Olaf falls just short of what he needed to hit the demon. The demon parries the attack.
Elvyn steps up with his magic sword. He is a level 3 warrior and has a shield and heavy armor. The sword does +1 (total of +4)
Elvyn steps up with his magic sword. He is a level 3 warrior and has a shield and heavy armor. The sword does +1 (total of +4)
rolled 1d6 and got a natural 4. After the modifier of +4, got
8
Note: Elvyn attack
The demon has one life point left. Argolia the head priestess casts bless on Drusilla to remove the poison from her.
Elwyn did 1 wound to the remaining demon. Slappy readies his sling to take a shot at it. He wants to keep a safe distance. Holding his breath, he flings a rock its direction and hopes for the best. Meanwhile, Limna the priestess uses her bless spell to remove the poison from Dru. Migrus attacks with his dagger having used his only spell last round.
1/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
1/6
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 4/4
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Slappy attack with sling
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Migras attack with dagger
Slappy is so close, but still misses. The wizard also fails to strike the demon.
Demon- 1/6
Demon- 1/6
Laralute attacks with her magic bow. She had 1d6+3
Thesia the cleric removes the poison on the remaining party member who was poisoned.
The 3 remaining wizards are out of spells. Each uses their dagger 1d6-1 if LL fails to kill the remaining demon.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
Thesia the cleric removes the poison on the remaining party member who was poisoned.
The 3 remaining wizards are out of spells. Each uses their dagger 1d6-1 if LL fails to kill the remaining demon.
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Holy water x1
Defense 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +3, got
7
Note: Bow attack
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Mage 1 dagger
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Mage 2 dagger
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: Mage 3 dagger
Laralute kills the last demon. She gives Slappy her holy water so he can throw it in the next battle. She takes the lead so she can use her remaing spells at the top of each turn. The new turn order will be:
Laralute
Slappy
Olaf
Dru (Argolia- cleric)
Elwyn and the 3 wizards will go on their own turn followed by demon attacks for next round)
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Laralute
Slappy
Olaf
Dru (Argolia- cleric)
Elwyn and the 3 wizards will go on their own turn followed by demon attacks for next round)
Laralute Level 2 elf
Life: 5/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
To prevent more demons from spawning, the group keeps moving. Drusilla quickly heals herself (no need to roll- she does 2 points automatically). She'll be a target when they meet more demons and needs to be at full health. The group enter the hallway. There are no demons. As they enter the sanctuary, they find 9 more demons who attack first. The priestesses are all targeted first.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x1
Other items: Bandage x2
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x3, Blessing x1
Other items: Bandage x2
Demon 1- Dru 1d6+2
Demon 2- Argolia (head priestess 2/2) 1d6+1
Demon 3- Limna (priestess 1/2) 1d6+1
Demon 4- Thesia (priestess 1/2) 1d6+1
Demon 5- Olaf 1d6+1
Demon 6- Elwyn 1d6+3
Demon 7- Slappy 1d6+2
Demon 8-Laralute 1d6+1
Demon 9- Deo (wizard 1/2) 1d6
Demon 2- Argolia (head priestess 2/2) 1d6+1
Demon 3- Limna (priestess 1/2) 1d6+1
Demon 4- Thesia (priestess 1/2) 1d6+1
Demon 5- Olaf 1d6+1
Demon 6- Elwyn 1d6+3
Demon 7- Slappy 1d6+2
Demon 8-Laralute 1d6+1
Demon 9- Deo (wizard 1/2) 1d6
rolled 1d6 and got a natural 4. After the modifier of +2, got
6
Note: Dru 1d6+2
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Argolia (head priestess 2/2) 1d6+1
rolled 1d6 and got a natural 4. After the modifier of +1, got
5
Note: Limna (priestess 1/2) 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Thesia (priestess 1/2) 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +1, got
2
Note: Olaf 1d6+1
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Elwyn 1d6+3
rolled 1d6 and got a natural 6. After the modifier of +2, got
8
Note: Slappy 1d6+2
rolled 1d6 and got a natural 2. After the modifier of +1, got
3
Note: Laralute 1d6+1
rolled 1d6 and got a natural 6. After the modifier of -1, got
5
Note: Deo (wizard 1/2) 1d6
Argolia (head priestess 1/2) 1d6+1 save (must make 4 or better)
Limna (priestess 1/2) Slain
Thesia (priestess 1/2) Slain
Olaf 1d6+1 (must make 4 or better)
Laralute 1d6+1 (must make 4 or better)
Deo (wizard 0/2) Slain
Limna (priestess 1/2) Slain
Thesia (priestess 1/2) Slain
Olaf 1d6+1 (must make 4 or better)
Laralute 1d6+1 (must make 4 or better)
Deo (wizard 0/2) Slain
rolled 1d6 and got a natural 3.
Note: Argolia save
rolled 1d6 and got a natural 6.
Note: Olaf save
rolled 1d6 and got a natural 3.
Note: LL save
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Slappy will use halfling luck to reroll the damage he took.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x2, Blessing x1
Other items: Bandage x2
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling, holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Elvyn health (2/3)
Slappy will use halfling luck to reroll the damage he took.
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
Wand of sleep (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x2, Blessing x1
Other items: Bandage x2
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling, holy water x1
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
rolled 1d6 and got a natural 5. After the modifier of +2, got
7
Note: reroll
Laralute uses her wand of sleep on the demons. This is the wand's final charge. 1d6+2
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
7. 6/6
8. 6/6
9. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x2)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: LL uses wand
Three of the demons are knocked out. 6 remain. Olaf will go next instead of Slappy.
