A map

4 - A lighter.

5 - Water

6 - Clothes (Roll again. Roll Odd, clothes are old, torn, or dirty)

7 - A Backpack

8 - Binoculars

9 - Alcohol

10 - Flare

Food

1 - A Apple

2 - Chips

3 - Trail mix

4 - Uncooked Fish

5 - Canned beans

6 - Canned peaches

7 - Candy

8 - Granola bars

9 - Jerky

10 - Uncooked meat.

Weapons

1 - a pistol (Roll again. Even, it is full. Odd, its empty.

2 - a knife

3 - A machete

4 - a shotgun (Roll again. Even, it is full. Odd, its empty.)

5 - Bow

6 - A katana

7 - An axe

8 - Molotov

9 - Grenade

10 - A extension to a weapon. (Such as a silencer, a scoop, ect.)

Safe Zone (If you roll this, save it and only use it when you need it, so you don't waste it. Like if your trying to hide from a horde or trying to find a safe spot to rest at night.)

1 - Bunker

2 - Abandoned house

3 - Secure Building

4 - Peaceful night

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