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Argolia and Laralute are at -1 to defense due to poison.
Elvyn health (2/3)
Demons:
1. 6/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Olaf attacks a demon with his ax. (1d6+3) Elvyn also attacks the same with his magic sword (1d6+4)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 2/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 2/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield)
rolled 1d6 and got a natural 3. After the modifier of +3, got
6
Note: Olaf
rolled 1d6 and got a natural 4. After the modifier of +4, got
8
Note: Elvyn
The first demon takes two wounds.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
6. 6/6
Slappy flings the holy water at an uninjured demon. It hits automatically and destroys it. Each of the 3 surviving mages attacks with a dagger.
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
The mages need a natural 6 to hit. They will all focus on the demon that Olaf and Elvyn both hurt already.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Migras: 1d6-1 (1/2)
Taltas: 1d6-1 (2/2)
Farrah: 1d6-1 (2/2)
The mages need a natural 6 to hit. They will all focus on the demon that Olaf and Elvyn both hurt already.
Slappy Level 3 Halfling
Life: 5/6
Treasure: 42 gp
Attack: 1d6-1 (1d6 with his magic dagger)
Dagger: +1, sling
Defense: 1d6+2 (+3 against ogres, giants, trolls)
Luck: 3/4
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
rolled 1d6 and got a natural 4. After the modifier of -1, got
3
Note: Migras 1
rolled 1d6 and got a natural 5. After the modifier of -1, got
4
Note: Taltas 2
rolled 1d6 and got a natural 3. After the modifier of -1, got
2
Note: Farrah 3
Argolia casts bless on Laralute to remove the poison. Drusilla casts a healing spell on Argolia.
Argolia (2/2) -1 to her defenses due to poison.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Demon 1: Attack Argolia 1d6 (loses bonus due to poison)
Demon 2: Attack Dru 1d6+2
Demon 3: Attack Olaf 1d6+1
Demon 4: Attack LL 1d6+1
Demon 5: Attack Elvyn 1d6+3
Must get 6 or better to avoid damage. Those hit must make a 1d6 save and roll 4 or higher
Argolia (2/2) -1 to her defenses due to poison.
Drusilla- Level 3 cleric
Life: 7/7 (July 17)
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Demon 1: Attack Argolia 1d6 (loses bonus due to poison)
Demon 2: Attack Dru 1d6+2
Demon 3: Attack Olaf 1d6+1
Demon 4: Attack LL 1d6+1
Demon 5: Attack Elvyn 1d6+3
Must get 6 or better to avoid damage. Those hit must make a 1d6 save and roll 4 or higher
rolled 1d6 and got a natural 4.
Note: Argolia
rolled 1d6 and got a natural 1. After the modifier of +2, got
3
Note: Drusilla
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Olaf
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Laralute
rolled 1d6 and got a natural 1. After the modifier of +3, got
4
Note: Elvyn
Argolia (1/2) -1 to defense due to poison.
Elvyn health (1/3) -1 to defense due to poison
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
Elvyn health (1/3) -1 to defense due to poison
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Drusilla- Level 3 cleric
Life: 6/7
Treasure: 31gp
Defense: 1d6+1(+2 vs demons)
Adds +2 for attacks to normal creatures, +3 if undead or demon(level bonus)
Armor: light, shield
Weapons: Mace
Spells: Healing x1, Blessing x1
Other items: Bandage x2
rolled 1d6 and got a natural 5.
Note: Elvyn save
rolled 1d6 and got a natural 6. After the modifier of +1, got
7
Note: Dru save
Laralute will use her fireball spell targeting the demons who are not injured. The spell does 1d6 + caster level, minus the level of the target. Because the demons are level 6, LL must roll a 6 to affect 2 of them. Any other number only affects one. Any demon affected will be killed instantly.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
5. 6/6
Laralute Level 2 elf
Life: 4/5
Treasure: 56 gp
Long sword, bow +1
Spells: Sleep (x0), Fireball (x1)
+2 to attack and spell rolls, +2 when fighting orcs +3 when using her bow
Defense 1d6+1
rolled 1d6 and got a natural 5.
Note: fireball
The fireball hits one demon. 4 remain. The first demon is injured. Olaf and Elwyn will attack the first demon on their next turn.
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
Demons:
1. 4/6
2. 6/6
3. 6/6
4. 6/6
Olaf and Elvyn both attack the first demon. Elvyn is poisoned, but it does not affect his attack roll. Both must get over 6 to hit. A natural 6 gives an additional attack.
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
Olaf Level 3 Barbarian
Life: 9/10
Treasure: 14 gp
+3 for level to attacks, +1 for a 2 handed weapon (+3 total)
No magic allowed (can accept healing spells and use holy water)
Rage once per game (roll 3 attacks, use best) Rage does 2 wounds on a boss
Defense roll= 1d6+1
Elvyn Level 3 Warrior
Life: 1/3
Treasure: 0 gp
+1 magic sword (1d6+4)
Defense: 1d6+3 (heavy armor & shield) 1d6+2 (poisoned)
rolled 1d6 and got a natural 5. After the modifier of +3, got
8
Note: Olaf's attack
rolled 1d6 and got a natural 3. After the modifier of +4, got
7
Note: Elvyn's attack
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